Lechuck? (Possible Spoilers)

edited February 2010 in Tales of Monkey Island
Just a small poll on your ideas of Lechuck in the next Monkey Island game.
«1

Comments

  • edited January 2010
    My guess is that LeChuck should undoubtedly return in the next game as the final antagonist (i.e. the guy behind everything, as always), however it should also be revealed that the Voodoo Lady was the one to reanimate him this time and she was actually one of his henchmen or something, since the beginning. I really like Tales' take on that subj and hope to see it in the next game (if there will be one).

    I'd also hope De Singe would return, perhaps to help Guybrush this time. However he met a gruesome death back there, so... I guess not.
  • edited January 2010
    I hope that they give LeChuck a rest on the bench for the next game or two just to avoid the series becoming repetitive and stale. A new villain would be nice, for sure, and I hope that Telltale will introduce a unique and cool new character for the next season. I don't think nor want the Voodoo Lady to become the new villain. I stand by my theory that the Voodoo Lady is not evil.
  • edited January 2010
    Oh, they should definitely introduce another villain. I.e. the main one staying LeChuck, and... maybe return Largo LaGrande. Yeah, I haven't thought of it first, returning Largo would be pretty neat, actually.
  • edited January 2010
    Yeah, as nice as it would be to see the tough little runt again, it'd be a lot nicer to see an entirely new character - someone with a pegleg, a giant scar, and a cool hat.
  • edited January 2010
    I think LeChuck is really done for this time, and the Voodoo Lady will be the new villain.
  • edited January 2010
    I would like to see him as the main protagonist, but not revealed to be revived until the end of chapter four. Similair to the Marquis de Singe was thought to be the main eveil character in tales.
  • edited January 2010
    Of course he should be back. MI without LeChuck is like MI without Threepwood.

    Also I agree with the statement that doubts the Voodoo Lady is evil (I don't think she is).
  • edited January 2010
    The main antagonist is the fisherman from MI2. He wanted revenge against Guybrush.
  • edited January 2010
    In fact, I think that the Voodoo Lady shouldn't be evil after all (forget what I said earlier). Come to think of it, she might've simply been possessed by LeChuck's voodoo and this is why she wanted to keep his remains at the end of Tales - to find a way to become like LeChuck. She was interested in his powers ever since and was manipulating Guybrush into finding a way to extract them for him, that being her only "evil" side.

    But a new villain should definitely resurface, and I kinda don't want him to be a completely new character because I think that we already had enough of them: Ozzie Mandrill, De Singe, etc. I really think it should be Largo LaGrande who returns to kick Guybrush's ass and has finally learned some clever moves this time. I'd also like to see at least one of the three MI2 islands return in an episode.

    Then, LeChuck would come back again, at the end, as the final villain. During this time he will elaborate another plan on how to get out and try to kill Guybrush once more. I agree that MI without LeChuck is like Harry Potter movies without Radcliffe.
  • edited January 2010
    Uzrname wrote: »
    But a new villain should definitely resurface, and I kinda don't want him to be a completely new character because I think that we already had enough of them: Ozzie Mandrill, De Singe, etc. I really think it should be Largo LaGrande who returns to kick Guybrush's ass and has finally learned some clever moves this time. I'd also like to see at least one of the three MI2 islands return in an episode.

    Yeah, but, you see, all of those characters you've listed have been secondary villains - not main ones. I think we need a brand new main villain, instead of just promoting one of LeChuck's sidekicks. Plus, why not another new villain? There's always room in MI to throw more characters into the mix - expand the Monkey Island world even more, I say!
    Uzrname wrote: »
    Then, LeChuck would come back again, at the end, as the final villain. During this time he will elaborate another plan on how to get out and try to kill Guybrush once more. I agree that MI without LeChuck is like Harry Potter movies without Radcliffe.

    I say we should give LeChuck a longer hiatus. I love the guy as a character but I really don't want him, or the storyline, to get stale - which is the way it will become if it's just another LeChuck-tries-to-kill-Guybrush-and-marry-Elaine plot.
    Uzrname wrote: »
    In fact, I think that the Voodoo Lady shouldn't be evil after all (forget what I said earlier). Come to think of it, she might've simply been possessed by LeChuck's voodoo and this is why she wanted to keep his remains at the end of Tales - to find a way to become like LeChuck. She was interested in his powers ever since and was manipulating Guybrush into finding a way to extract them for him, that being her only "evil" side.

    Hey, that a pretty good explanation for the whole "is the voodoo lady evil, or not" thing.

    By the way, Daniel Radcliffe wasn't right for the part of Harry Potter.
  • edited January 2010
    There's no way LeChuck is gone for good; this guy's basically the poster child for coming back to (un)life from improbably impossible situations. But, I think it's time for a rest for the character. It'd be nice to see hints of his presence in the future - subtle reminders that maybe, maybe he isn't as gone as the Caribbean would like him to be.

    That being said, let's introduce a new villain. It's a big world, there have to be more villains out there (not to mention pirates of low moral fiber). So a new antagonist would be refreshing. Plus, there's clearly something going on with the Voodoo Lady. I can't really see her in all-out villainy (nothing on LeChuck's level, at least), but... something antagonistic, nonetheless. Maybe. I don't even know what's going on in her head.

    And I would like to see Largo again. He was hilarious, the little punk. Maybe as a decoy villain to fake us out before the real big bad shows up?
  • edited January 2010
    Even if I know it would be repetitive, I'd like LeChuck to return in his human form and help Guybrush once again, honestly, this time! They fight together to put an end to the Voodoo Lady's puppet show! One thing that I hoped would happen in Tales was that LeChuck would sacrifice himself to save Guybrush, somehow. So I'd really like if this happened in the next season!
  • edited January 2010
    Plus, why not another new villain? There's always room in MI to throw more characters into the mix - expand the Monkey Island world even more, I say!
    That's the main problem with MI series, I find. In every game there have been side chars practically thrown at us, to disappear cluelessly near the end. They never get their traits developed properly, they just appear one-sided and this is how we must either hail, or boo them at the same time. I really think they should get an old character out of the dust and redo him (or her), making him/her reappear with much more asskicking style than before. And make Guybrush say: "Oh god, now I hate him/her even more..."


    I say we should give LeChuck a longer hiatus. [...] By the way, Daniel Radcliffe wasn't right for the part of Harry Potter.
    The problem with LeChuck (and it was the same with Radcliffe appearing in Potter movies) is that he's been so long around ever since, it's hard to picture a game without him now. I'm not saying it can't be done, but seeing as the more he returns - the more he's spectacular, the only character who could overcome him as a villain without losing spectacularity at the same time would be the Voodoo Lady. Because I doubt a new villain could do the trick: remember how bad Mandrill failed at the end of EMI?
  • edited January 2010
    I agree that it's nice to have new stuff added to the Monkey Island universe, but let's not take it too far, right? I mean, LeChuck IS the villain. He's Guybrush's antagonist. He's the reason for Guybrush's adventures. I don't want Monkey Island to turn stale either, but I want it to remain Monkey Island.
  • edited January 2010
    Reaper Lyn wrote: »
    not to mention pirates of low moral fiber
    It was actually "men of low moral fiber" i.e. pirates, but I get your point.
    Reaper Lyn wrote: »
    And I would like to see Largo again. He was hilarious, the little punk. Maybe as a decoy villain to fake us out before the real big bad shows up?
    And while at it, here's what I would've liked to happen in the next game: with LeChuck stuck in time/space for good now, the Caribbean start to slowly regain its pirateness, seeing as they're not afraid anymore. Many pirates start to try to take LeChuck's place, but suddenly comes Largo - he challenges Guybrush and tells him about yet another voodoo shenanigan that could potentially revive LeChuck. And while the two of them race each other in search for the ingredients: Guybrush to prevent this from happening and Largo to make it happen, they both bump into the Voodoo Lady who, gaining LeChuck's power, has started gaining lust for it

    What would've been really wicked is Guybrush eventually journeying into the remains of LeChuck's mind, where he encounters weird things and people and finally learns some shocking truth (like LeChuck actually being his brother, or something), before confronting the final villain. There must be a huge twist in the storyline for this though.
  • edited January 2010
    Nobody wants Wally back?

    "I am sure I know you from somewhere... oh, it's Wally! And see, this time I have grown a full beard! :p"
  • edited January 2010
    Didn't he die?
  • edited January 2010
    He survived an exploding ship, why not an exploding rollercoaster?

    (unless he appears in EMI and he dies there, I don't think that happens...)
  • edited January 2010
    No, he didn't appear in EMI. I remember him in CMI, but somehow I thought he died at the end, because he was strapped to that roller coaster panorama with fake Guybrush.

    Though now come to think of it, he did appear in the ending scene, so maybe he could return once more. The question is: as a pirate or as a cartographer?
  • edited January 2010
    I've enjoyed have the voodoo lady as a more ambiguous figure in Tales. She definitely needed some development after 4 games of being a useful guide/quest giver and not much else. I think the best move would be not no explain away her motives (i.e LeChuck Voodoo spell) but not make her the an unquestionably evil antagonist. In fact I think ToMI is up with Revenge for having genuinely interesting and complex characters.

    My main request for another MI game would be for there to be a good legend to uncover again. There have been few instances as enjoyable as discovering the fates of Marley's crew in MI2
  • edited January 2010
    Uzrname wrote: »
    It was actually "men of low moral fiber" i.e. pirates, but I get your point.

    Darn, I knew I was paraphrasing, but I thought I got it right. xD Oh well, it's a sign I need to go play Secret again...
    Uzrname wrote: »
    the Caribbean start to slowly regain its pirateness, seeing as they're not afraid anymore. Many pirates start to try to take LeChuck's place, but suddenly comes Largo - he challenges Guybrush and tells him about yet another voodoo shenanigan that could potentially revive LeChuck.

    This I could see. Wasn't it always mentioned that pirating was waning in the Caribbean because LeChuck was so powerful that he was even scaring other pirates? So once word spreads that he's gone, there'll be a sort of power vacuum that the rest of the pirates needs to fill. And, incidentally, this will probably create quite a few more bounties for Morgan to pursue.

    A nice legend/myth arc is always fun. Something that spanned all of the episodes would be cool - you'd find out a little more each time, and fit the pieces together. Just like on Lost! But with more closure.
  • edited January 2010
    Definitely. Secrets (uh-huh) always lie within the first games. What is the Secret of Monkey Island? Will LeChuck finally die for good? Will Stan finally learn that the only thing worth selling out there are his own jackets? We may never know.
  • edited January 2010
    Reaper Lyn wrote: »
    This I could see. Wasn't it always mentioned that pirating was waning in the Caribbean because LeChuck was so powerful that he was even scaring other pirates? So once word spreads that he's gone, there'll be a sort of power vacuum that the rest of the pirates needs to fill. And, incidentally, this will probably create quite a few more bounties for Morgan to pursue.

    I think we've only heard that in Secret, and even then it seemed to me they were only talking about Melee Island. In Curse, piracy seems not to be troubled by LeChuck.
  • edited January 2010
    apenpaap wrote: »
    I think we've only heard that in Secret, and even then it seemed to me they were only talking about Melee Island. In Curse, piracy seems not to be troubled by LeChuck.
    Correct, but that was the original idea. Make stories about LeChuck sound terrifying. Then it moved on. I meant to say the exact same thing: return to the original idea of being free from LeChuck.
  • edited January 2010
    I'm bringing another card to the table, we all like LeChuck, but if the series were to continue, LeChuck CAN NOT be apart of it, main reason, Earl Boen is retired so I doubt he'll want to keep coming back to this. We've already had an attempt to replace him, which was a disaster in my ears, which leaves the option to either leave LeChuck out or return him to Human form and bring Kevin back.
  • edited January 2010
    Uzrname wrote: »
    It was actually "men of low moral fiber" i.e. pirates, but I get your point.


    And while at it, here's what I would've liked to happen in the next game: with LeChuck stuck in time/space for good now, the Caribbean start to slowly regain its pirateness, seeing as they're not afraid anymore. Many pirates start to try to take LeChuck's place, but suddenly comes Largo - he challenges Guybrush and tells him about yet another voodoo shenanigan that could potentially revive LeChuck. And while the two of them race each other in search for the ingredients: Guybrush to prevent this from happening and Largo to make it happen, they both bump into the Voodoo Lady who, gaining LeChuck's power, has started gaining lust for it

    What would've been really wicked is Guybrush eventually journeying into the remains of LeChuck's mind, where he encounters weird things and people and finally learns some shocking truth (like LeChuck actually being his brother, or something), before confronting the final villain. There must be a huge twist in the storyline for this though.

    You know what? That really, really could work quite well! I love the idea of a race between two crews! Maybe Guybrush, Morgan and Winslow against Largo, Kate Capsize, and what's left of LeChuck's skeleton army. And maybe the "venturing through LeChuck's mind" thing can be a result of a voodoo curse put upon them by the Voodoo Lady.

    But, then again, I don't really want the Voodoo Lady to become a villain - I just want her to merely be a neutral force that keeps to herself (and occasionally lends Guybrush a hand). And I'm also not too keen on returning characters from previous games, but if the Voodoo Lady was intended to be a villain and Telltale were planning on returning Largo anyway, then this would be the perfect scenario.

    LeChuck being Guybrush's borther? Bad idea, in my opinion.
  • edited January 2010
    Ash735 wrote: »
    I'm bringing another card to the table, we all like LeChuck, but if the series were to continue, LeChuck CAN NOT be apart of it, main reason, Earl Boen is retired so I doubt he'll want to keep coming back to this. We've already had an attempt to replace him, which was a disaster in my ears, which leaves the option to either leave LeChuck out or return him to Human form and bring Kevin back.

    I actually didn't mind Adam Harrington voicing LeChuck, and plus, if he were to voice him for several chapters, there is no doubt that he would get the hang of portraying the character, improve and ultimately fit the part a lot better. But, I really don't want LeChuck to be in the next MI game anyway - all of his evil plots are just the same thing over and over. Sure he's a good character and we all love him, but there's just no room for him in the story anymore. I'm not against bringing him back in for a later MI game, but it is absolutely essential that they leave LeChuck out of the next game entirely.
  • edited January 2010
    Ash735 wrote: »
    I'm bringing another card to the table, we all like LeChuck, but if the series were to continue, LeChuck CAN NOT be apart of it, main reason, Earl Boen is retired so I doubt he'll want to keep coming back to this. We've already had an attempt to replace him, which was a disaster in my ears, which leaves the option to either leave LeChuck out or return him to Human form and bring Kevin back.
    Dunno, sounds like a pretty shallow argument to me. Boen is still up for another couple of years, I know he turns what 70 like next year? His voice is irreproachable no matter how old he might sound. Then again, he might refuse, that yes. But if he does, I doubt they won't find another good replacement for LeChuck. I think even Kevin could do him, just take a bit deeper, meaner voice and here you go.

    Speaking of voices (yeah yeah, off topic), the one I really didn't like was Morgan's. We all discussed here how she looks all cutie pie just to mesmerize her enemies, before taking on them. Well, I think that Rapp's voice is really unfitting for her in this case. It's high-pitched, kiddish and somewhat annoying to ears when you listen to it a lot, making her sound more like she's some kid at 90210 rather than a game character.

    I've got nothing against Rapp thou, her voicing is good, she does kids astonishingly well. I'm just saying that it doesn't fit Morgan imo.
  • edited January 2010
    Maybe Guybrush, Morgan and Winslow against Largo, Kate Capsize, and what's left of LeChuck's skeleton army.
    I was thinking more these four against Largo who goes on re-hiring the three democratically united slackers (too bad Noogie's gone thou). That would be some crew - Largo yelling at everybody and the others just partying lol
    Or maybe not. But it's easy to find the right crew once you get the hang of the main plot idea there.
    And maybe the "venturing through LeChuck's mind" thing can be a result of a voodoo curse put upon them by the Voodoo Lady.

    [...]

    But, then again, I don't really want the Voodoo Lady to become a villain - I just want her to merely be a neutral force that keeps to herself (and occasionally lends Guybrush a hand).
    She wouldn't be necessarily evil in this case. I think that what they could do is portraying her lusting for that Lechuck's power, and when she finally gets it, she turns a bit demon-esque and starts doing nasty things. But then she would be overcome by Guybrush in the same episode (somewhere mid-game), and De Cava would show up, as usual accusing Guybrush of "nearly killing" his sweet love. Then somehow it would be found out that the evil lies deep inside the Voodoo Lady's mind and Guybrush must travel inside it in order to exterminate it.

    This could be another episode in which Guybrush travels inside the Voodoo Lady's mind instead and finds a lot of strange stuff, only to encounter LeChuck at the end once more (in his flaming demon form this time). They would engage in battle and Guybrush would kick him off of her mind.

    What happens next, I dunno. You think of the rest now =)
  • edited January 2010
    Btw, I think we completely forgot about Murray. Why not make HIM the main villain this time? A skull with some attitude, saying to Guybrush: "Well, what do you say now, puny mortal? You thought all these times that I was just some skull unable to defend myself? Well, tremble before my new power MWAHAHAHAHA"

    All this time we've been taking Murray too jokingly. If he would be reappearing causing some serious trouble I think that might actually work.

    @hayden While I don't spurn the idea of giving LeChuck a break, I think removing him from the game completely is a tad too much. He's a trademark, and, well, he must be present at least in one episode and do some of his boring stuff, but putting him on par with another entity could actually work.
  • edited January 2010
    Uzrname wrote: »
    I was thinking more these four against Largo who goes on re-hiring the three democratically united slackers (too bad Noogie's gone thou). That would be some crew - Largo yelling at everybody and the others just partying lol
    Or maybe not. But it's easy to find the right crew once you get the hang of the main plot idea there.


    She wouldn't be necessarily evil in this case. I think that what they could do is portraying her lusting for that Lechuck's power, and when she finally gets it, she turns a bit demon-esque and starts doing nasty things. But then she would be overcome by Guybrush in the same episode (somewhere mid-game), and De Cava would show up, as usual accusing Guybrush of "nearly killing" his sweet love. Then somehow it would be found out that the evil lies deep inside the Voodoo Lady's mind and Guybrush must travel inside it in order to exterminate it.

    This could be another episode in which Guybrush travels inside the Voodoo Lady's mind instead and finds a lot of strange stuff, only to encounter LeChuck at the end once more (in his flaming demon form this time). They would engage in battle and Guybrush would kick him off of her mind.

    What happens next, I dunno. You think of the rest now =)

    I like this. Because it would mean that the Voodoo Lady isn't truly evil (which you clearly stated) and LeChuck won't truly be a physically existent, he'll just be a thought or figment of the Voodoo Lady's imagination that is corrupting her mind and working through her to do his bidding. Then, while Guybrush and Largo (and their respective crews) run into LeChuck in the Voodoo Lady's mind, it can be revealed that LeChuck is controlling the Voodoo Lady and that he purposely drew them into the Voodoo Lady's mind so that he could escape from it using one of their ships (and the help of Largo and his crew of course). LeChuck, Largo and the crew escape successfully, leaving Guybrush, Winslow and Morgan to be trapped forever inside the Voodoo Lady's mind. They then must find a way out of there.

    Okay, if you managed to follow all of that, then you come up with then next part. And, in case you're wondering how LeChuck came to reside inside the Voodoo Lady's mind - it happened when fumes escaped from the jar holding LeChuck's remains and entered the Voodoo Lady (these fumes would, of course, be magical or voodoo-y).
  • edited January 2010
    Uzrname wrote: »
    Btw, I think we completely forgot about Murray. Why not make HIM the main villain this time? A skull with some attitude, saying to Guybrush: "Well, what do you say now, puny mortal? You thought all these times that I was just some skull unable to defend myself? Well, tremble before my new power MWAHAHAHAHA"

    All this time we've been taking Murray too jokingly. If he would be reappearing causing some serious trouble I think that might actually work.

    I can't say I like this idea. Murray's always been the pathetic little skull with ambitions too big to undertake. He's so harmless despite being so evil - that's the irony and humour that make Murray the hilarious character that he is, and it is something that cannot be changed. Not even for the sake of a good story, it just can't work without ruining his character from previous games.
  • edited January 2010
    I can't say I like this idea. Murray's always been the pathetic little skull with ambitions too big to undertake. He's so harmless despite being so evil - that's the irony and humour that make Murray the hilarious character that he is, and it is something that cannot be changed. Not even for the sake of a good story, it just can't work without ruining his character from previous games.

    Pathetic as he might've been, he nearly bit Guybrush's hand off in Lair. And if the developers has enough bravery turning LeChuck human, then I wouldn't see why Murray cannot appear in his full skeletal form, at least as a one-episode villain (similar to McGillicutty in Siege).

    As per the rest of the story, first of all I think we need to push the date of the Voodoo Lady's obsession with LeChuck's power a tad earlier, let's say somewhere between Escape and Tales. The lust for voodoo, either good or bad, wouldn't make her necessarily an evil person. She is into voodoo after all, so maybe she got attracted to LeChuck's power and wanted to use it for her own means. Not necessarily evil means.

    LeChuck, on the other hand, possessed her as she started digging into this. And eventually, he was controlling her mind, thou his power was weak because she was able to partially suppress it and stay kinda midway, like pirates who were infected with the Pox. However, it took someone to actually go inside her mind in order to kick him out of here, and who else but Guybrush, right? =)

    At the end of another episode, Guybrush would face LeChuck in, let's say, a familiar early games setting (take whichever), but instead of the usual turn of event, Largo would come and rescue LeChuck out of there by using some voodoo talisman he has been assembling earlier. Then LeChuck would return again, as always.

    Although, in all is still seems somewhat hackneyed to me as MI plot. It must be developed and elaborated. Plus, is there any guarantee that the team actually bothers reading it? That would surprise me if they do lol
  • edited January 2010
    Uzrname wrote: »
    Although, in all is still seems somewhat hackneyed to me as MI plot. It must be developed and elaborated. Plus, is there any guarantee that the team actually bothers reading it? That would surprise me if they do lol

    ...let-alone actually taking any of it into consideration :).
  • edited January 2010
    Ash735 wrote: »
    Earl Boen is retired so I doubt he'll want to keep coming back to this.
    Didn't stop him for ToMI1. Why would it for another season (unless it was horrible to do, which I doubt)...
  • edited January 2010
    Out of the the two I perfer Earl, but if he really wants to retire, I see no point in complaining why he doesn't keep doing it. Of course the new guy isn't going to sound exactly like Earl, (I'll admit I though Lechuck in ch1 could have sounded darker) but I didn't think he did horrible.
  • edited January 2010
    Actually, I didn't feel the difference at all. He still sounded plenty "LeChuck"-y to me, plus I haven't played another MI game in like 3-4 years, so I didn't even feel that it was another actor.

    But when Boen came back it did disgrace the other guy. They should've either stick with Harrington from the start (btw he also does a lot of other characters and pretty well), or just wait until Boen is back and cope with it.
  • edited February 2010
    As long as he changes the way LeChuck laughs, and no exaggerated "har har har" stuff that only sounded awkward and really ruined the atmosphere. If he can change that, he can stay. :D
  • edited February 2010
    I did think the "Arr arr' sounded weird, but... It was the first game I played in English and there isn't such a thing as a "Pirate accent" in French, so...
    What I mean is him (or anyone else) saying "Arr" period was confusing. But yeah, he was saying it in a weird way I guess.
Sign in to comment in this discussion.