Tried to navigate the Caverns of Meat without Head of the Navigator
So I was feeling a bit bored today, so I decided to try to get to LeChuck's ship in Secret without the Head of the Navigator, by making a map of those catacombs. So I used this method:
When I came into a room, I checked a large piece of paper on which I had sketched and numbered all rooms that I had already visited.
If I came into a room that wasn't on there, I sketched the room on the piece of paper and gave it a number. (starting with 2; room number 1 was the place were you enter the catacombs, with all the mushrooms).
On another piece of paper, I drew how all the rooms interconnected, making it a map.
However, I soon found out that every now and then you randomly end up back in room 1, and when you exit room 1 you end up in a completly random room. This was not much of a problem for the map: I just removed room 1 from it.
After about 30 minutes, I found out that the connections between rooms are one-way connections: if you exit room 2 to the right and end up on the left of room 3, that doesn't mean that if you exit room 3 to the left you'll end up on the right of room 2 again (infact you end up at the back of room 5). This meant my whole map was pretty much messed up, so I went to another system for the map: I looked at my sketches of the rooms, and gave each exit of each room a name (the right exit of room 2, becam 2R for example), and made a long list of all of these. Then after each one I put the exit it leads to (for example: 2R: 3L). Unfortunatly this meant I had to start all over again, because my original map had no indication of what way I took each of the connections.
So I filled them all in, figuring I'd find LeChuck's ship sooner or later. There were 20 rooms (counting room 1), so this took me a while, and my desk started looking more and more like I was playing Dungeons&Dragons.
After a while, I had them all filled in, only to find out none lead to LeChuck's ship. So I went to get the Head of the Navigator, and he led me around a few rooms, but when we exited room 4 to the right, we didn't end up at the right of room 17, but at LeChuck's ship. The bloody head cheats.
On a completly unrelated note: wouldn't it be cool to be a cleaner at the TellTale offices? You could use "TellTale Employee" as your title, and everyone would believe whatever you said because of it.
When I came into a room, I checked a large piece of paper on which I had sketched and numbered all rooms that I had already visited.
If I came into a room that wasn't on there, I sketched the room on the piece of paper and gave it a number. (starting with 2; room number 1 was the place were you enter the catacombs, with all the mushrooms).
On another piece of paper, I drew how all the rooms interconnected, making it a map.
However, I soon found out that every now and then you randomly end up back in room 1, and when you exit room 1 you end up in a completly random room. This was not much of a problem for the map: I just removed room 1 from it.
After about 30 minutes, I found out that the connections between rooms are one-way connections: if you exit room 2 to the right and end up on the left of room 3, that doesn't mean that if you exit room 3 to the left you'll end up on the right of room 2 again (infact you end up at the back of room 5). This meant my whole map was pretty much messed up, so I went to another system for the map: I looked at my sketches of the rooms, and gave each exit of each room a name (the right exit of room 2, becam 2R for example), and made a long list of all of these. Then after each one I put the exit it leads to (for example: 2R: 3L). Unfortunatly this meant I had to start all over again, because my original map had no indication of what way I took each of the connections.
So I filled them all in, figuring I'd find LeChuck's ship sooner or later. There were 20 rooms (counting room 1), so this took me a while, and my desk started looking more and more like I was playing Dungeons&Dragons.
After a while, I had them all filled in, only to find out none lead to LeChuck's ship. So I went to get the Head of the Navigator, and he led me around a few rooms, but when we exited room 4 to the right, we didn't end up at the right of room 17, but at LeChuck's ship. The bloody head cheats.
On a completly unrelated note: wouldn't it be cool to be a cleaner at the TellTale offices? You could use "TellTale Employee" as your title, and everyone would believe whatever you said because of it.
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Comments
I just didn't see your point of doing that if it was a well-known fact by all those walkthrough: wherever you go in the Caverns of Meat without the Head, the computer would just randomly throw you in another room. It's not like looking for the Treasure of Melee Island without a map (with is absolutely doable, just time-consuming) because rooms change in every game.
I'm even sure that if you'd do it again, you'll end up with a different trail for the head and different connection pattern between rooms.
Actually, it doesn't throw you into a random room. If you exit room 2 to the right, you always end up at the left of room 3, for example.
Edit: I just realized, both of them involve maps.
That's what I meant the first time.
Winslow would be so proud.
:winslow:
Once again, I'm not saying it's useless, but I'm saying you have to be crazy about the game to actually do it.
And there shall be no boxxy from now on, I swear!
How impresive! At least you tried it xD
It makes me remember when I tried to get money for the ride boat in LCR
Hahaha xD
I started to cut the peg leg from the pirate and he give me the coins one by one, and when I only needed one more, he didn't have any! ARG!
Hehe, in this moment I almost saw the designers of the game making fun of me and telling me that I can't do it by the easier way
Haha, how funny ^^
See you!
Polishing his pegleg 5999 times is the EASIER way? xD
From Fate of Atlantis there's also this crazy Labyrinth map.
For the first travel in boat from Scabb Island yes ^^
You just needed 30 coins, at least xD
That's kinda pointless. I never considered it a labyrinth at all, imo, it was very easy to navigate through it and remember what lead to where and all that.
Now http://wiki.scummvm.org/images/6/64/Kyramap2.png
Kyrandia was a different story altogether, considering you could lose your life trying to find the correct way and doing the correct things.
UPD: IMO, the best labyrinth LA ever came up with were Venetian catacombs in the Last Crusade. You couldn't die there, but it was dark and full of useless rooms.
This does indeed sound like a very good way to spend your time, but I always found it obvious that the caverns are randomized. (I had to rewrite the following probably ten times and still didn't manage to be clear. I need sleep.) If you walk from the left to the right side of some of the scrolling rooms you can reach a dead end. Then if you walk back to the left, as it scrolls back, you realise that the room has changed. This sounds a bit trippy but I'm 99% sure that some of the scrolling screens work like jigsaw pieces that can connect differently to form different rooms.
I have to try this tomorrow, if nothing else then to convince myself I'm not going mad. I know I've given this a half-hearted try before, but I gave up when I reached the conclusion above...