Big MI fan considering playing the new Telltale games - subtitles and voices (?)

awyawy
edited February 2010 in Tales of Monkey Island
Hey
Excited about the revitalization of this franchise, to say the least.

(and yes, I know i'm late to the party).


I have to ask though..

are their subtitles available? Can I turn off the voiceover work?
Call me weird, but I enjoyed MI before they started adding voice actors. I liked reading the text, and I like the character's voices as I imagined them. No offense, but the voice acting for Guybrush completely ruins the experience for me, it makes it feel too...afterschool specialish. To each their own, and all that - I just want to know if I can read subtitles instead.

Thanks!


PS - how is the difficulty & puzzles, etc, in comparison to say... MI 2?

Comments

  • KevinKevin Telltale Alumni
    edited February 2010
    There are subtitles, and you can turn the voice volume to zero and you'll get the old school experience! I'd say the game is easier than MI2, but still challenging...
  • edited February 2010
    awy wrote: »
    PS - how is the difficulty & puzzles, etc, in comparison to say... MI 2?

    Because of episodic's nature and Telltale's production schedule (or so I'm guessing), the puzzles are a little easier than MI2's, but there's a couple of really good ones in the second half of the game. There's nothing absurd like the monkey wrench puzzles.

    It's a good balance. Some puzzles aren't as tightly integrated into story as MI2, but the game is great and, as another hardcore Monkey fan, I'd highly recommend it. :) It's as good as 1-3.
  • awyawy
    edited February 2010
    Thanks guys.
    I was hoping to read that it was a bit more challenging or on equal par, but knew that would probably not be the case.

    Nonetheless, I look forward to playing, as the subtitle thing was a major deciding factor.
  • edited February 2010
    If you're after challenging puzzles,do make sure the hints are turned off. There is nothing more frustrating than having your train of thought interrupted by guybrush giving a thinly veiled solution to something you are halfway to working out.

    Even though the puzzles are slightly easier In Tales, they are more inventive than most adventure games, so do require some work. They're usually very enjoyable too.
  • edited February 2010
    The game is a great ride. I'm sure you'll enjoy it.
  • edited February 2010
    birky wrote: »
    If you're after challenging puzzles,do make sure the hints are turned off. There is nothing more frustrating than having your train of thought interrupted by guybrush giving a thinly veiled solution to something you are halfway to working out.
    That even happens with the hints off. Making me doubt myself that I actually turned the hints off.
    Is it all on or all off? I am confused now :(.
  • EmilyEmily Telltale Alumni
    edited February 2010
    I was hoping to read that it was a bit more challenging or on equal par, but knew that would probably not be the case.

    Your experience may vary, but I've found that I have no patience now for the the so-called challenging puzzles I liked (or thought I liked!) back in the 90s. I don't think of these games as easier, necessarily... just less frustrating. :D
  • edited February 2010
    I find that TTG usually strikes the right balance with difficulty. They aren't too easy, yet you are rarely left for more than 5 minutes without knowing what to do. This combined with the awesome narrative, makes the games flow much better.
  • edited February 2010
    Emily wrote: »
    Your experience may vary, but I've found that I have no patience now for the the so-called challenging puzzles I liked (or thought I liked!) back in the 90s. I don't think of these games as easier, necessarily... just less frustrating. :D


    No joke. I only have about an hour a day to commit to a game if that, and some of those old puzzles would have me slamming my head on my desk for at least that much time... for ONE puzzle. No thanks.
  • edited February 2010
    Wait, weren't there some puzzles based on certain vocal cues? Or at least one, if I recall.
  • edited February 2010
    awy wrote: »
    ...
    Call me weird, but ....

    Yes, you're weird. Everyone of us enjoyed the first 2 mi-games without voiceover ('cause there's no voiceover at all, you know that?) and we're not afraid at all of a "ruined gameplay-experience".

    Playing Tales (and 3+4) without all the great voice acting and stuff is just.... damn stupid
  • puzzleboxpuzzlebox Telltale Alumni
    edited February 2010
    Giant Tope wrote: »
    Wait, weren't there some puzzles based on certain vocal cues? Or at least one, if I recall.

    You mean
    the final idol puzzle where De Singe is the spindle
    ? Good call, you're right - although it's possible to solve it without using the vocal cues.

    If Kevin = Kevin Bruner, how cool is it that a TTG co-founder personally responded to a "should I buy your game" question. :D
  • edited February 2010
    Actually, the map puzzle sounds to me pretty much impossible to solve without sounds. You know, the puzzle where you
    need to follow animal sounds?
    I know, you probably tried to erase that from your memory :P
  • puzzleboxpuzzlebox Telltale Alumni
    edited February 2010
    Avistew wrote: »
    Actually, the map puzzle sounds to me pretty much impossible to solve without sounds. You know, the puzzle where you
    need to follow animal sounds?

    You can turn down the voice volume without affecting the sound effects, so that one should still work in this case. But yes, it would be hard to do without any sound at all! :)
  • edited February 2010
    puzzlebox wrote: »
    You can turn down the voice volume without affecting the sound effects, so that one should still work in this case. But yes, it would be hard to do without any sound at all! :)

    Oh, true, didn't think of that. Yeah, then I can only think of that one that is speech rather than just sound... And people have been solving it in a different way so it's still possible.
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