episode continuity on TOMI DVD

Will the DVD just continue from chapter to chapter. or will you have to manually choose the episode you want to play?

Comments

  • edited March 2010
    I seem to recall the answer being the latter... someone else will have to confirm this/give source.
  • edited March 2010
    Yes. I think so. That is only one reason why I am against episodic gaming.
  • edited March 2010
    I seem to recall the answer being the latter... someone else will have to confirm this/give source.

    Aw, I hope not. Getting kicked back out to the menu screen 4 times throughout the game would be kind of annoying. Fade-outs would be better.
  • edited March 2010
    Fealiks wrote: »
    Aw, I hope not. Getting kicked back out to the menu screen 4 times throughout the game would be kind of annoying. Fade-outs would be better.

    There are fadeouts at the end of the chapter. And each episode is really long, you won't be able to finish the game in one sitting. Most people will have a break between episodes anyway, so it will work well.
  • edited March 2010
    Fury wrote: »
    There are fadeouts at the end of the chapter. And each episode is really long, you won't be able to finish the game in one sitting. Most people will have a break between episodes anyway, so it will work well.

    Yeah, I'm not saying I'm gonna play it in one sitting, but I'll probably spill over multiple chapters.

    I'm just being picky :p
  • edited March 2010
    It's not the same thing without the cliffhangers... ; D
  • edited March 2010
    Yeah, maybe the respective story-arcs will justify that sort of launcher. Didn't really think of that :)
  • nikasaurnikasaur Telltale Alumni
    edited March 2010
    Restructuring the game to run continuously is a lot more work than it at first seems.
  • edited March 2010
    nikasaur wrote: »
    Restructuring the game to run continuously is a lot more work than it at first seems.

    I assume you are sworn to secrecy on telling us how it's going to work? OR maybe you have to use spoiler tags?
  • edited March 2010
    Fealiks wrote: »
    Yeah, I'm not saying I'm gonna play it in one sitting, but I'll probably spill over multiple chapters.

    I'm just being picky :p

    I wouldn't mind, if i didn't have to look at the same credits after each chapter. I've seen them countless times already!
  • edited March 2010
    I assume you are sworn to secrecy on telling us how it's going to work? OR maybe you have to use spoiler tags?
    I am pretty sure there's like an 18 page thread about this subject (which I participated in, thus remember).

    No continious full game, due to technical issues, but they would take it into consideration for future projects (S&M3?).
  • nikasaurnikasaur Telltale Alumni
    edited March 2010
    The same problems would apply in future episodic games, as far as I can recall. I can't say I'm sworn to secrecy so much as generally ignorant as to the real technical aspects of it. Yes, Will is my hero and has explained it in depth in other threads, unfortunately I can't recall which threads that would be... It's been a long day! If you wanna necro the thread to talk it up some more, that's your prerogative!
  • edited March 2010
    The topic comes up all the time... I would look into it TTG...
  • edited March 2010
    Here's the thread I think you guys are talking about, and here's Will's post.
  • edited March 2010
    Here's the short version, cobbled together from my own programming experience and comments the TTG staff have made:

    The Telltale Tool, the engine that powers every TTG game, is updated all the time. Sometimes daily. That means no two episodes are running exactly the same code. Programming that works fine in Launch of the Screaming Narwhal might make Guybrush walk straight through the scenery two revisions later, never mind the differences that would pile up through six months of changes. Combining all five episodes into one executable would require getting them all running on the same engine, which would be an enormous amount of work - programmers would have to go through their old code line by line and update it so it would work properly with the latest Telltale Tool, and then they'd have to test the game, start to finish, from scratch. And brother, that is not a fun prospect.

    It'd be nice to have all five chapters run as parts of one single executable like the other games, but it's a huge amount of work for what is, in perspective, not much benefit.
  • edited March 2010
    Shale wrote: »
    It'd be nice to have all five chapters run as parts of one single executable like the other games, but it's a huge amount of work for what is, in perspective, not much benefit.
    They could, however, make one game launch the next one once it's finished - just include the code when releasing the episodes and activate it by, say, plopping a small config file in next to the executables that lists the names of the executables in order.

    The code would just have to find the name of it's own executable in the list and launch the next one (and quit its own process) when you've complete the episode instead of dropping you back to the menu.

    Not a daunting task, but I guess it would make quite a few people here happy...

    np: Contriva - Goodbye (8 Eyes ('96 - '99))
  • edited March 2010
    Here's the thread I think you guys are talking about, and here's Will's post.
    Hmmm, it's shorter than I remember. Also, I recall reading a post that they might try making it happen in future installments, if they design it with mergability in mind, but I can't find it in that thread, maybe that was somewhere else...
  • edited March 2010
    I think having it as one whole game would be a little convenient if I just wanted to play one particular episode.

    I know I could just save at the beginning of each episode, but I'd rather not.
  • edited March 2010
    I think having it as one whole game would be a little convenient if I just wanted to play one particular episode.

    I know I could just save at the beginning of each episode, but I'd rather not.

    Well, they could still have the launcher. All it would take is making it so that the next game launches without user input. I'm no programmer, but I doubt that'd be difficult.
  • edited March 2010
    Fealiks wrote: »
    Well, they could still have the launcher. All it would take is making it so that the next game launches without user input. I'm no programmer, but I doubt that'd be difficult.

    Oh yeah, that could work. Or they could possibly have an option of 'play full game' alongside each episode's icon.
  • edited March 2010
    Yeah, like a "play from this episode" thing.
  • edited March 2010
    Fealiks wrote: »
    Yeah, like a "play from this episode" thing.

    Not exactly what I meant, but that would actually be perfect :). Too bad it's a little too late seeing as how the DVD's done and everything.
  • edited March 2010
    Or, like Runaway (2) the main menu gives you a list of chapters, and the standard options (load game etc.)

    Actually, I think this would be great for S&M3 if already added. Make it load a mainscreen (instead of launcher), and all chapters you don't have are grayed out. Then just click on any if you want to begin in that chapter, or load your save. If the next chapter is available it automatically goes there when you are done with the previous chapter.
    I am sure if it technologically is possible with the TTG tool though.
  • edited March 2010
    Even if you own a TV show on DVD or Blu Ray you still have to select the next episode most of the time.

    Yeah, I suppose some discs have the option to play each one back to back, but I'd argue that the action that takes place in these games would compare more to the type of transitions between the Pirates of the Caribbean films. We get tons of action and plot/character development per episode. Certainly more than 22-44 minutes that you'd expect from a TV show.

    This is less like a normal TV series and more like a Mini-Series. That means you'd probably have to switch discs if you were actually watching this as a show.

    To have to launch the next one manually seems like a very small thing--and to have to wait seems completely in line with what you'd expect from a real "series".
  • edited March 2010
    How about a compromise? The individual chapters are accessed from the menu, but chapters 2-5 are grayed out and unlock one by one as you complete the missions in order.
  • edited March 2010
    I don't want continuity. For one thing it ruins the credit sequences. Especially the one in Chapter 3.
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