Now that is all well and good, but with the sole exception of S&M, all of your franchises have been done before...And better.
Wait, how is Sam and Max an exception? If anything, it's exceptional in how MANY times it has been done before. It was an underground comic strip, a LucasArts adventure, an animated series, and the subject of two cancelled projects before Sam and Max: Season One.
To clarify: I am not making fun of how many times it has been done before, but rather the lack in quality of the other Telltale games compared to the source material. They have taken series that I personally grew up with, and while S&M was great,the other series are nowhere near as good. I watch Homestar Runner regularly, I grew up with Wallace and Gromit, and I have beaten the first three MI games a number of times, and they each hold a place in my heart. I will admit, S&M seasons 1+2 are not as good as the source material, but they come pretty close. However, the rest of the other stuff, at least to me (everyone has their own opinion), isn't anywhere near as good as the source material.
Honestly, I don't think Telltale will ever reach a level where they are better than the memory. So...What I am asking for, instead of trying to appeal to people by recreating existing franchises, why don't they create the nostalgia instead by making a new franchise. What I am seeing is that the fan base already has that trust and faith in the Telltale brand, so why don't they create their own original franchise. That's just a thought.
Cheers,
Obsolete Critic
I do agree with you on a couple of points, but it's Nostalgia that makes these games great, and well you know as I say I'm glad S&M, MI, W&G. Were made, they have cultivated new fans, and new people into the adventure gaming Genre. Wich to be said, is a great thing, I personaly adore, the fact that TTG hits our Nostalgia, with little things here and there during the games, I think thats what makes the games memorable. They may not be as good as the source material, but they come damn close, and for what they are doing I applaud them. I do agree on one point that I would love to see a new Original IP, In time I think they will, but for now. I love what they are doing.
I've still got a burning question that I've been trying hard not to ask in this forum.
I now this probably won't be answered if there hasn't been anything defenitive about it, but has Telltale at any point considered hiring Al Lowe or had contact with him about it?
Oh, I thought of a question:
Will Season 3 have an easy way of patching the game? I ask because there were some bugs in some of the ToMI episodes, and fixing one of the bigger ones required redownloading the entire episode.
I do want to make it clear that I'm not annoyed at the bugs. Every software product has its share of them, and with the time schedule you guys are on, it's entirely understandable some go unnoticed during the QA sessions. I also don't mind redownloading episodes, since I've got a reasonably fast internet connection and no download limit, but other people here aren't so lucky.
Also, and this isn't a question, I can imagine why Telltale hasn't created their own IP (yet?). It's hard for a small and recently-founded company to get gamers and game news sites to notice their new creation. By starting out with a (somewhat) well known property, they have a higher chance of getting noticed.
That said, I think Telltale is now large enough to be able to create a new IP and have it get enough exposure, especially with the increase in fans from ToMI. So, guys, get to it
Did it ever occur to you for you to be playing the game and saying "We shouldn't have done that like this..." or " Oh, this would look better like this."? If so, in wich situations?
At last i got nearly read all questions! It was a hard work... phew
At this point is difficult to ask new questions, nearly all have already been answered, but I've got some!
I'm also a supporter of the GNU/Linux world and as well I'd like to see a Linux port of the game, because now that you have done ports to OpenGL for PS3 and Mac, and minor versions like ES it wouldn't be much hard to make the Linux version. But you have your point in not to make it though...
That was one question I wanted to ask, but it's already answered, although I encourage you to make a port for getting more people into Linux each time so we all can have more games in our favorite OS!
Another question... About the Narrator of the trailer, don't know if you have seen any of my posts about it but... what was your inspiration about him? How did you manage to make someone like that so similar to that famous humorist? Say the truth, you all are big fans of them!
One more questions... I'd like to know how you organize the creation of each episode, I mean... you first start with an idea, consult Steve for it, validate it, make an sketch and distribute the tasks to the teams, then each one has a part, then you unite them... and... here it is a new episode! Or more or less how is your way of working and organizing tasks.
Even one more... Have you thought on adding some kind of fur to sam n max? I would say no because on the comics they don't seem to be furry, but perhaps someone thought on it
I've never tried it, but theres a post in the game support forum on how to get TTG games to run on linux using wine.
Yeah, but it's really a far from optimal solution, requiring too many hacks to be worthwhile for your average linux user. An official port would be much better, and hopefully not too much to hope for in the near future, now that there is a Mac port, which shouldn't be all that different.
So, is that countdown clock on the front page to release (meaning I would have to wait till 8PM tomorrow) or just the end of pre-orders and then wait some more?
Hey Chuck I just wanna say I love you guys, and Telltale is one of my favorite studios right now. I have purchased every game you guys have released on either the PC or Xbox 360 (I double dipped on Sam and Max seasons 1 and 2). Thank you for bringing the Puzzle Adventure genre back to life.
I just love the new enhanced look of Sam and Max but unbfortunetely I can' play the game on graphic level 9 because my PC ist too slow. So I have just one simple question: what does each graphic level stand for (I figured out that on level 7 the shadows are added - but what are the others for?). What do I miss on - let's say level 4?
I just love the new enhanced look of Sam and Max but unbfortunetely I can' play the game on graphic level 9 because my PC ist too slow. So I have just one simple question: what does each graphic level stand for (I figured out that on level 7 the shadows are added - but what are the others for?). What do I miss on - let's say level 4?
I can't speak for Level 4, but I'm playing on Level 3, and what I'm missing is the following:
~accurate self-shadowing on character models (most noticeable when characters walk from a dark area to a bright area)
~Real Time Shadows (but that's a given)
~Glows and reflections (most noticeable on Superball's glasses)
~Focus Blurs (Which I've only seen on HD YouTube videos)
I´m in Graphic Quality 7. I´ve think I´ve got all of the above, but can someone check what I´m missing? Because I can't really see much of a difference, except in performance.
Yes, but I just realised that I had it on 8 the whole time, instead of 7.
I'm playing at 800x600 though, that way I get most of the special effects.
I actually made 2 screenshots, one of graphic setting 8 and one of 9, and I could tell no difference whatsoever.
It's a variation on the "Martian Popping Thing" (I had to google "stress squeeze toy" to find it). It's like a stress ball, you squeeze it and its face pops out.
It's a variation on the "Martian Popping Thing" (I had to google "stress squeeze toy" to find it). It's like a stress ball, you squeeze it and its face pops out.
Hey there Telltale. I'd like to start off by saying great job on 'The Penal Zone', it's one of your best episodes yet and I can't wait for the next one. Anyway on to the questions.
There's something I've wanted to ask about the Future Vision toy ever since I started to play the game. How easy or difficult was it to decide which 'visions' to use on certain characters and objects particularly those that did not affect that particular episode? Or did you guys have the entire season planned out ahead of time which made things easier.
Also, to the sound guys, were the voice actors confused about reading lines that did not make much sense in their current context, or are they just used to it since Sam & Max is always weird even when taken into context.
Keep up the great work. :cool:
why does my analog controller show up when playing the pc version and using max's powers... cant you disable that or change it for pc at least to something like a rat vs a mouse
also why does it get stuck there and stay until a cutscene..
sorry this thread is huge if that was covered..
why ipad vs the competition? or is that also covered
Hey guys, just finished episode 2, and I gotta say... WOW. The locations were all SO amazing and varied. I really loved the atmosphere of the train and the tomb especially. The puzzles were the perfect difficulty. Just enough to get you stuck at times and then slap yourself on the head as you realize the answer.
You guys are genius and I wish you further great success.
Comments
I think this was answered earlier up, but DeSoto upgrades aren't part of Devils Playhouse, sorry!
Awww
I do agree with you on a couple of points, but it's Nostalgia that makes these games great, and well you know as I say I'm glad S&M, MI, W&G. Were made, they have cultivated new fans, and new people into the adventure gaming Genre. Wich to be said, is a great thing, I personaly adore, the fact that TTG hits our Nostalgia, with little things here and there during the games, I think thats what makes the games memorable. They may not be as good as the source material, but they come damn close, and for what they are doing I applaud them. I do agree on one point that I would love to see a new Original IP, In time I think they will, but for now. I love what they are doing.
I now this probably won't be answered if there hasn't been anything defenitive about it, but has Telltale at any point considered hiring Al Lowe or had contact with him about it?
Will Season 3 have an easy way of patching the game? I ask because there were some bugs in some of the ToMI episodes, and fixing one of the bigger ones required redownloading the entire episode.
I do want to make it clear that I'm not annoyed at the bugs. Every software product has its share of them, and with the time schedule you guys are on, it's entirely understandable some go unnoticed during the QA sessions. I also don't mind redownloading episodes, since I've got a reasonably fast internet connection and no download limit, but other people here aren't so lucky.
Also, and this isn't a question, I can imagine why Telltale hasn't created their own IP (yet?). It's hard for a small and recently-founded company to get gamers and game news sites to notice their new creation. By starting out with a (somewhat) well known property, they have a higher chance of getting noticed.
That said, I think Telltale is now large enough to be able to create a new IP and have it get enough exposure, especially with the increase in fans from ToMI. So, guys, get to it
At this point is difficult to ask new questions, nearly all have already been answered, but I've got some!
I'm also a supporter of the GNU/Linux world and as well I'd like to see a Linux port of the game, because now that you have done ports to OpenGL for PS3 and Mac, and minor versions like ES it wouldn't be much hard to make the Linux version. But you have your point in not to make it though...
That was one question I wanted to ask, but it's already answered, although I encourage you to make a port for getting more people into Linux each time so we all can have more games in our favorite OS!
Another question... About the Narrator of the trailer, don't know if you have seen any of my posts about it but... what was your inspiration about him? How did you manage to make someone like that so similar to that famous humorist? Say the truth, you all are big fans of them!
One more questions... I'd like to know how you organize the creation of each episode, I mean... you first start with an idea, consult Steve for it, validate it, make an sketch and distribute the tasks to the teams, then each one has a part, then you unite them... and... here it is a new episode! Or more or less how is your way of working and organizing tasks.
Even one more... Have you thought on adding some kind of fur to sam n max? I would say no because on the comics they don't seem to be furry, but perhaps someone thought on it
And that's all for now, thanks for your answers!
Yeah, but it's really a far from optimal solution, requiring too many hacks to be worthwhile for your average linux user. An official port would be much better, and hopefully not too much to hope for in the near future, now that there is a Mac port, which shouldn't be all that different.
~accurate self-shadowing on character models (most noticeable when characters walk from a dark area to a bright area)
~Real Time Shadows (but that's a given)
~Glows and reflections (most noticeable on Superball's glasses)
~Focus Blurs (Which I've only seen on HD YouTube videos)
I'm playing at 800x600 though, that way I get most of the special effects.
I actually made 2 screenshots, one of graphic setting 8 and one of 9, and I could tell no difference whatsoever.
What is this thing which is in the hand of the use-icon in Sam&Max S3 or Hit the Road exactly?
There's something I've wanted to ask about the Future Vision toy ever since I started to play the game. How easy or difficult was it to decide which 'visions' to use on certain characters and objects particularly those that did not affect that particular episode? Or did you guys have the entire season planned out ahead of time which made things easier.
Also, to the sound guys, were the voice actors confused about reading lines that did not make much sense in their current context, or are they just used to it since Sam & Max is always weird even when taken into context.
Keep up the great work. :cool:
They've been looking into it since the first crashdumps have been posted.
also why does it get stuck there and stay until a cutscene..
sorry this thread is huge if that was covered..
why ipad vs the competition? or is that also covered
will skunkape return in the future?
You guys are genius and I wish you further great success.