Controls for Escape?

I recently installed a friends copy of Escape from Monkey Island after discovering he'd been holding out on me this entire time, but I cant figure out the direct control? Currently its not as bad as people say, but I can't
get out of the chains at the start
. Can someone tell me the controls?

Comments

  • edited March 2010
    pg up and pg down scrools through the options and you have to knock coals down then use them with the canon(use it with the eanmy pirate first 4 a funny reaction)
  • edited March 2010
    pg up and pg down scrools through the options and you have to knock coals down then use them with the canon(use it with the eanmy pirate first 4 a funny reaction)

    Thanks for the fast response: I seriously installed it like 5 minutes ago and spent ages trying zxcvbnm,./asdfghjkl;'qwertyuiop[]\`1234567890-= to no avail. Nice use of sopiler tags aswell :rolleyes: i kinda wanted to figure that out for myself, but no biggie.
  • edited March 2010
    Thanks for the fast response: I seriously installed it like 5 minutes ago and spent ages trying zxcvbnm,./asdfghjkl;'qwertyuiop[]\`1234567890-= to no avail. Nice use of sopiler tags aswell :rolleyes: i kinda wanted to figure that out for myself, but no biggie.
    Is there a way to change the controls in the menu? I'm thinking of picking up the PC version, but my pgUP/down keys are secondary so i also need to press Fn, which is on the other side of my keyboard.
  • edited March 2010
    Friar wrote: »
    Is there a way to change the controls in the menu? I'm thinking of picking up the PC version, but my pgUP/down keys are secondary so i also need to press Fn, which is on the other side of my keyboard.

    I THINK you can set all buttons except for the directionals, and even use a gamepad.
  • edited March 2010
    So let me get this straight, you installed it FIVE minutes ago, and then spent AGES on figuring out the controls? Something's not right with your maths skills, sir.
  • edited March 2010
    StarEye wrote: »
    So let me get this straight, you installed it FIVE minutes ago, and then spent AGES on figuring out the controls? Something's not right with your maths skills, sir.

    Yeah, I was thinking that too!

    Escape is much better with a joypad, I'd seriously considering investing in one if you don't currently own one.
  • edited March 2010
    Using a controller can definitely make EFMI simpler to control, but the keyboard controls aren't that terrible IMO. Of course it's hard to get upset whilst listening to Dom's voice. :p
  • edited March 2010
    StarEye wrote: »
    So let me get this straight, you installed it FIVE minutes ago, and then spent AGES on figuring out the controls? Something's not right with your maths skills, sir.

    Well, not FIVE minutes and ages, but it FELT like a long time! Anyway now I can't figure out how to save.

    EDIT: While we're here, can someone tell me most of the controls for Curse?
  • edited March 2010
    Well, not FIVE minutes and ages, but it FELT like a long time! Anyway now I can't figure out how to save.

    EDIT: While we're here, can someone tell me most of the controls for Curse?

    Point and click. Long click to bring up the action coin.
  • edited March 2010
    And left click for inventory.

    And that's it!
  • edited March 2010
    You mean right-click to bring up the inventory. Or you can press tab. :p
  • edited March 2010
    I always confuse left and right. And you can click tab?

    That's something new... even after 8 years.
  • edited March 2010
    hook up a gamepad... in options make the controls character related... then the game is pretty smooth
  • edited March 2010
    so what you're saying is... that it's best to play EMI as though it were on a console, though it's part of a series and genre that was created for pc.

    Sounds silly to me.


    but... then, if it works, it works.
  • edited March 2010
    Where do you come off saying that the "series and genre...[were] created for PC"? That's completely unbased in fact I hope you know.

    The Secret of Monkey Island™ was originally released for not only PC, but also Macintosh and Atari. Yes, that's right, since its origin Monkey Island has been a console game. It was also later released for Mega-CD. So..in short..get your story straight.

    It was also only one of several adventure games to be released on consoles at the time..Further, you do realize that Escape is a console game as well, right?

    Oh, and obscenely large avatar is obscenely large.
  • edited March 2010
    I like to play Escape with these controls -

    Up - T
    Down - F
    Left - B
    Right - Q
    Use - comma

    On a QWERTY keyboard.
  • edited March 2010
    This gamepad is from the same company as the one I use and is almost exactly the same:

    p990.jpg

    I use the left stick for movement, 4 for examine, 1 for default action, and 2 for pick up. To me, it's a similar concept to the controls in Assassin's Creed. The upper button is the eyes, the center is the hands, and the bottom is below the hands (feet in AC, things to be picked up in this case). I forget what I put on the 3 button, but I use 9 and 10 (the silver and black buttons on the face) for skipping dialogue or cutscenes, the shoulder buttons for inventory and the quick exit, and the D-pad for pausing.

    That may make no sense to anyone else, but it makes sense to me, and that's why it works.
  • edited March 2010
    Where do you come off saying that the "series and genre...[were] created for PC"? That's completely unbased in fact I hope you know.

    The Secret of Monkey Island™ was originally released for not only PC, but also Macintosh and Atari. Yes, that's right, since its origin Monkey Island has been a console game. It was also later released for Mega-CD. So..in short..get your story straight.

    It was also only one of several adventure games to be released on consoles at the time..Further, you do realize that Escape is a console game as well, right?

    Oh, and obscenely large avatar is obscenely large.

    I'm appalled that you, self-proclaimed knower of it all, forgot to mention the Amiga version, which was considered the best, as the case always was with Amiga versions. But you also forgot that the PC was the lead platform for which it was developed, and all the others are basically just ports. Hence, it's not wrong to say the series originated on the PC. Though to say EMI has anything to do with consoles is wrong, since it's engine is based on Grim Fandango, which was only ever released on PC if I remember correctly.
  • edited March 2010
    I need to know how to save on both of them! I've recently decided to play all of the monkey games, so I'm getting them from people I know or (not torrents:P) steam. I recently (last-night-recently:P) got SoMI:SE for PC because the iPod version is terrible, so now I just need to wait for MI2:SE!
  • edited March 2010
    StarEye wrote: »
    I'm appalled that you, self-proclaimed knower of it all, forgot to mention the Amiga version, which was considered the best, as the case always was with Amiga versions. But you also forgot that the PC was the lead platform for which it was developed, and all the others are basically just ports. Hence, it's not wrong to say the series originated on the PC. Though to say EMI has anything to do with consoles is wrong, since it's engine is based on Grim Fandango, which was only ever released on PC if I remember correctly.

    I never called myself "knower of it all" so calling me a "self-proclaimed knower of it all" is ridiculous.

    I was just citing some information from Wikipedia. You are correct in that I forgot in my revisions of my post to include the Amiga version. However, the fact of the matter is that EFMI was released on a console which by definition makes it a console game. Just because PC is the primary platform doesn't change that fact.

    Besides, all a console is internally is just a specialized computer designed with the purpose of gaming. Which is why ultimately PCs have more potential for power since things like the CPU, RAM, and even the motherboard can be switched out at will.
  • edited March 2010
    Not to mention Escape didn't control like all the other ones... so hooking up a controller didnt feel sacrilegious at all
  • edited March 2010
    I never called myself "knower of it all" so calling me a "self-proclaimed knower of it all" is ridiculous.

    I was just citing some information from Wikipedia. You are correct in that I forgot in my revisions of my post to include the Amiga version. However, the fact of the matter is that EFMI was released on a console which by definition makes it a console game. Just because PC is the primary platform doesn't change that fact.

    Besides, all a console is internally is just a specialized computer designed with the purpose of gaming. Which is why ultimately PCs have more potential for power since things like the CPU, RAM, and even the motherboard can be switched out at will.

    The "knower-of-it-all" part was just a joke, since you felt so inclined to correct The Highway. I merely said it to point out the irony that you were correcting someone else, while being equally inaccurate. :D

    Just because a game is released on console, doesn't make it a console game. The game had controls that fit well for a console, but that's just the result of the direction they took with Grim Fandango. It's a PC game that's ported to other platforms. And I was referring to the original game. It's fair to say that Monkey Island is a a series series of PC games that have been ported to several platforms. Also, the discussion was wether Monkey Island was considered a PC game or not, not just EMI in specific.

    Metal Gear Solid 2 also exists on PC. Does that make it a PC game? I'd call that primarly a console game.
  • edited March 2010
    A game can be both a PC game and a console game. It is possible. And "porting" indicates that the game was designed and released for a specific platform and then later re-released on another platform. A simultaneous release across multiple platforms (despite whichever may be considered as the "primary" platform) does not count as a port.

    SoMI and EFMI were released simultaneously as PC and console games and are such. I'm not contesting that it is primarily a PC-oriented series, I was just pointing out the fact that the statement about treating the MI series as having anything to do with consoles was completely off.

    Oh, and based on the way I'm reading Wikipedia, MGS2 was originally released exclusively on PS2. So I would consider that as having been ported to PC and not actually a "PC game" (unlike SoMI and EFMI which were originally released on consoles as well as PC which make them both PC and console games).

    IMO anyway.
  • edited March 2010
    A game can be both a PC game and a console game. It is possible. And "porting" indicates that the game was designed and released for a specific platform and then later re-released on another platform. A simultaneous release across multiple platforms (despite whichever may be considered as the "primary" platform) does not count as a port.

    SoMI and EFMI were released simultaneously as PC and console games and are such. I'm not contesting that it is primarily a PC-oriented series, I was just pointing out the fact that the statement about treating the MI series as having anything to do with consoles was completely off.

    Oh, and based on the way I'm reading Wikipedia, MGS2 was originally released exclusively on PS2. So I would consider that as having been ported to PC and not actually a "PC game" (unlike SoMI and EFMI which were originally released on consoles as well as PC which make them both PC and console games).

    IMO anyway.

    EMI came later on the PS2, and not at the same time. Otherwise, I would've played that. Thus it's a port.

    SoMI SE came on PC and consoles simultanously, but not the original SOMI. I'm pretty sure SMI (the original) came out on PC first, and later ported to different platforms. And I bet the console versions came last (Amiga or Atari ST isn't a console). Nevertheless, the original SMI are basically ports from the PC version, and the PS2 version of EMI is a port of the PC version.

    But seriously, this is just nitpicking. If we don't agree, we don't agree.
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