Monkey Island and Zelda: Wind Waker

Anyone ever noticed that Zelda: Wind Waker (And Phantom Hourglass) has a lot of parallels with the Monkey Island series? :D Off the top of my head;

-The entire world seems to be made up of an endless ocean with various gimmicky islands, and it is populated by pirates who are never seen doing anything particularly dangerous.

-The main character (Link/Guybrush) is a clumsy blonde guy who seems to be the only one aware of how bizarre and silly everyone around him is, and picks up extremely good swordfighting skills in a very short amount of time.

-The main character has a talking boat at one point (King of Red Lions/The Dainty Lady) who turns out to be more important than they initially appear.

-The main character's female companion (Tetra/Elaine) is loved and respected by everyone, and tends to have a bit of a temper. She is also very capable of looking after herself, yet also gets kidnapped later on.

-Anachronisms everywhere; Wind Waker has cameras, Monkey Island has...well, mostly everything.

-The crewmates either disrespect the hero (Most of Tetra's pirates, Linebeck/Guybrush's crews in Secret and Curse) or idolize him (Niko/Winslow)

-The hero is repeatedly fired out of a cannon, much to his discomfort.

-The villain keeps coming back and just won't die ever, and usually when he returns it's in a new form. (Ganon/LeChuck)

-Erm...there is a character named Tetra?

-And one from Ocarina of Time instead of Wind Waker: The hero is hit on by a fishlike merperson (Ruto the Zora/Anemone the Vaycalian) and does not enjoy it at all.

I'd have to say the similarities became more obvious when Tales came out, being a 3D game with a gorgeous cartooney art style. ;)
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Comments

  • edited April 2010
    Well done, I suddenly feel compelled to play Wind Waker for the first time.
  • edited April 2010
    Wind Waker is a great game. I never thought about all these similarities, but in essence they are two completely different games. Well done indeed.
  • edited April 2010
    Yeah, I've noticed the similarities before.
    The Wind Waker is a great game too. It has a really great feel for exploration and adventure.
    Too bad it's a tad on the short side...
  • edited April 2010
    Wow. Now I really need to go and look for Wind waker, just because of all those similarities....that's actually pretty neat/funny.
  • edited April 2010
    It's a great game. Just be aware that there's quite a bit of sailing from island to island in Wind Waker (manually, not Indy-esque lines on maps). It's not a bother to me, but some people complain who are used to walking everywhere as in Ocarina of Time or Twilight Princess.
    Joop wrote: »
    Too bad it's a tad on the short side...

    Mmm.... wait wut? No it's not. If by 'short' you mean it only has 7 dungeons, one of which you go through twice... wait, no that's still sufficiently long.
  • edited April 2010
    Since Wind Waker is more of a fantasy world, than a semi-realistic world from the past, I don't think Wind Waker can be said to have anachronisms.
  • edited April 2010
    Wind Waker was better than I thought it'd be. I did think all the sailing was mega-boring though. In fact, near the end
    when you go underwater to the hidden land of Hyrule I was excited at the notion of being able to walk around the whole country! Alas, you can only walk on a set path....
    .

    Kinda makes me want to play WW again now. Or finish Twilight Princess on my second runthrough on the Wii (my first runthrough was on the Gamecube). Zelda is great. Too bad it's been going downhill lately. Never got very far in PH (due to boredom) and I'm not going anywhere near Spirit Tracks. Hopefully the new Wii title in the works wil be better than the aforementioned DS titles.
  • edited April 2010
    I'd never noticed those before!
  • edited April 2010
    Way when this form first begun, I remember a post in which people compared MI to just about anything. It's not that hard...
    But I guess I'll add my two bits,
    Windwaker was the first Zelda game I ever beat, and Tales of Monkey Island: Chapter one: Launch of the Screaming Narwhal was the first MI game I've ever beat.

    And both have swords.
    And Mer-people.
  • edited April 2010

    Kinda makes me want to play WW again now. Or finish Twilight Princess on my second runthrough on the Wii (my first runthrough was on the Gamecube)

    you know your Twilight Princess on the Gamecube is really rare, hold onto it
  • edited April 2010
    I wanted the Gamecube version because I didn't have a Wii when it first came out. I was quite upset that the Gamecube version was actually released AFTER the Wii version. Oh well, at least it showed up in enough time to make it for that Christmas. An there's no way I'm getting rid of it. Or any of my Zelda games:

    zeldacollection.jpg

    Twilight Princess Wii is missing from this pictures because I hadn't acquired it yet. Also I used to have Minish Cap but I lost it :(. And I'm not going near Spirit Tracks.
  • edited April 2010
    Twilight Princess Wii is missing from this pictures because I hadn't acquired it yet. Also I used to have Minish Cap but I lost it :(. And I'm not going near Spirit Tracks.

    My copy of Minish Cap was "lost" (possibly stolen) and same with my copy of Oracle of something (can't remember which of the two).

    Any reason you want to avoid Spirit Tracks? I've really been enjoying it.
  • edited April 2010
    Well, Phantom Hourglass turned out to be a snooze-fest and trains in a Zelda game sounds retarded. And if it's as boring as PH was it's not worth the money.
  • edited April 2010
    Well, Phantom Hourglass turned out to be a snooze-fest and trains in a Zelda game sounds retarded. And if it's as boring as PH was it's not worth the money.

    Fair enough I guess. I did like Phantom Hourglass too so it's possible you'd hate Spirit Tracks. Although I like Spirit Tracks better.
    Also, I'm sure lots of people would have thought the same of boats when Windwaker came out. But it worked. And trains in Spirit Tracks work in my opinion.

    I guess if you really didn't like Hourglass you won't like it though, since it's in the same spirit.
    Get it? Spirit?
  • edited April 2010
    I got it ;).

    Boats seems a little more fitting for a fantasy setting than trains. I didn't mind boats in WW. I did mind having to sail around on endless seas, though. Not enough land in that game.
  • edited April 2010
    Boats seems a little more fitting for a fantasy setting than trains. I didn't mind boats in WW. I did mind having to sail around on endless seas, though. Not enough land in that game.

    Really? I don't see why...
    Okay, maybe I see why, in the way that these weren't steamboats. But still, Final Fantasy has steampunk-like magic and it works for their boats and flying stuff, so why not trains?

    I guess horse carriages would have felt better to you? That would of course remove the whole "you have to stay on the tracks" thing.

    I don't know, I felt it really worked, it actually made me wonder why the previous Zelda games didn't have trains yet :p
  • edited April 2010
    Final Fantasy is a bizarre fantasy/futuristic world. It has technology AND magic. Zelda takes place in a fictional historical fantasy setting. Pre-industrial. There's not a lot of technology in Zelda and there shouldn't be. You can't compare Zelda to Final Fantasy. (I realise that the Oocoos in Twilight Princess had technology, but that's more of an ancient race that developed technology...like Atlantis. Nothing to do with the people who live in Hyrule who are and have always been pre-industrial)
  • edited April 2010
    But Windwaker has cameras. How is that less shocking than trains?
  • edited April 2010
    Avistew wrote: »
    But Windwaker has cameras. How is that less shocking than trains?

    And Phantom Hourglass had steam boats.
  • edited April 2010
    I don't remember any cameras in Wind Waker.

    Anyway, there's a certain level of acceptance I'm willing to give to little things. As Zelda got more cartoony (Wind Waker/Phantom Hourglass/Four Swords) out of this world stuff is expected for for comic purposes because it's so outrageous. But it was only a small amount. Trains in a Zelda game is just over-the-top ridiculous. And also, I never liked Phantom Hourglass either so the fact that it has steam boats means little to me. It's just as ridiculous, though.

    I like the more realistic Zeldas. Twilight Princess and the new Wii title coming out...sometime? I just think the cartoony ones are trying too hard. I hope the new Wii title won't be as stupid (I don't expect it will seeing as it's more serious than the cartoon ones).
  • edited April 2010
    While I would say Phantom Hourglass is just above Zelda II in overall final quality, Spirit Tracks is up there with Majora's Mask in story, setting, villain, characters, and dungeons. Both games are just so...weird. And very enjoyable, but to each his own.
  • edited April 2010
    And I'm not going near Spirit Tracks.

    Not even to complete your collection?
  • edited April 2010
    Sadly no :(.

    I also never got into Majora's Mask, either. Still meaning to beat it, though.
  • edited April 2010
    I'd like to see Nintendo lend the Zelda franchise over to a western developer for a change. (CD-I doesn't count!) Let a AAA developer such as Bioware or Rockstar make a Zelda game.
  • edited May 2010
    Bioware is not going anywhere near Zelda. Screw that.
  • edited May 2010
    You're out of your mind, MonkeyMania. Plain and simple. Just no.
  • edited May 2010
    I do like the idea of a third party developer working on a Zelda game (not Capcom). It worked well for Metroid with Retro Studios. I think a reboot of Zelda would be a welcome fresh change to the series. Nintendo's aged and withered and I'm losing faith in their ability to impress me. Bioware, however, is not a company I'd trust to make a true Zelda game. Not in a thousand years. They'd probably add stat-grinding, turn-based combat, and other ridiculous RPG nonsense. Zelda is more of an action/adventure game than an RPG game.
  • edited May 2010
    Would it kill them to give the player a jump button?
  • edited May 2010
    Ehhh....I don't know about a jump button. Only if they implemented Roc's Feather as an acquirable item in a 3D Zelda game. Besides, how can he jump so high with so much equipment? :p

    EDIT: Wait a minute, what am I talking about? You can already do backflips which is good enough for a jump.
  • edited May 2010
    I don't remember any cameras in Wind Waker.

    Picto Box?

    deluxepictobox.png
  • edited May 2010
    Irishmile wrote: »
    Would it kill them to give the player a jump button?

    I liked jumping in Link's Awakening.
    This being said, I'm fine with the way it's automatic in the other games.
  • edited May 2010
    lersveen wrote: »
    You're out of your mind, MonkeyMania. Plain and simple. Just no.

    Well you know what? I'm sick and tired of Nintendo screwing around with Zelda. They should focus on what made Zelda great in the first place. Fun and simple. ALTTP was the franchise's peak, then it just went downhill.

    1. Cutscenes, these just broke the flow of the game. What's worse is that they are too long and you have to keep pressing buttons to get through them.

    2. No more shooting sword. This is more of a problem of going to 3D. I'd like to see it come back one day.

    3. Goofy voices. It's very annoying to hear high pitched "tee hee hees!" from every single female character and *grunts* from every male character. If there's not going to be any voices, then have no voices at all.

    4. Link must yell with every sword swing. Completely unnecessary! It's now a requirement for some reason. They even added it to the GBA version of ALTTP. If it ain't broke, don't try to fix it.

    5. Turning into an animal for a majority of the game. This is a new one. People want to play as Link with a sword and shield, not the wolf man! I hope this doesn't become a trend.

    6. Tingle. He's no Murray.

    7. Drama. It's just awkward in a Zelda game. I want to fight monsters and find treasures, not look for medicine for someones dying aunt.


    Ok, I'm done.
  • edited May 2010
    i'm ashamed. i'm a big big zelda fan, but i'm missing phantom hourglass, adventure of link and majoras mask (i won't mention the other games ... you-know-which)

    i loved wind wakers look which today still is amazing, but im getting seriously tired of its overuse. Then again Twilight Princesses look seemed a bit uninspired to me. it might have been the somewhat monotone muted colors.

    links awakening was my first one and it was simply amazing. OoT was great, but i don't have the same adoration for it as other people. I prefer both wind waker and a link to the past, i think.

    i love bioware, to me they are second to nintendo (which to me is at the top), but their thing is epic storydriven RPGs, which Zelda shouldn't be. No way should rockstar take reins of Zelda. I respect them, but i don't like their games much (i liked GTA1 and 2 though :P)
  • edited May 2010
    Are you kidding? You don't want an epic Zelda? You guys are crazy. Twilight Princess was the best game in the series. I WANT drama. I don't want some random arcade game where you hunt for treasure near as much. Most of the things you mentioned, MonkeyMania, are the very things I like about the series. Except for Tingle and lack of voices/grunts and giggles. Tingle was the single most worst thing to ever happen to any IP ever in the history of video gaming. I appreciated the cutscenes in TP also. MAde the game feel more cinematic and I don't think it detracted too much from the gameplay (which is possible with too much cutscenes, like MGS).

    And the colours were definitely not muted and monotone in TP. They were quite vibrant. The lighting was a lot more stylised but I think it was done well.
  • edited May 2010
    mh then im just not remembering it correctly. It's just from all Zelda games, twilight princess is the one i'm having the most trouble o remember... But i do think i loved it.
    But i was pretty sure that twilight princess suffered from the "realistic" "next-gen" graphics that most games early in the generation suffered from (meaning you'd never see more than a few colors on the screen at the same time, all to the yellowish brownish side, and everything was shiny and "bloomy"). I'll have to play the game again. now at least i have component cables.
  • TimTim
    edited May 2010
    I have a slight feeling of déjà vu with the unofficial photoshop contest in mind:

    womi.jpg

    Anyhow, I have never gotten to play WW fully, I would still love to, but obviously it is not something you would just buy the console for. I tried to use Dolphin, the gamecube emulator, to see if I could just get a glimpse of it, but that failed horribly. It managed to reach about 2 whopping frames per second, so that's a no-no.

    Completely agreeing with MusicallyInspired here: Zelda has the same balancing going as say the original Monkey Island games, they are not simply 'let's combine items till we drop', 'let's collect tonnes of random junk', 'let's have long-winding cutscenes'-concepts, yet they do lean on them internally to create something of much more epic proportions. When reading about the third-party developer suggestion, Blizzard sprung to mind. Even though they are of course nowhere near single-player-only games, they also seem to be able to strike this perfect balance in both lore and game mechanics, it's mindblowing.
  • edited May 2010
    Tim wrote: »
    I have a slight feeling of déjà vu with the unofficial photoshop contest in mind:

    womi.jpg


    Ha, Tim! I love that! Now I want it to be an actual game.
  • edited May 2010
    The Wind Waker was an amazing game. And I really dug the exploration of the ocean, the sailing part. It's such a wide and various game. I still think it was too short.
    Once I got to
    go outside Hyrule Castle I thought I was halfway, and that there was another whole world to explore underground. Too bad it just had one path that led to the ending.

    Twilight Princess was a lot bigger. But it lacked the originality that The Wind Waker and Majora's Mask had. It felt more like, people keep complaining they want more Ocarina of Time, let's almost remake Ocarina of Time.
    It was a fun experience while it lasted, but there's a reason for it being the only Zelda game which name I never seem to remember.

    I didn't touch the DS games though, they just didn't seem Zelda-y enough for me.

    To me, my favorite Zelda game is Majora's Mask. It was so strange and dark, it was like a nightmarish world of Hyrule. The whole 3 day theme was brilliant, it didn't only feed the constant threat that the world was going to end, but it also gave the characters much more dept. They would do things on their own in these three days, not just stand in one spot for their whole lives.
    Too bad a lot of people hated the three day concept. Nintendo's never gonna try that again.
  • edited May 2010
    they did rush the game a bit and cut at least two dungeons, that's why it's a bit short. I wish they had given it time though. it could have been perfect, but now it's just nearly perfect.
  • edited May 2010
    It seems there is as wide a view on Zelda as there is Monkey Island. I think it's good that Nintendo tries different things with Zelda, so that different people can get their personal favorite flavor of "Zelda". If you think that Link's SNES game was his peak, there are still games made in that style today (A certain upcoming PS3 game comes to mind).

    It seems now days that if a game tries to do something different, it's declared "Not [insert game]-y enough". If it tries to stay the same, it's called "more of what I already have". If it's too hard, then few get the satisfaction of beating the game on their own without a walk-through (if they beat it at all). If it's too easy, then it's declared "kiddy". Too dark? "Depressing, I want to have fun with a game". Cartoony/ humorous? You guessed it, "not dark enough".

    Oh well, that's life.
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