Which game do you think had the best story?
Simply taking into account story, plot points, and character development and not the graphics or puzzles, which game do you think was the best in that department?
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Secret, though, that game had the most classic story. A classic tale of a hero who must overcome obstacles, fight evil, and find love. Secret's story is so classic among the rest of the games that for me, it ends up being the best. It flows perfectly, has no problems that I can even think of, and it's just timeless. It ranks up there with magical stories like The Hobbit and Beauty and the Beast. The magic behind the story is part of what made it so great, and so attractive.
I thought it was well structured, starting with a simple goal which then lead you onto a bigger adventure. There was a certain mystery about it with the dancing skeletons, the infamous ending and Big Whoop itself.
It just felt the most 'piratey' to me in terms of storyline. It had it all with treasure maps, un dead pirates, voodoo, villains etc.
Tales of Monkey Islands story was hit and miss for me. I think Telltale did a good job in terms of character development and adding a more emotional atmosphere to the series, however I didn't actually like the premise for the whole game.
A voodoo sponge was just too random and silly for me, much like the 'Ultimate Insult' of the fourth game.
I thought 'The Pox of Lechuck' was a pretty interesting idea but I personally felt it wasn't really explored enough. It seemed to only really affect Elaine in the way I expected and was cured before it had any real kind of impact on the Caribbean (or the story itself)
There were also one too many plotholes and plot points that seemed a little far-fetched. Elaines 'plan' for example and the seemingly pointless monkeys which were hyped up to be something really important.
I know they were used but...
The only reason i'm picking on Tales story is because I would have voted for it otherwise. Each individual episodes mini story was told very well. I just thought the main plot was rather weak and not focused upon enough.
For me, again, I love the Curse story, and it would probably come second fighting with Tales but Monkey Island 2 wins on story, it's just so much deeper, SMI acted as a way to introduce us to these characters so by the start of MI2 we know who they are so the story takes foot instead, and with all the twists, weird moments, mind blowing moments, the atmosphere, the islands each having their own back story and feeling, etc, when it all came together I just felt the story was brilliant.
Revenge is intriguing but the unfullfilling ending makes it seem like an incomplete story
Curse feels a little too random and patchwork. The Ring, the Amusement Park, Blood Island. There were so many disparate plot ellements that it lacked cohesion to me. Plus it reduced all the characters to Saturday morning cartoons.
Escape has a good cinematic flow to it (forshadowing, reveals) but it was more about battling coperate red tape than other pirates.
Tales had a rich story, with strong character arcs and good mystery. Being in parts, it's hard to see the big picture, but it overall had me feeling for the characters and engaged in the story much more than, say, Curse.
The characters has matured a lot, and we got to see sides we have never seen before.
The others where just funny adventures, but that was about it. Telltale dared taking risks, and they all worked for me
EMI also had some strong story elements, but was bogged down way too much in the attempted retconning, and it was also a story I just didn't like, which disqualifies it for me.
LCR's story was kind of all over the place with a lot of odd twists, and I felt that it leaned more heavily on humor than plot. Great game, but very quirky.
CMI was a solid game, but not because of its story, which had very little depth, as others have noted.
Anyways, who voted for Escape??
LeChuck's Revenge comes in a very close second though. That was another one that always kept me very interested in what would happen to the characters. I did feel it had a few slightly weak moments in the storyline though, but overall I really liked it.
Curse and Escape, um, kind of abandoned the story for the vast majority of the game.
Secret was the same, really, in terms of puzzles. Heck, most of the MI games had this - and this was what makes the games so damn fun to play, even for the twentieth time. You're not playing through a collection of puzzles, you're playing through a story. In Monkey Island, the story IS the gameplay, while in modern adventures, the story is in the background, while the gameplay is almost entirely disconnected. They're like two different entities.