We're not quite sure. The intention was to do microchip tagging to tell which number clone AlcoreMortis was which, but an impromptu Gilbert & Sullivan live rehearsal sort of superseded that plan and now we just have a few too many mad scientists that spend their time buying games that won't be played and thinking about doing horrible things like building ray guns before getting distracted by something in their brains.
Aquariums are the shit! There's one in Portaferry that has a seal sanctuary where they nurse malnourished and injured seals back to health, it makes my heart go "DAWWWW!" every time.
My other favourites are petting the rays and their weird velcro feel and staring at the super ugly fishies.
OH GAWD I thought that was an actual picture you made. This must be the cutest thing EVAR.
We're not quite sure. The intention was to do microchip tagging to tell which number clone AlcoreMortis was which, but an impromptu Gilbert & Sullivan live rehearsal sort of superseded that plan and now we just have a few too many mad scientists that spend their time buying games that won't be played and thinking about doing horrible things like building ray guns before getting distracted by something in their brains.
Well, there's currently seven with the possibility of more. If we want to get that Pirates of Penzance show going, there needs to be about twenty or so.
How did you solve the problem with the accelerated growth rate? My clones always suffered from severe progeria and died from multiple organ dysfunction syndrome before reaching puberty.
How did you solve the problem with the accelerated growth rate? My clones always suffered from severe progeria and died from multiple organ dysfunction syndrome before reaching puberty.
You mean, a unit of mass equal to 64.79891 milligrams, 1⁄7,000 of an avoirdupois pound? Wouldn't that be a bit hard to measure with standard laboratory equipment?
How did you solve the problem with the accelerated growth rate? My clones always suffered from severe progeria and died from multiple organ dysfunction syndrome before reaching puberty.
Well... um... see, that's where we get into time travel.
But look, it isn't really messing up the timeline if they aren't revived until the present day, right? The memory transfer is a little hinky, but everything usually works itself out.
Instead of a clone, the scientist could be a different version from an alternate temporal dimension (eg. Sliders). Such a person could even come from an Earth where TTG still makes adventure games.
And [edit]Ronald McDonaldRon Gilbert[/edit] is supreme overlord of the universe.
Instead of a clone, the scientist could be a different version from an alternate temporal dimension (eg. Sliders). Such a person could even come from an Earth where TTG still makes adventure games.
And [edit]Ronald McDonaldRon Gilbert[/edit] is supreme overlord of the universe.
Ehh... I dunno. I'm not sure I want to meet alternate universe versions of me. That could get really weird.
Also Paper Mario Sticker Star is a Lucasarts style adventure game mislabeled as an RPG. Been playing it. Glad I didn't pass on it and listen to reviewers.
Also Paper Mario Sticker Star is a Lucasarts style adventure game mislabeled as an RPG. Been playing it. Glad I didn't pass on it and listen to reviewers.
That reviewer is also full of shit. None of the puzzles are vague. They all have cleverly hidden hints to what you need to do. He's just blind.
This is one of those games where doing everything and sidequests and hidden things are what makes it really special. The amount of detail is just insane, and there is more depth to the mechanics within than these guys know how to spot. All I can figure is that they rushed through it to get a review out.
Yeah, it's kind of like that. The game isn't without flaws, sure. But I haven't run across one thing that is a game breaker the way a lot of guys, like IGN, were spouting. I think, for people who are used to Paper Mario playing a certain way, this will be jarring at first. I can see that. I had a hard time figuring the mechanics out at first because I was used to the other three games. In terms of atmosphere and how it handles things, I'd say this follows the first game the most. The areas are the same basic worlds from that with cosmetic differences. You have the grass world. The desert world. The forest world, etc. The atmosphere is very well done, though. The puzzles revolve around everything being paper or stickers. Once you understand the world of the game, the puzzles become solvable, but not easy. Many things are very very well hidden. This is not a game for the lazy. You have to search high and low. The oepning quest involves finding Toads Bowser stuck all over Decalburg, and they're hidden behind buildings and under mats and bushes and stuck inside things and it's a very good introduction to what you'll be dealing with. Battles exist to give you coins and more powerful stickers to use against enemies. The system is gradual and smooth, and well balanced. Bosses can be really tough depending on what you bring with you. The second main boss in the game has 300 HP, and if you don't figure its weakness out it can be a doozy. It seems like every major Mario staple they could wrestle into this game is in here: Frog Mario, Raccoon Mario, Kamek- and many many many surprises I won't spoil. I was actually a little shocked at how they hid some things. There is a lot of backtracking. Characters can crumple, and their heads can get bent and flap around, and you can get stuck in a paper clip, and Koopas origami themselves into a shell instead of just crouching to hide inside it. Shinier stickers sparkle and the light waves over them as you move your 3DS around, like a real sticker. The music is good: all of it. If I had a complaint, I guess that it would be that this game doesn't seem to be connected to the other three in its universe. This is almost entirely a fresh entry. The humor in the game is used to establish the world. Not sure what else to mention. Maybe that this is the prettiest game on the 3DS next to Kid Icarus. They textured this better than any entry in the series. Oh yeah, and you still get RPG like upgrades, but you either find them in the levels or you get them from the story. The two that I think there are are inventory and health upgrades.
So, yeah. Nintendo made their first Mario adventure game. This just goes to show- anything can be an adventure game.
I will probably get it for Christmas or a bit after. It looks really fun and I have never been any good at experience points games so I'm glad they took that out for sticker's to boost you that seems easier to get into but not makes the game too easy.
Okay, I really want to get into AGS, mainly to make my platform point & click game. But I'm as lazy as a programmer. Coincidentally, I am a programmer.
Okay, I really want to get into AGS, mainly to make my platform point & click game. But I'm as lazy as a programmer. Coincidentally, I am a programmer.
You see what puts me off is not the actual making of the game, but the assets and the design. Designing all the areas, the levels, the puzzles, and then all the art work and characters. I start but I normally stop because I get distracted by something.
Needless to say I have A LOT of empty Game Maker files over the years that stop at the exact same point.
(I work out a few basic mechanics, a few sprites, and then nothing...)
Infact, the only time I ever got remotely close was a project built from an asteriods example. (I basically kept building on the example. Replacing sprites and creating enemies and behaviours from examples as I went along drawing doodles of ships and enemies).
Man... I should give myself a project to do. All these ideas I keep sitting on. I should just take one and go with it. Or just make something simple. Try to apply the Visual Storytelling stuff I got from that free book.
(Maybe set myself some limitations to work around like I dunno:
- Player can only move diagonally
or
- Can only have a maximum of 5 mechanics
or even something wacky like
- Game must involve soup and only soup)
Yeah! Lets get oldschool!
(I need to dig that Game Design book back out and read it again. Refresh myself on the obvious)
- Game focuses on Tails/Amy/Depowered Sonic
- Character has to scavenge for parts for Tails/ get rings and avoid Robotnick's goons as Sonic/ Try to find Sonic as Amy (like she was doing in well... every game pretty much! XD)
Or
Chaotix Adventure Game.
They are investigators, they each have three unique abilities (charmy's size/flying, Espio's Stealth/Speed, Vector's Strength).
Street Fighter:
-Play as Chun Li pre-street fighter 2 to the end of Alpha 3
- Investigate into Shadaloo to try to stop Bison. The man who killed your father.
- Fights can be done like they are in The Walking Dead, but more actiony and a little more randomised
See not necessarily good, but possible. Very possible.
Okay, I really want to get into AGS, mainly to make my platform point & click game. But I'm as lazy as a programmer. Coincidentally, I am a programmer.
AGS can literally do anything if you're advanced enough. It could even do iMuse if any programmers there knew how that system worked.
You picked two of the easiest, especially Street Fighter. Every character has an interesting backstory that could work for a game, and Fate of Atlantis proves that fighting can have a place in an adventure game.
Give Sonic large levels to traverse, then a sidekick with an inventory who uses the items for him while he fights and gets them around. You could use any tone for it. SatAM tone would have missions like getting through Eggman's fortress, and Adventures style would be more whimsical and would probably have Sonic using his speed as a puzzle-solving mechanic in cartoony ways.
Comments
OH GAWD I thought that was an actual picture you made. This must be the cutest thing EVAR.
Well, there's currently seven with the possibility of more. If we want to get that Pirates of Penzance show going, there needs to be about twenty or so.
A pinch of salt.
Which salt?
You mean, a unit of mass equal to 64.79891 milligrams, 1⁄7,000 of an avoirdupois pound? Wouldn't that be a bit hard to measure with standard laboratory equipment?
Well... um... see, that's where we get into time travel.
But look, it isn't really messing up the timeline if they aren't revived until the present day, right? The memory transfer is a little hinky, but everything usually works itself out.
And [edit]Ronald McDonaldRon Gilbert[/edit] is supreme overlord of the universe.
Ehh... I dunno. I'm not sure I want to meet alternate universe versions of me. That could get really weird.
Then he wouldn't be alive to come back in time to warn us about Braniac and give half the world's population superpowers.
You mean like if said alternate version was a guy and you found you had feelings for him?
...you never know. Maybe that's why he's hiding his true identity from you.
I would. Especially female versions.
That would take narcissism to a completely new level. Therefore, I accept.
We can all relate to this.
Does this mean you'll be going mod with power soon?
Yes. I went there.
*attempts to whistle innocently and fails miserably*
Also Paper Mario Sticker Star is a Lucasarts style adventure game mislabeled as an RPG. Been playing it. Glad I didn't pass on it and listen to reviewers.
That reviewer is also full of shit. None of the puzzles are vague. They all have cleverly hidden hints to what you need to do. He's just blind.
This is one of those games where doing everything and sidequests and hidden things are what makes it really special. The amount of detail is just insane, and there is more depth to the mechanics within than these guys know how to spot. All I can figure is that they rushed through it to get a review out.
Like Ocarina of Time?
Yeah, it's kind of like that. The game isn't without flaws, sure. But I haven't run across one thing that is a game breaker the way a lot of guys, like IGN, were spouting. I think, for people who are used to Paper Mario playing a certain way, this will be jarring at first. I can see that. I had a hard time figuring the mechanics out at first because I was used to the other three games. In terms of atmosphere and how it handles things, I'd say this follows the first game the most. The areas are the same basic worlds from that with cosmetic differences. You have the grass world. The desert world. The forest world, etc. The atmosphere is very well done, though. The puzzles revolve around everything being paper or stickers. Once you understand the world of the game, the puzzles become solvable, but not easy. Many things are very very well hidden. This is not a game for the lazy. You have to search high and low. The oepning quest involves finding Toads Bowser stuck all over Decalburg, and they're hidden behind buildings and under mats and bushes and stuck inside things and it's a very good introduction to what you'll be dealing with. Battles exist to give you coins and more powerful stickers to use against enemies. The system is gradual and smooth, and well balanced. Bosses can be really tough depending on what you bring with you. The second main boss in the game has 300 HP, and if you don't figure its weakness out it can be a doozy. It seems like every major Mario staple they could wrestle into this game is in here: Frog Mario, Raccoon Mario, Kamek- and many many many surprises I won't spoil. I was actually a little shocked at how they hid some things. There is a lot of backtracking. Characters can crumple, and their heads can get bent and flap around, and you can get stuck in a paper clip, and Koopas origami themselves into a shell instead of just crouching to hide inside it. Shinier stickers sparkle and the light waves over them as you move your 3DS around, like a real sticker. The music is good: all of it. If I had a complaint, I guess that it would be that this game doesn't seem to be connected to the other three in its universe. This is almost entirely a fresh entry. The humor in the game is used to establish the world. Not sure what else to mention. Maybe that this is the prettiest game on the 3DS next to Kid Icarus. They textured this better than any entry in the series. Oh yeah, and you still get RPG like upgrades, but you either find them in the levels or you get them from the story. The two that I think there are are inventory and health upgrades.
So, yeah. Nintendo made their first Mario adventure game. This just goes to show- anything can be an adventure game.
You see what puts me off is not the actual making of the game, but the assets and the design. Designing all the areas, the levels, the puzzles, and then all the art work and characters. I start but I normally stop because I get distracted by something.
Needless to say I have A LOT of empty Game Maker files over the years that stop at the exact same point.
(I work out a few basic mechanics, a few sprites, and then nothing...)
Infact, the only time I ever got remotely close was a project built from an asteriods example. (I basically kept building on the example. Replacing sprites and creating enemies and behaviours from examples as I went along drawing doodles of ships and enemies).
Man... I should give myself a project to do. All these ideas I keep sitting on. I should just take one and go with it. Or just make something simple. Try to apply the Visual Storytelling stuff I got from that free book.
(Maybe set myself some limitations to work around like I dunno:
- Player can only move diagonally
or
- Can only have a maximum of 5 mechanics
or even something wacky like
- Game must involve soup and only soup)
Yeah! Lets get oldschool!
(I need to dig that Game Design book back out and read it again. Refresh myself on the obvious)
Alright:
Sonic
- Game focuses on Tails/Amy/Depowered Sonic
- Character has to scavenge for parts for Tails/ get rings and avoid Robotnick's goons as Sonic/ Try to find Sonic as Amy (like she was doing in well... every game pretty much! XD)
Or
Chaotix Adventure Game.
They are investigators, they each have three unique abilities (charmy's size/flying, Espio's Stealth/Speed, Vector's Strength).
Street Fighter:
-Play as Chun Li pre-street fighter 2 to the end of Alpha 3
- Investigate into Shadaloo to try to stop Bison. The man who killed your father.
- Fights can be done like they are in The Walking Dead, but more actiony and a little more randomised
See not necessarily good, but possible. Very possible.
You picked two of the easiest, especially Street Fighter. Every character has an interesting backstory that could work for a game, and Fate of Atlantis proves that fighting can have a place in an adventure game.
Give Sonic large levels to traverse, then a sidekick with an inventory who uses the items for him while he fights and gets them around. You could use any tone for it. SatAM tone would have missions like getting through Eggman's fortress, and Adventures style would be more whimsical and would probably have Sonic using his speed as a puzzle-solving mechanic in cartoony ways.
Easy as shit.
HAPPY BIRTHDAY.
Oh we can. You WILL sit here and mod. And you WILL like it.
YAY!
Wait, whuh?