New Genres? Intriguing...
The press release says, "The agreement broadens Telltale's product offerings into new genres and new styles of gameplay."
We clearly can't expect these just-announced titles to be the usual Telltale point-and-click fare. As much as I love their adventures games, I think branching out into new genres is great for Telltale. But I'd need to know more before I could say whether or not I'm interested.
On one hand, if I'm going to "be" in the Jurassic Park universe, I'd much rather have an action (or action-adventure) game than a straight-up adventure. But it ain't easy making successful, compelling action games. You can't just graft action elements onto an adventure game style -- you end up displeasing fans of both genres.
Or maybe it's something else entirely. Anyway, I'm looking forward to learning more details as they emerge.
We clearly can't expect these just-announced titles to be the usual Telltale point-and-click fare. As much as I love their adventures games, I think branching out into new genres is great for Telltale. But I'd need to know more before I could say whether or not I'm interested.
On one hand, if I'm going to "be" in the Jurassic Park universe, I'd much rather have an action (or action-adventure) game than a straight-up adventure. But it ain't easy making successful, compelling action games. You can't just graft action elements onto an adventure game style -- you end up displeasing fans of both genres.
Or maybe it's something else entirely. Anyway, I'm looking forward to learning more details as they emerge.
Sign in to comment in this discussion.
Comments
Perhaps the games could incorporate the feature that we see in games like 'Broken Sword: The Sleeping Dragon', where you have to react and click a particular object at a certain time to avoid dying.
Example.
Edit: I guess it's not really clicking at leisure though. And it is slightly different gameplay to your traditional point-and-click adventure game.
http://www.giantbomb.com/news/telltale-to-take-on-jurassic-park-and-back-to-the-future/2089/
There's always cutscenes as well.
Every genre is "over-used". Do you realize how many hundreds of adventure games there are?
Amongst others they licenced state of the art middleware like dunno beäst for great lightning also on low end machines and what not. Crytek here we come!
You do realize you can die in tomb of sammunmak right.
No. I haven't bought Season 3 yet. That is fantastic news .
I don't think anyone here is jumping to conclusions, just speculating for the fun of it and talking about what we might like to see.
"Overused" is in the eye of the beholder, or rather the genre preferences of the gamer. Personally, I think there are too few high-quality third-person action-adventures.
I don't mind quick-time events, as long as they add something to the game actions and aren't meant to just punish players without mad button-mashing skillz. I never played Sleeping Dragon (loved the first two Broken Swords), the QTE in that video didn't look very forgiving. :eek:
I was referring to the people who are complaining at the (unfounded) idea that TTG are suddenly detracting from the adventure genre altogether.
That game was fun. Although it essentially used Resident Evil as a template and swapped out the models for dinosaurs. xD
It was. I was simply bringing out the the Survival Horror genre could easily work for Jurassic Park. It seems to fit better than them trying to make a Jurassic Park game as a point and click adventure.
So it seems that it will still be an adventure game, but just in a different style.
I think you'd be part of a group, so you can interact with people every now and then and get new information, items and maybe even hints. The game would probably be fluently jumping between a few modes via character interactions/cutscenes /puzzle solving/etc:
1. Running from Dinosaurs- There's a dinosaur chasing you so you have a limited control of the movement (Somewhat similar to the DeSoto mini-game in Sam and Max). You jump over roots, dash under giant tree stumps, get in the middle of a herbivore stampede... And if you make too many mistakes, you are dinosaur food.
2. Trapped - You and a few other characters are trapped in some vehicle/structure/etc, while dinosaurs are trying to break in and eat you. Now you have a limited time before the dinosaur gets to you, so you find a way to solve some puzzle (Start the engine of the car, use items, find another way out, lure the dinosaur away, maybe even interact with another character so he can help). If you fail doing that in time you get eaten. Now it's a different puzzle each time so things won't get repetitive.
3. In Relative Safety - No dinosaurs nearby, you and your group is resting. This is where you sit down and just talk to other characters, decide what the next goal is and maybe find an item or two in the grass.
There probably won't be any shooting and stuff like that, it would likely be focused on solving some problem before you get eaten.
The other characters from your "group" would act on their own. Sometimes they'd betray you, get you or themselves in trouble, help you along the way, basically everything the characters in the movies do.
And there would be a group of bad guys you'd encounter every now and then who'd make your life difficult.
Now this is all pure speculation, but we'd wait and see if I'm right about any of those.
That "Spadge"-guy was pretty close!