Did anyone like Monkey Kombat?

It was very annoying to figure out. It's been so long, I cannot remember if I cheated or won it by chance. Should I give it another try? I'd like to play it again, but I am not sure if it's worth the bother of MK. I may get headaches.
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Comments

  • Macfly77Macfly77 Moderator
    edited June 2010
    Oddly enough, after having read about how terrible Monkey Kombat is, it did not bother me too much when I played Escape for the first time last June.
    I won't say that I liked it, but it was certainly not the game "killer" that some people had led me to believe.
  • edited June 2010
    It's been years since I played the game, but I don't think I really had trouble figuring it out. I remember writing down the answers. It wasn't what you'd call a fun or clever puzzle, but it wasn't that bad. What I didn't like about the game was mostly the plot and the annoying interface.
  • edited June 2010
    OOP ACK CHEE

    That's enough Monkey Kombat for one day.
  • edited June 2010
    I'll be honest. I never got that far.
  • edited June 2010
    Hate it, it was never really a puzzle as such, just tedious leg work, that always became a stopping point in speed runs of the game, it's just droll, boring, and feels like a lot more work than it really is, and that does not translate well in a game.
  • edited June 2010
    I kind of enjoyed it. I seem to remember the easiest way to sort it was to draw a pentagram showing every possible combination and write the moves on each line. The most obnoxious puzzle for me was the one involving the prosthetic limb filing system.
  • edited June 2010
    I liked it until the final battle.
  • The best bit of Monkey Kombat was Guybrush doing his dance when he won.

    ...Yeah, I think I liked it, thinking back. It helps that I was just watching somebody else play the game, though.
  • edited June 2010
    Was sometime annoying when I couldn't get a particular new move, but not really. Oh, World of Monkey Island Monkey Kombat chart was quite helpful in keeping track of them.
  • edited June 2010
    Eduardo wrote: »
    Was sometime annoying when I couldn't get a particular new move, but not really. Oh, World of Monkey Island Monkey Kombat chart was quite helpful in keeping track of them.
    I really wish they'd included such a chart within the PC version of the game. It would've eliminated the problem where players threw away their notes after defeating Jojo Jr., and thereby got screwed in the final endgame sequence.

    LucasArts did eventually include an in-game Monkey Kombat move chart in the PS2 version, but for PC gamers that's cold comfort.

    (Yes, I'm still sore about it. Why do you ask?)
  • edited June 2010
    I liked it very much. I liked it even more when it came back as the ending battle! ^-^ Never got it why so many people seem to dislike Escape.
  • edited June 2010
    Come now lets all point and laugh at all the people who liked it...... JK..
  • edited June 2010
    Barnabus wrote: »
    I kind of enjoyed it. I seem to remember the easiest way to sort it was to draw a pentagram showing every possible combination and write the moves on each line. The most obnoxious puzzle for me was the one involving the prosthetic limb filing system.

    Did the same thing, pentagram and all. It wasn't too bad, even enjoyable, kind of old school with the paper and the pen.
    As for the filing system... Now, that was the one that I REALLY hated.
  • edited June 2010
    Irishmile wrote: »
    Come now lets all point and laugh at all the people who liked it...... JK..
    Acemaster wrote: »
    I liked it very much. I liked it even more when it came back as the ending battle! ^-^ Never got it why so many people seem to dislike Escape.

    ^ GHAHAHA... Oh, wait. Shii-.

    Well, I think Monkey Kombat is a great puzzle precisely because it "kills the game". It's not as straightforward as many of the other puzzles (and the whole ToMI series for example...), and that's why I liked it. You had to have pen and paper for it and track many things down, i.e. which move beats which and how to change from one form to the others. It's also one of the most epic battling formats known to mankind... :rolleyes: The stances were great. The equality what Guybrush felt to monkeys because of it was great. And the victory dance...
  • edited June 2010
    I think it would have been ok if it was a little shorter.... it just brings the game to a screeching halt for a spell.
  • edited June 2010
    I enjoyed it.

    Good idea about the pentagram, I've always drawn a grid so far, which means I write the insults twice each. But I also include a column about which stance beats which.
  • edited June 2010
    I hated it - or better thought it was something completely stupid.


    My girlfriend loved it however.

    She did all by memory ...
  • edited June 2010
    First time I played, I thought it was a pain. Second time, I finished that bit in less than ten minutes. Still would've preferred regular insults, though.
  • edited June 2010
    Look at my name. Monkey Kombat is the best puzzle in EFMI! I love the monkeys and the music and you can learn all the stances and play it with your friends! Haha!
  • edited June 2010
    About using a pentagram for Monkey Kombat, this is the the chart I mentioned being helpful before:

    monkey_kombat.jpg

    Taken from http://www.worldofmi.com/thegames/monkey4/index.php
  • edited June 2010
    Hated it. Funny the first couple of fights, but then it just got tedious work. I mean, at least Insult Sword Fighting had funny insults and responses, which made you have to think. This was just a combo-collect quest, and the actual combos were nonsensical. No jokes, no humour, just pointless rock/paper/scissor puzzle, that took more time than it should've.

    The PS2 version was blessed with an in-game chart that were automatically filled in as you got the right combos, so that was an improvement over the PC version though.
  • edited June 2010
    I wouldn't say I "liked" it, but I certainly didn't mind it too badly. It's no more pointless stupid grind than insult swordfighting. And hey, at least Escape isn't as damaging to the franchise as a whole as Curse was.
  • edited June 2010
    I wouldn't say I "liked" it, but I certainly didn't mind it too badly. It's no more pointless stupid grind than insult swordfighting. And hey, at least Escape isn't as damaging to the franchise as a whole as Curse was.

    :confused:

    "You fight like a dairy farmer!"
    "How appropriate, you fight like a cow!"

    vs

    "Eek, oop, ack"
    "Opp, chi, eek"

    Well, at least ONE of them is funny... and makes sense. Yeah, maybe not for the 20th time, but then neither is any other joke ever made.
  • edited June 2010
    I wouldn't say I "liked" it, but I certainly didn't mind it too badly. It's no more pointless stupid grind than insult swordfighting.

    Except that insult swordfighting was in English, didn't require you to keep track of anything, didn't require you to have all the responses in order to finish, and if you were missing a response, you just had to repeat the insult until you got it. Monkey Kombat does nothing to add any humor, requires you to make a chart, requires you to collect all of the "insults" to finish, and if you're missing a specific one, good luck getting it.
    And hey, at least Escape isn't as damaging to the franchise as a whole as Curse was.

    Haven't you driven this argument into the ground already? Anyway, at least Curse didn't send the series into hiatus for nine years.
  • edited June 2010
    Haven't you driven this argument into the ground already? Anyway, at least Curse didn't send the series into hiatus for nine years.

    You're not being fair to the game at all. Escape received positive reviews and sold quite well for an adventure game at that time. There probably would have been another sequel within a couple of years or so if not for the internal changes that started to take place at LucasArts around the time.
  • edited June 2010
    Except that insult swordfighting was in English, didn't require you to keep track of anything, didn't require you to have all the responses in order to finish, and if you were missing a response, you just had to repeat the insult until you got it. Monkey Kombat does nothing to add any humor, requires you to make a chart, requires you to collect all of the "insults" to finish, and if you're missing a specific one, good luck getting it.
    You had to keep track of the insults. The only difference was that they were easier to remember. And you had to find all the responses if you wanted to win insult swordfighting too, though I suppose you could have gotten by on luck if you were missing two or three.
    Haven't you driven this argument into the ground already? Anyway, at least Curse didn't send the series into hiatus for nine years.
    And LeChuck's Revenge was so terrible that it drove the series into hiatus for six years? That's simply not how these things work. If Curse was made at the same time as Escape, it would have faced the same "business realities" that cancelled the Freelance Police game. Escape was financially successful and had a generally favorable critical reception in its time.
  • edited June 2010
    You had to keep track of the insults. The only difference was that they were easier to remember. And you had to find all the responses if you wanted to win insult swordfighting too, though I suppose you could have gotten by on luck if you were missing two or three.


    And LeChuck's Revenge was so terrible that it drove the series into hiatus for six years? That's simply not how these things work. If Curse was made at the same time as Escape, it would have faced the same "business realities" that cancelled the Freelance Police game. Escape was financially successful and had a generally favorable critical reception in its time.
    I will point out that MI1 archived the insults and comebacks you collected. You didn't have to write them down on paper. Also, you didn't need to choose the correct words to string a sentence together every time you wanted to make an insult.

    Monkey Kombat did force you to write down the "insults," at least in the PC version. And you had to combine several monkey words--nonsense gibberish, which IS harder to remember--in the correct order to create a complete "insult," a wrinkle not found in Insult Swordfighting.

    And, again unlike in Monkey Kombat, you could actually stand a chance of defeating the Sword Master with only half the insults collected or so. (Not a great one, but it's possible--I've done it.) You only need to out-insult her five times to win the fight, and you won't lose unless you fail several times to reply correctly to her insults.

    Also, while I myself like Curse much better than Escape, I do agree with you that Escape didn't "drive the series into hiatus" at all. LucasArts management was simply becoming less receptive to adventure games in general. It was the company's changing culture, and not the quality of the last MI sequel, that ended the adventure era there.
  • edited June 2010
    monkey kombat is the only thing i rly hate about EMI I can ignore the herman stuff (the cutscene was pretty funny) the island levels not that bad till the kombat part I dont find it funny and I used the ps2 one with the map (I tryed normaly at first but theres no point writing down if its on the game)
  • edited June 2010
    I quite liked it! I remember being really chuffed with myself for having figured out the combinations. It was a sense of acheivement.

    @Edurado: Thanks for the pentagram. I was wondering what you were all talking about.
  • edited June 2010
    I thought it was clever concept.
    Recently opened the box for my EMI and countless pieces of paper fell out containing notes I'd made for it every time I played through it.
    Didn't realise how many times I actually played it! Might have to revisit soon...

    I do prefer insult-based battles though.
  • edited June 2010
    It was quite satisfying when it finally clicked and you got it complete, but it was far too long, required a lot of trial and error, note taking and just generally wasn't much fun. I'm not sure I despised it as much as some seem to, but it would definitely be a barrier for me ever considering replaying the game.
  • edited June 2010
    And hey, at least Escape isn't as damaging to the franchise as a whole as Curse was.

    Pssst... if your name is Mike Stemmle, you might not want to read the following paragraph. ;)

    Escape is easily, by far, the worst game of the entire series, in every imaginable way. Poor puzzle design, annoying controls, ugly art style, most of the new/different voice cast was dreadful, storyline was terrible, the jokes were almost non-existent, and the game was just generally a bad experience overall. Meanwhile, Curse has great puzzles, possibly the best point and click controls of all time, amazing art style, perfect voice casting, decent storyline, incredible amount of hilarious jokes, and easily one of the top 10 best adventure games of all time.

    Yep, Curse was more damaging. :rolleyes:
  • edited June 2010
    The jokes in EMI was awsome! some of my fav jokes are from EMI! the story was realy deep it had ozzie with his nazi like hatred and segragation of pirates Gubrush loseing his world he loves to an uncontrolble force (tourism) and I thought the puzzles where well thought out (minus monkey kombat in my opion)

    EDIT
    http://www.youtube.com/watch?v=m-m38KVmOUk

    proof its funny as hell
  • edited June 2010
    Well, EMI was getting on my nerves and Monkey Kombat was the draw that made me uninstall it and bury it for the end of times.

    Only MI I never finished. Should say something...
  • edited June 2010
    You're not being fair to the game at all. Escape received positive reviews and sold quite well for an adventure game at that time. There probably would have been another sequel within a couple of years or so if not for the internal changes that started to take place at LucasArts around the time.
    And LeChuck's Revenge was so terrible that it drove the series into hiatus for six years? That's simply not how these things work. If Curse was made at the same time as Escape, it would have faced the same "business realities" that cancelled the Freelance Police game. Escape was financially successful and had a generally favorable critical reception in its time.

    ...You guys realize I wasn't serious, right? I was making fun of Dashing's post. If I really wanted to tear down Escape, I have plenty of better ways to do it.
    You had to keep track of the insults. The only difference was that they were easier to remember. And you had to find all the responses if you wanted to win insult swordfighting too, though I suppose you could have gotten by on luck if you were missing two or three.

    That is not what I meant. I meant that the game actually remembers which insults and responses you've heard and displays them in a list, rather than Monkey Kombat's system of basically generating a random three digit code using the numbers 1-4 to do your "insults".

    Also, I played through Secret last night and managed to beat Carla on my first try with only 8/16 responses.
  • edited June 2010
    most of the new/different voice cast was dreadful
    Not saying I disagree with the rest of your statement (I see where you're coming from), but WHO in the Escape cast was terrible? All of the best voices from CMI were brought over, and introduced a host of new and great actors performances. It's some of the best VO work I've ever heard.

    The only character I thought was slightly off was the perfume salesman played by Neil Ross, but I let him off because of his performance as Wally in Curse. But aside from that, every actor/character gave a great performance.


    Anyway, Monkey Kombat. On my first play, it confused the heck outta me, when I beat it, I was like YYYYEEEEAHHHHHHHHH!!!!!! Next few playthroughs, since I knew what to do, I progressed without too much problems. One potential game-halting moment relating to puzzle design though (the game as a whole had a problem with puzzle design), is that if you throw away the notes you took after beating Jojo Jr, you'd have no way of defeating LeChuck at the end.
  • edited June 2010
    Charity James as Elaine was a problem mainly for two reasons. 1. She's not Alexandra Boyd, and 2. It's hard to say if it was her voice or the lines she was reading, but Elaine was portrayed in a totally different way in this game, particularly in regards to her interactions with Guybrush.

    And Pat Fraley as Stan. God, that was awful.
  • edited June 2010
    Ok, fair enough. I enjoyed Alexandra Boyd's Elaine (particularly in Tales, not so much Curse and maybe SE1) as well as Charity James' Elaine. I liked Pat Pinney and Pat Fraley's Stan. If anything, I think Fraley's most like how I imagined Stan to act/speak. Pat Pinney, good as he is, doesn't quite speak as enthusiastically as he should in the Special Editions (at least 1, the gameplay videos for 2 seem more promising) but I had no problem with him in Curse.
  • edited June 2010
    Pat Fraley's take on him was just too high-pitched and annoying to me. Pat Pinney just captured the fast talking salesman feel, and for me, his Stan is exactly as annoying as a pushy salesman is supposed to be and no more.

    Also, I think Gavin Hammon did a great job in Tales, but that's something else entirely.
  • edited June 2010
    I generally don't like mini games of any kind thrown in in a classic adventure, intended to add "variety". Usually, because I'm just too stupid / lazy to solve them. So whenever I come across one I get pissed off and end up downloading a savegame to skip it.
    With EMI being a Monkey Island game,my pride forbid me to do so though and I worked my way through, was kinda proud when I finally understood how the Monkey Kombat system worked but got terribly annoyed during my first replay, when I found that all of the combinations change with every game.

    So for me, it's definitely a hold up in the game's flow.
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