Controls in Season 3
Recently, I have played the demo of Season 3 to see if I should buy it. At first I was content since the humor was great. But when it actually came to moving Sam, I thought the game was kidding me:
Moving a control stick with the mouse? That is even worse then the fishy keyboard controls of Monkey Island 4!
Seriously, why abondoning the old mouse controls? It's nice to make the game more accessable for the consoles, but not if the PC version suffers from it
So after Tales of MI, the second Telltale "game" I won't buy because of bad controls. It's such a shame - anyone here agreeing with me?
Moving a control stick with the mouse? That is even worse then the fishy keyboard controls of Monkey Island 4!
Seriously, why abondoning the old mouse controls? It's nice to make the game more accessable for the consoles, but not if the PC version suffers from it
So after Tales of MI, the second Telltale "game" I won't buy because of bad controls. It's such a shame - anyone here agreeing with me?
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Click to move is my bane in all but top-down perspective RPGs.
Why is "game" in quotes? It's still a game whether you like the controls or not.
Each to their own I spose. Not everybody can be satisfied.
I dunno, I'd say play the demo some more and see if you adapt to the controls, it might take a bit more though since I'm not sure the demo has too many open areas to run about in.
The quotes are referring to the fact both TMI and Season 3 are packages of five games and not two individual products.
I wasn't expecting so many people had trouble with the standard mouse controls of normal adventures, or that they like WASD movement... or are you guys just glorifying the game?
Personally, I don't want to get used to a control scheme. It has to be intuitive and natural, but in the demo it seemed rather forced.
Whatever, you guys enjoy it if you want. There are better alternatives on the market for me
"Man, I can't possibly imagine anyone would have different control preferences from my own. That can't be feasible! I know, I'll imply they're fanboys first, before smugly informing them that I'm taking my business elsewhere. That'll show 'em!"
Anyways. What I like about WASD is that it lets me focus on moving Sam about (usually keeping my pinky finger on the left shift key so he'll run) which frees up my right hand to point around and click on things. This considerably smooths the gameplay for me. Though I'll agree that older control schemes should at least be an option, unless there has been an engine change that would not make it feasible.
I cannot get back to point & click. The Keyboard-controls are so much better. Oh but I don't use WSAD. I use the arrow keys.
...unless you have the wireless 360 controller.
Sorry! Someday...
Try using the WASD and Shift with the same hand and see how it goes... You need one hand on RShift and another to move sam or you can use the annoying mouse dragging...
Personaly, I'd give up on the whole full 3d envourments for the simpler control of the first two seasons. Same goes for MI, the controls were just as inconvinient there.
Use your pinky finger to hold down L-shift (and thus run) and your ring finger for left movement. There, one hand. This is standard WASD movement in a lot of games, particularly ones where the mouse is an independent function from moving.
I always thought using pinky for run was something that people just naturally would do. I guess not.
It just feels perfectly natural to control it like that, since your fingers are roughly positioned exactly the right way to hit L-Shift and WASD comfortably without moving your hand from a resting position at all.
I believe the word you were looking for would be "series" in this case.
And, no offense intended, but you do seem to be inordinately distressed over the control shift in such a way that I have to presume that you have more hangups when it comes to TDP than just the controls.
It's my natural inclination, but it does cause some rather terrible hand cramping, would be neat if you could WASD+RMouseButton to run as well as WASD+shift.
I've played MMOs, which almost exclusively use WASD movement (and just about every key on the keyboard within 6 inches of them), for hours and hours on end without even the slightest amount of pain, so I am unfamiliar with this experience.
I tend to believe that MMO must release some pretty heavy of amounts of dopamine (given the sometimes disturbing level of nothing when it comes to movement), but I've had a series of hand smashing incidents so I've probably got some phalanges issues as it is.
Personally I don't mind that much about controlling method and I can adapt to almost anything. Those who claim that point'n'click is the only alternative for adventure game are wrong. In the first adventure games I played (and still love) you moved your character with arrow keys and typed everything you wanted to do into a parser.
Shift, S, W, D, Spacebar.
Use the mouse with second hand.
Of course, S&M3 doesn't use spacebar, but many other games using WASD do.
Can keep it up for hours at an end.
(I can't believe I needed to tell someone how to put their hand on their keyboard.)
I think you mean A W D. S W D would be really awkward.
Yeah, A W D.
My bad...