What remastered music are you most looking forward to for MI2SE
Seeing as how there's less than 2 weeks before Monkey Island 2 Special Edition comes out, and we haven't heard much of the music other than a few snippets here and there, I thought I'd start this thread. So, what music are most looking forward to hearing? Personally, I am really looking forward to the piano playing monkey music, and the jail scene. Maybe even the largo theme in its entirety, as well as seeing how Imuse is going to fit in. My favourite music in the game is all on Scabb Island, and I am also looking forward to hearing the main theme (provided it's actually in there) in full stereo sound.
EDIT: I've now changed it to voices and sound effects as well. Personally, I am looking forward to hearing Captain Dread's voice, and of course the
I also really want to hear if the librarian is going to be Miss Rivers' voice actor. She just seems right for the role to me.
As for sound effects, I don't really care that much, as long as there are some.
EDIT: I've now changed it to voices and sound effects as well. Personally, I am looking forward to hearing Captain Dread's voice, and of course the
singing of Guybrush's parents
in the bone song.I also really want to hear if the librarian is going to be Miss Rivers' voice actor. She just seems right for the role to me.
As for sound effects, I don't really care that much, as long as there are some.
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House of Mojo Theme.
Captain Kate's Theme.
LeChuck's Fortress (All Variations)
The Underground Tunnels.
Big Whoop (Carnival), End Credits.
Plus many more! I think the scene I'm most looking forward to is the underground tunnels, because of the music, the animation (Guybrush and LeChuck have silky smooth animations, and no other characters will break the illusion that feels like we're watching an animated movie), and the overall story and dialogue points ("I AM YOUR BROTHER!!!")
The Bone Song
The Underground Tunnels
Woodtick with all its variations
Phatt Island Guard
Rapp Scallion
I can't wait to hear the commentary during that scene!
Also, I'm hoping that they still have that small sample of the Indiana Jones theme that's played at a certain point in the game. That always cracked me up. I wanted to write which point that was and add a spoiler tag to it, but I don't know how to do that
BTW, just like last year I'll conduct an interview with Jesse Harlin about his work on MI2:SE for Mix'n'Mojo, and probably I'll also be able to review its soundtrack, so stay tuned!
Rum Rodger's
diving theme
Phatt Island
woodtick
Bone song
cemetary
carnival+end medley
etc etc
Well, I know that there was an April Fool's joke about an alternate ending on Tales of Monkey Island blog, but Craig Derrick did say in an interview to expect a few surprises throughout the game. Extra puzzles, anyone?
I mentioned this on the mixnmojo forums, too. My theory is that they might have added dialogue by guybrush to point people in the right direction of the monkey's use. Still, I think the most likely solution would be to just change the look of the monkey in your inventory, or at the very least change the label of the item to "monkey wrench".
Voodoo Lady (both normal and LeChuck revived)
Wow, What a Dream!
Phatt Island Jail
Governer Phatt (awake)
http://home.comcast.net/~ervind/mi2seinv.png
...so maybe there's some sort of clue given in the item name, or maybe when GB enters the waterfall room he says something like "I sure could use a Monkey Wrench right about now!". Corny, yes, but it's all speculation until July 7th...
Still, we haven't seen what the label is for the object yet. It could very well be monkey wrench. For all we know though, the whole puzzle could have been redone, ending with the same result, but I doubt that. After all, how are the long time fans like us going to know?
And I believe the whole misunderstanding about an altered ending came about when people noticed that the opening scene where Elaine is talking to Guybrush hanging in side the cave had roots instead of metal bars at the opening. Something they fixed back to metal bars in a later screenshot. That was a big screwup lol.
One of my favourites in the whole game is downstairs in Phatt mansion, a location that you spend perhaps 30 seconds in? There's at least an hour of music in the game that I'm highly anxious to hear and the rest I'm looking forward to almost as much.
The library.
Well, and when you
I've heard a bit of Largo's theme and, I must say, I was expecting a bit more of it. But then again..it's a remastering, not an enhancement.
That and everything else.
Never played MI2 before, so everything will be new and exciting.
Some of the music that was missing from the Amiga version:
Woodtick theme
Phatt Island Jail
Booty Island Town
But what the Amiga had was the best version of the tunes it had. Unless you had a super-expensive soundcard that nobody but professionals had back then (and those usually didn't play too many games) - the Amiga version sounded the best.
I also played it on the Amiga, and at the time I thought the Amiga version was the best too, but going back to it I think even with the sound samples being an improvement on most people's FM synthesis on PC, I'd still prefer to listen to the FM version. The Amiga version sounds awfully weird for a variety of reasons. There's the low sample quality but also the fact that there are only so many tracks that will play at once, I think it's 4 note polyphony. That makes a lot of tunes sound like a real mess because notes have to be cut off prematurely to make way for other notes, and a lot of compromises have to be made when in the original tunes there were way more than 4 things going on at once. The main MI2 theme sounds particularly bad on the Amiga version, listening back.
The problem is, the standard midi version just doesn't sound as good, but yes, there is a better version if you emulate a decent soundcard in ScummVM. I love the Amiga versions (especially the main theme) - but listening to it on CD or via an emulator just doesn't work for some reason. It sounds better on a real Amiga. But I think it's the choice of instruments that makes it so good for me, I didn't like the somewhat metallic sounding PC Midi. It just lacked the "Oomph" of the Amiga music.
It's also widely accepted that the Amiga version had the best music, but of course, different tastes and all that.
(I just can't remember the name of that soundcard that beat the Amiga version, please remind me if anyone does. You can emulate it on ScummVM, but you will miss out on the proper sound effects (it can't play both).