What remastered music are you most looking forward to for MI2SE

Seeing as how there's less than 2 weeks before Monkey Island 2 Special Edition comes out, and we haven't heard much of the music other than a few snippets here and there, I thought I'd start this thread. So, what music are most looking forward to hearing? Personally, I am really looking forward to the piano playing monkey music, and the jail scene. Maybe even the largo theme in its entirety, as well as seeing how Imuse is going to fit in. My favourite music in the game is all on Scabb Island, and I am also looking forward to hearing the main theme (provided it's actually in there) in full stereo sound.

EDIT: I've now changed it to voices and sound effects as well. Personally, I am looking forward to hearing Captain Dread's voice, and of course the
singing of Guybrush's parents
in the bone song.
I also really want to hear if the librarian is going to be Miss Rivers' voice actor. She just seems right for the role to me.

As for sound effects, I don't really care that much, as long as there are some.
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Comments

  • edited June 2010
    Largo's Theme.
    House of Mojo Theme.
    Captain Kate's Theme.
    LeChuck's Fortress (All Variations)
    The Underground Tunnels.
    Big Whoop (Carnival), End Credits.

    Plus many more! I think the scene I'm most looking forward to is the underground tunnels, because of the music, the animation (Guybrush and LeChuck have silky smooth animations, and no other characters will break the illusion that feels like we're watching an animated movie), and the overall story and dialogue points ("I AM YOUR BROTHER!!!")
    :D
  • edited June 2010
    The underwater theme and Jojo the Monkey.
  • edited June 2010
    Man, I completely forgot about the Bone song! That is right on the top of my list. Frankly, I'm just excited for the whole game, full stop.
  • edited June 2010
    I'm really looking forward to Blow the Man Down (Rum Rodgers's theme), the tunnels, and the bone song.
  • edited June 2010
    The Underground Tunnels... you just can't beat the mood that theme creates. MI2 has probably one of my favourite soundtracks in gaming ever. So I look forward to all of them to almost the same degree.
  • edited June 2010
    The new Main Theme
    The Bone Song
    The Underground Tunnels
    Woodtick with all its variations
    Phatt Island Guard
    Rapp Scallion
  • edited June 2010
    MI2 is stuffed with dozens of tunes, I'm not looking forward to any particular song or melody. I'm mainly curious how the overall feel of the entire game is gonna be with the music remastered along with its overhauled looks.
  • edited June 2010
    Big Whoop (Carnival), End Credits.

    I can't wait to hear the commentary during that scene!
  • edited June 2010
    Oh, I'm looking forward to hearing them all! MI2 had the best music in the series, and from the small samples that I've heard so far, it still sounds great! :D But if I had to narrow it down, I think I'd choose the main theme and Largo's theme.

    Also, I'm hoping that they still have that small sample of the Indiana Jones theme that's played at a certain point in the game. That always cracked me up. :p I wanted to write which point that was and add a spoiler tag to it, but I don't know how to do that :o
  • edited June 2010
    Mermaid wrote: »
    MI2 is stuffed with dozens of tunes, I'm not looking forward to any particular song or melody. I'm mainly curious how the overall feel of the entire game is gonna be with the music remastered along with its overhauled looks.
    Hach, Schätzelken, du hast so recht s-liebe.gif

    BTW, just like last year I'll conduct an interview with Jesse Harlin about his work on MI2:SE for Mix'n'Mojo, and probably I'll also be able to review its soundtrack, so stay tuned!
  • edited June 2010
    all of them ^^
  • edited June 2010
    Main ones would be Rapp Scallion and The Underground Tunnels, especially The Underground Tunnels as we've already heard a remastered version from iMuse Island so it's got that to live up to.
  • edited June 2010
    Ash735 wrote: »
    Main ones would be Rapp Scallion and The Underground Tunnels, especially The Underground Tunnels as we've already heard a remastered version from iMuse Island so it's got that to live up to.
    Little correction: That remix was made by Highland Productions.
  • JakeJake Telltale Alumni
    edited June 2010
    I am the most looking forward to ... all of it. The score to Monkey Island 2 is without question my favorite game soundtrack.
  • edited June 2010
    Woodtick! Really, I consider MI2 to have the best score in any game in the whole gaming history!
  • edited June 2010
    RAPP SCALION and the Cemetery on Scabb Island!!
  • edited June 2010
    Definately the Bone song. That's going to be awesome!
  • edited June 2010
    Jojo's
    Rum Rodger's
    diving theme
    Phatt Island
    woodtick
    Bone song
    cemetary
    carnival+end medley
    etc etc
  • edited June 2010
    The whole thing. Though I'm anxious to see how areas like Dinky Island will sound. Some of those really atmospheric songs would be excellent to hear live, if they did it right. Phatt Island (and the little island off the coast of Phatt). The tunnels of Phatt, the tunnels of Dinky, Booty Island. The whole soundtrack is just excellent.
  • edited June 2010
    Other than music, isn't there supposed to be some big surprise in the plot / ending that differs from the classic MI2 or has that turned out to be a misunderstanding / lie?
  • edited June 2010
    Mermaid wrote: »
    Other than music, isn't there supposed to be some big surprise in the plot / ending that differs from the classic MI2 or has that turned out to be a misunderstanding / lie?
    I haven't heard anything about that, and frankly it would be weird to change the game. So I hope and am pretty sure they didn't change the story itself.
  • edited June 2010
    Mermaid wrote: »
    Other than music, isn't there supposed to be some big surprise in the plot / ending that differs from the classic MI2 or has that turned out to be a misunderstanding / lie?

    Well, I know that there was an April Fool's joke about an alternate ending on Tales of Monkey Island blog, but Craig Derrick did say in an interview to expect a few surprises throughout the game. Extra puzzles, anyone?
  • edited June 2010
    Craig said that the monkey wrench puzzle has had some sort of alteration to it, most likely so that non-americans can understand it. What's interesting though is that we saw a pic of the "using the monkey wrench" scene, and it looks exactly like the original, so what did they change? Hmmm...
  • edited June 2010
    Craig said that the monkey wrench puzzle has had some sort of alteration to it, most likely so that non-americans can understand it. What's interesting though is that we saw a pic of the "using the monkey wrench" scene, and it looks exactly like the original, so what did they change? Hmmm...

    I mentioned this on the mixnmojo forums, too. My theory is that they might have added dialogue by guybrush to point people in the right direction of the monkey's use. Still, I think the most likely solution would be to just change the look of the monkey in your inventory, or at the very least change the label of the item to "monkey wrench".
  • edited June 2010
    Largo LaGrande
    Voodoo Lady (both normal and LeChuck revived)
    Wow, What a Dream!
    Phatt Island Jail
    Governer Phatt (awake)
  • edited June 2010
    Well here's what the monkey looks like in the inventory:
    http://home.comcast.net/~ervind/mi2seinv.png
    ...so maybe there's some sort of clue given in the item name, or maybe when GB enters the waterfall room he says something like "I sure could use a Monkey Wrench right about now!". Corny, yes, but it's all speculation until July 7th...
  • edited June 2010
    Well here's what the monkey looks like in the inventory:
    http://home.comcast.net/~ervind/mi2seinv.png
    ...so maybe there's some sort of clue given in the item name, or maybe when GB enters the waterfall room he says something like "I sure could use a Monkey Wrench right about now!". Corny, yes, but it's all speculation until July 7th...

    Still, we haven't seen what the label is for the object yet. It could very well be monkey wrench. For all we know though, the whole puzzle could have been redone, ending with the same result, but I doubt that. After all, how are the long time fans like us going to know?
  • edited June 2010
    I highly doubt they've changed anything in the original game since their stance on preserving the classic version is remarkably unwavering. It took a fan uproar just to get speech in classic mode. I don't think anything's changed beyond the hint system pointing you in the right direction.

    And I believe the whole misunderstanding about an altered ending came about when people noticed that the opening scene where Elaine is talking to Guybrush hanging in side the cave had roots instead of metal bars at the opening. Something they fixed back to metal bars in a later screenshot. That was a big screwup lol.
  • edited June 2010
    So much. It isn't just one of the most accomplished soundtracks technically, and musically great, but it's also just so good. Almost every screen has a fleshed out tune of its own, or at least a variation as with woodtick and some of booty.

    One of my favourites in the whole game is downstairs in Phatt mansion, a location that you spend perhaps 30 seconds in? There's at least an hour of music in the game that I'm highly anxious to hear and the rest I'm looking forward to almost as much.
  • edited June 2010
    Here's a fun game. Who can think of an instance in the game where there actually isn't any music? The only spot I can think of is when you
    fall after you talk to Elaine in the Dinky Island hole and it's pitch black until you find the light switch
    . But I might even be wrong about that...
  • edited June 2010
    Here's a fun game. Who can think of an instance in the game where there actually isn't any music? The only spot I can think of is when you
    fall after you talk to Elaine in the Dinky Island hole and it's pitch black until you find the light switch
    . But I might even be wrong about that...

    The library.
  • edited June 2010
    Here's a fun game. Who can think of an instance in the game where there actually isn't any music? The only spot I can think of is when you
    fall after you talk to Elaine in the Dinky Island hole and it's pitch black until you find the light switch
    . But I might even be wrong about that...

    Well, and when you
    are in the dark with Wally after your escape from LeChuck's torture chamber. It's one continuous tone, but no music as such
    .
  • edited June 2010
    I can't wait for the music!! All the tracks are brilliant!

    I've heard a bit of Largo's theme and, I must say, I was expecting a bit more of it. But then again..it's a remastering, not an enhancement. :)
  • edited June 2010
    I'm curious to see how they handle the music in Wally's room.

    That and everything else.
  • edited June 2010
    That is an easy one to answer, all of it!
    Never played MI2 before, so everything will be new and exciting. :)
  • edited June 2010
    Mostly Largo's theme, the bone song and the underground tunnels. But really I'm looking forward to it all. I was really impressed with the SOMI:SE soundtrack and love the MI2 music in the original game, so I kinda have my hopes up that the special edition soundtrack will be something rather awesome. :D
  • edited June 2010
    The Amiga version is missing a lot of music. At first, when I tried the PC version for the first time, it didn't feel quite right. I missed the silence, so to speak. I think they took out the right tunes though, since it didn't feel unnatural at all. It gave off a decent atmosphere that the PC version didn't have. You notice the music more when you get a break from it now and then.

    Some of the music that was missing from the Amiga version:

    Woodtick theme
    Phatt Island Jail
    Booty Island Town

    But what the Amiga had was the best version of the tunes it had. Unless you had a super-expensive soundcard that nobody but professionals had back then (and those usually didn't play too many games) - the Amiga version sounded the best.
  • edited June 2010
    StarEye wrote: »
    The Amiga version is missing a lot of music. At first, when I tried the PC version for the first time, it didn't feel quite right. I missed the silence, so to speak. I think they took out the right tunes though, since it didn't feel unnatural at all. It gave off a decent atmosphere that the PC version didn't have. You notice the music more when you get a break from it now and then.

    Some of the music that was missing from the Amiga version:

    Woodtick theme
    Phatt Island Jail
    Booty Island Town

    But what the Amiga had was the best version of the tunes it had. Unless you had a super-expensive soundcard that nobody but professionals had back then (and those usually didn't play too many games) - the Amiga version sounded the best.

    I also played it on the Amiga, and at the time I thought the Amiga version was the best too, but going back to it I think even with the sound samples being an improvement on most people's FM synthesis on PC, I'd still prefer to listen to the FM version. The Amiga version sounds awfully weird for a variety of reasons. There's the low sample quality but also the fact that there are only so many tracks that will play at once, I think it's 4 note polyphony. That makes a lot of tunes sound like a real mess because notes have to be cut off prematurely to make way for other notes, and a lot of compromises have to be made when in the original tunes there were way more than 4 things going on at once. The main MI2 theme sounds particularly bad on the Amiga version, listening back.
  • edited June 2010
    I've updated the first page and changed to any form of audio, so maybe the character voices you are looking forward to.
  • edited June 2010
    stuff

    The problem is, the standard midi version just doesn't sound as good, but yes, there is a better version if you emulate a decent soundcard in ScummVM. I love the Amiga versions (especially the main theme) - but listening to it on CD or via an emulator just doesn't work for some reason. It sounds better on a real Amiga. But I think it's the choice of instruments that makes it so good for me, I didn't like the somewhat metallic sounding PC Midi. It just lacked the "Oomph" of the Amiga music.

    It's also widely accepted that the Amiga version had the best music, but of course, different tastes and all that. :)

    (I just can't remember the name of that soundcard that beat the Amiga version, please remind me if anyone does. You can emulate it on ScummVM, but you will miss out on the proper sound effects (it can't play both).
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