Curse of monkey island se?

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Comments

  • edited July 2010
    StarEye wrote: »
    That's like playing a football match on a field only half the size because the lawnmower man doesn't want to work extra.

    That's a good analogy. I like that.

    I feel for Guru, really I do (and think the MI2SE should just be banned from the upcoming race so we have longer to figure out exactly how it differs from the VGA version) but that still is a very good analogy.
  • edited July 2010
    They should and could have been back then. The actual problem is, in FOA they aren't. They are 11kHz only. Compare FOA to DOTT and Sam & Max. There is a big difference in voice quality, despite all those having the same Soundblaster requirement.

    Ah, I didn't know that. No wonder there's such a difference.
  • edited July 2010
    They should and could have been back then. The actual problem is, in FOA they aren't. They are 11kHz only. Compare FOA to DOTT and Sam & Max. There is a big difference in voice quality, despite all those having the same Soundblaster requirement.

    Wasn't FOA their first speech game, though? Either way, they weren't recorded at 24-bit 96khz stereo so it still wouldn't measure up to today's standards.
  • edited July 2010
    After playing MI2:SE, I've decided I'd definitely buy a MI3:SE. They could clean up the graphics and pixelation, add commentary, add in that missing cutscene and maybe the "Plank of Love" song, and have Bill Tiller redo the backgrounds in HD. He already offered to on his twitter. :)
  • edited July 2010
    Indy, no doubt. Why bother remaking Curse, it looks fine as it is.
  • edited July 2010
    Wasn't FOA their first speech game, though? Either way, they weren't recorded at 24-bit 96khz stereo so it still wouldn't measure up to today's standards.
    Probably not. 22kHz is a big improvement over 11kHz nevertheless. I had the opportunity to work on the "full quality" German dubbed tracks of Simon the Sorcerer II which also had 11kHz in game despite the first game had 22kHz. The voice recording was done at 48kHz and unfortunately heavily compressed dynamically. It's anything but a good recording, yet it sounds a lot better than the version in game.
    There is supposed to be a high quality patch someday at: http://www.simonology.de/include.php?path=content/startpage.php
    But since parts of the recordings are lost, there is little motivation for completing it.
  • edited July 2010
    Ash735 wrote: »
    Curse doesn't need to be remade, but it would be nice if we got some 64bit exe's for modern computers so the game would run flawlessly.

    Agreed. I highly doubt Curse would ever be remade into a SE since it already has voice acting, more modern graphics etc. It can also run well on more modern machines using SCUMMVM. A FOA remake would be great, though.
  • edited July 2010
    I'd love to see an HD version of Curse released, but I think that LA would be too tempted to change stuff around... if Guybrush changed it'd really annoy me, CMI guybrush is my favourite :p

    Fate of Atlantis warrants a special edition more in terms of graphics, imo.
  • edited July 2010
    For Curse, I wouldn't call a SE, but just add support for higher resolutions (without changing the art though) and working on modern machines and it's done! I'm pretty sure they must still have have the backgrounds and characters in higher resolutions than in the game. But yeah, I afraid they would be too tempted to change stuff...
  • edited July 2010
    SubSidal wrote: »
    For Curse, I wouldn't call a SE, but just add support for higher resolutions (without changing the art though) and working on modern machines and it's done! I'm pretty sure they must still have have the backgrounds and characters in higher resolutions than in the game. But yeah, I afraid they would be too tempted to change stuff...

    I think they would have to add in the developer commentaries and direct control (for the console crowd) in order to have a totally legit SE version.
  • edited July 2010
    I think curse should be left as it is, and I didn't like Fate of Atlantis enough to care about that one.
  • edited July 2010
    Curse is perfect as it is.

    Atlantis is a cool game but not sure if it stood the test of time like the MI series and deserves to be re-introduced. It had some really stupid puzzles, plus the fighting is totally redundant.
  • edited July 2010
    I can't remember any stupid puzzles, to be honest. Any examples? Also, fighting is optional, and the game have three different paths - wits, team and fists. Wits is Indy alone, thinking his way through, Team is teaming up with Sophia, co-operating, and Fists is, well, Indy fighting his way through. Unique puzzles for the different paths, and some unique areas I think.

    I think it's stood the test of time just as good as MI2. Sure, I think MI2 is a better game, but that doesn't say much, because it's perhaps my favourite game of all times. Fate is just one of my favourite adventure games of all time.
  • edited July 2010
    I voted for FOA, but I would go for the older Scumm-games like Zak McKracken or Maniac Mansion that had no voice-acting or a digital soundtrack.

    Both are great games and really cound need some polishing. :cool:
  • edited July 2010
    StarEye wrote: »
    I can't remember any stupid puzzles, to be honest. Any examples? Also, fighting is optional, and the game have three different paths - wits, team and fists. Wits is Indy alone, thinking his way through, Team is teaming up with Sophia, co-operating, and Fists is, well, Indy fighting his way through. Unique puzzles for the different paths, and some unique areas I think.

    I think it's stood the test of time just as good as MI2. Sure, I think MI2 is a better game, but that doesn't say much, because it's perhaps my favourite game of all times. Fate is just one of my favourite adventure games of all time.

    A lot of those 'symbol' puzzles, not sure now, but you had to spin a lot of stones with symbols, those became very repetitive.

    I know there are different paths, but if I recall well, no matter which one you took, the final stage is swarming with soldiers anyway.

    The MI series have the unique humor, the art direction, the music, it stands out from the early 90s adventures while Atlantis was "just" a good adventure game. It's definitely Day Of The Tentacle or MM that deserves a revisit instead.
  • edited July 2010
    All the soldiers were easy to avoid, not sure what game you played. And Atlantis stands out, it's a lot of people's favourite adventure game of all time. How can it not stick out, it's Indiana Jones. It's not just some adventure game, it's a LucasArts Indiana Jones adventure game, and one that's the best Indy game to date.
  • TeaTea
    edited July 2010
    High res art and sprites.

    No other changes.

    /thread (concerning CoMI)
  • edited July 2010
    Id be fine if they just made COMI more compatible with modern computers.
  • edited July 2010
    FOA has voices?! i have only played the amiga version(i dont remember it having voices). where can i play the voice version?
  • edited July 2010
    prizna wrote: »
    Id be fine if they just made COMI more compatible with modern computers.

    use scummvm i use that and can play curse perfectly. Although my files strangly deleted themselves.:(
  • edited July 2010
    The Amiga version doesn't have voices, because it came on 11 disks. Had it had voices, it would need to come on a CD (it's not comparable to the voices in the Valhalla games). There was a PC CD-ROM version with voices released.
  • edited July 2010
    Gman5852 wrote: »
    use scummvm i use that and can play curse perfectly. Although my files strangly deleted themselves.:(

    Yea I know, Ive actually got COMI running with and without SCUMMVM, but still im unsure of it compatibility with windows 7 and how it will go with the next OS.
  • edited July 2010
    it works with scummvm in windows 7 but it would be nice to have it look good full screen and i would love a ps3 version
  • edited July 2010
    Monkey 1 and Monkey 2 could have needed a new version but I don't think so with Monkey 3 and 4. If another game is going to have some special edition I think Lucasarts would have in mind some of their past '90 classic adventures as DoTT or Loom.

    Yes, a DoTT Special Edition and a Maniac Mansion 3. Telltale Games, we believe in you all.
  • edited July 2010
    I have never played Curse before so I would mainly like for it to be available to play without an emulator. Watching videos on youtube the game seems to have aged incredibly well (while Escape has not.) The voices are fine but Guybrush sounds "new" compared to his voice in recent games so I would mind if they were redone. And if they reentered the artwork to make the game run in wide screen and a good resolution and added live music, that would make a fine Special Edition for me.

    Escape should just be remade entirely.

    Of course I want all of these adventure games remade, namely Fate of Atlantis and Maniac Mansion but I want more Monkey Island after playing leChuck's Revenge.
  • edited July 2010
    they would probably do a last crusade remake first
  • edited July 2010
    Warzinak wrote: »
    FOA has voices?! i have only played the amiga version(i dont remember it having voices). where can i play the voice version?
    If you seek out the CD, keep in mind that only the English version has voice acting. There are fan patches which gives the game other language subtitles, though. And don't expect movie quality.
    Bunnyman wrote: »
    and added live music
    CMI does have live music throughout, and iMuse digital is working well there too. They could remaster it to CD quality though.
    The main opening theme seems to be the same recording as EMI, but mixed differently in CMI.
  • edited July 2010
    Warzinak wrote: »
    FOA has voices?! i have only played the amiga version(i dont remember it having voices). where can i play the voice version?

    You can buy it on steam.
  • edited July 2010
    hamza721 wrote: »
    they would probably do a last crusade remake first

    Probably not, as that's considered one of their weakest games, and I doubt many people are asking for it. It's not their most popular game. FOA is considered a classic and one of the best adventures ever released.
  • edited July 2010
    I hated MM, because it's so easy to lose or get stuck somewhere. I don't mind losing in adventure games, but being unable to win because you forgot to do something earlier that you can't do any more sucks.
    Zak McKraken had that too actually, but it was much harder to fail there (basically, run out of money).
  • edited July 2010
    I hated MM, because it's so easy to lose or get stuck somewhere. I don't mind losing in adventure games, but being unable to win because you forgot to do something earlier that you can't do any more sucks.
    Zak McKraken had that too actually, but it was much harder to fail there (basically, run out of money).

    Don't play Sierra adventure games, then.

    Sierra games teach you to save early, often and never overwrite if you don't have to. KQ6 might be one of my favorite adventure games ever, but with that being said, you have to be aware going in of the possiblity of getting stuck; such as if you don't pick up River Styx water before boarding Charon's boat in the underworld, or if you enter the Catacombs without a brick, a red scarf and a portable hole-in-the-wall... you're screwed.
  • edited July 2010
    Warzinak wrote: »
    FOA has voices?! i have only played the amiga version(i dont remember it having voices). where can i play the voice version?

    get the cd english version or buy it on steam or you can also play it as a bonus game in indiana jones and the staff of kings.
    A lot of those 'symbol' puzzles, not sure now, but you had to spin a lot of stones with symbols, those became very repetitive.

    I know there are different paths, but if I recall well, no matter which one you took, the final stage is swarming with soldiers anyway.

    The MI series have the unique humor, the art direction, the music, it stands out from the early 90s adventures while Atlantis was "just" a good adventure game. It's definitely Day Of The Tentacle or MM that deserves a revisit instead.

    I didnt like mm or dott.
  • edited July 2010
    StarEye wrote: »
    Probably not, as that's considered one of their weakest games, and I doubt many people are asking for it. It's not their most popular game. FOA is considered a classic and one of the best adventures ever released.

    hmm

    Empire strikes back was better then a new hope
    Day of the Tentacle was better then Maniac Mansion
    Lechucks Revenge was better then Secret of monkey island
    Fate of Atlantis was better then The Last Crusade

    anyone notice a pattern?
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