Why was the intro removed?

Hey i was wondering why the intro was taken out of monkey island 2 special edition?

I'm not really that angry or anything but i was just curious why this was so hard for them to include especially when this fan made his own version in 2-3 DAYS!

http://www.youtube.com/watch?v=-TnO_Os9pdQ

Has it got something to do with the credits or was it them rushing it to meet a deadline?

Comments

  • edited July 2010
    maybe they felt the average gamer wouldn't want it in and they are probably right only us hardcore fans are probably the only people who want long credits before the game.... its something i can get over though i still have my old original copy of the game
  • edited July 2010
    the average gamer wouldn't want hard puzzles, so why not remove them?

    ridiculous. you can't change the original when you make a "special edition"
  • edited July 2010
    lol tell it to george lucas who still says Han didnt shoot first
  • edited July 2010
    Irishmile wrote: »
    maybe they felt the average gamer wouldn't want it

    Esc?
  • edited July 2010
    i do not understand that question
  • edited July 2010
    Usually, if you don't want to see intro, then you can just press 'Esc' to skip it.
  • edited July 2010
    john2ss wrote: »
    Usually, if you don't want to see intro, then you can just press 'Esc' to skip it.

    i agree, considering one fan could make remake the intro properly i doubt it would've taken much effort for a team to remake it.

    If the intro was somehow offensive or copyright issues then i would understand.
  • edited July 2010
    were there any complaints about including the intro in the first game??? :confused:
  • edited July 2010
    I think they just ran out of time. It looks like they had started work towards it in the game files.
  • edited July 2010
    They probably felt the game would flow better without it. It's a shame it isn't in (that theme tune needed to be more prominent!), but as someone who didn't play the original version, i can't say it was a great sequence. It just has alot of nostalgia attatched to it i guess.
  • edited July 2010
    I don't think anyone would've minded the intro. It's only two freaking minutes long. Impatient? Hit a button to skip it.
  • edited July 2010
    Deadlines. They ran out of time.
  • edited July 2010
    That's a pretty cool video. Looks very official.
  • edited July 2010
    Maybe it will be in an update?
  • edited July 2010
    Lucas is to lazy to make games that don't include using a light saber to cut someone's arms and or heads off. Why would they bother with a fun loving intro for a pirate game?
  • edited July 2010
    I'm kind of angry at Star Wars for stealing all of LucasArts attention. What we need is the real MI3 made with the original three, Majus, Suro, and Adel. :D
  • edited July 2010
    Irishmile wrote: »
    lol tell it to george lucas who still says Han didnt shoot first

    I think he already admited that Han shot first. Why would he wear a t-shirt saying "Han shot first"?!

    On the topic: Maybe they thought "Who cares about dancing monkeys?!"
    I really miss that intro, it would perfectly set the mood for the rest of the game. And I was really looking forward to the intro artworks (the ship, the camp with pirates drinking, etc) in high-res.

    Another thing I didn't like in the intro was that they had the narrator say "Deep in the Caribbean"... That line was never voiced in an MI game, it's the equivalent of Star Wars' "A long time ago in a galaxy far away...", imagine if lucas decided to have someone reading that line in a re-release of the movies (or even a new one). :eek:
  • edited July 2010
    Because Lucasarts first had a perfect Second Edition and then the designers went Nah, wen can't do this. Look at all the things we've done wrong in the first SE. Let's break a few parts here, so that we progress slowly, otherwise some might come up with the idea suing us for the first part.
  • edited July 2010
    I read somewhere that the intro is still there but not included for some reason.
  • edited July 2010
    If the sound wave is there, think it's possible to extract the audio or something?
  • edited July 2010
    It's exactly the same as the menu music. But yes it's extractable.
  • edited July 2010
    Getting the dancing monkeys up to the quality of the original must have been too much work I guess. C'est La Vie.
  • edited July 2010
    But is it possible to reimplement this back in game or not?
  • edited July 2010
    It's exactly the same as the menu music. But yes it's extractable.

    can i ask how one would go about this?
  • TeaTea
    edited July 2010
    can i ask how one would go about this?

    Get Monkey Island SE Explorer and click "Open - Monkey Island 2".

    Go to the audio folder and open MusicNew.xwb. The music is MUS_Menu.wav and OpeningCredits.wav. You can listen to it in the extractor itself, or dump it. You can also open Monkey2.pak and extract that by clicking "Save all files as raw". If you dump it all into the Monkey2 folder, you can delete monkey2.pak if you so wish (the result is having a modifyable installation of the game and fractionally faster load times). This also works for the original MISE, but to listen and dump music from it you will need xWMAEncode.exe from the DirectX SDK.

    At the Mix 'n' Mojo forums, someone's already extracted a listenable version of the entire soundtrack. Look for that instead of extracting it yourself.

    Also, yes.
    The credits still exist. They're in the game, but they're not implemented. The dancing monkey sprites are HD, Guybrush shooing them away is not (it's still a straight rip from the original). The map pieces and stills that surround the credits are still classic graphics and the actual credits text is just a reformatted version of the ones from MISE. So, they are the MISE names, but in the order their equivalents would appear in MI2. Using MISE Explorer you can also hear Guybrush saying "You guys, get out of here!".

    Reimplementing it into the game would work if we could crack the encryption being used on the XML files used for telling SCUMM what to do, as well as modifying the names on the title credits.
  • edited July 2010
    They patched the title sequence (and post-credits jokes I believe as well) back into the Steam version of the game... but only in classic mode. Switch to the updated mode and it skips ahead.
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