Very good, but PLEEEASE make it a little more difficult!
I've been playing computer adventure games since the 80's so it's no real suprise that I find this game pretty easy, but my 10 year old son has finished both parts 1 and 2 in less than an hour, whilst we both fully enjoyed our time with Sam and Max we just wish it would have lasted a little bit longer by giving us more of a challenge.
I hope the developers have intentionally made the first few episode easy to allow new comers to adapt to the point and click adventure style and later episodes will offer a bit more of a challenge.
Great work guys, the game is gorgeous.
I hope the developers have intentionally made the first few episode easy to allow new comers to adapt to the point and click adventure style and later episodes will offer a bit more of a challenge.
Great work guys, the game is gorgeous.
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I'd rather longer than harder to be honest
I'm probably just greedy.
There's also the fact that it took me over an hour to figure out the
Are Telltale listening to the complaints about the difficulty-level of their games?.
that just made my 5 hour long looking-exaktly-everywhere-to-hear-every-line-possible playthrough seem pretty sad... (and that's 5 hour per episode)
Pssst! A free hint: add some location of or reference to the original game in your game! it will be fun for the oldies!
And completely offtopic: make the game work under a normal (non admin) account! No complaints means many Windows users still do there daily work as full powered admin...
How much harder would you want it? I'm curious because I usually feel that using walkthroughs lessens the enjoyment of the game, yet it sounds like you would actually want it to be more difficult even though you needed a walkthrough peek.
After completing the games the first time around, I replayed them in "fast forward" as I usually do sometimes (for a great number of reasons). Culture Shock is about 35-40 minutes of gameplay (don't remember the exact number), and Situation: Comedy clocks in at approximately 30 minutes. That's with only the puzzles solved (no dialogue, cut-scenes, etc). So, maybe he really did complete it in less than an hour (gameplay + dialogues).
This is still not as short as Full Throttle, mind you.
Makes me curious--how short was Full Throttle? I probably haven't played it in nearly a decade, so I don't remember much.
i would actually wait to play the entire season as a game then.
Last time I played it was many years ago, so my memory is a little blurry, and therefore I'm not going to give a number to avoid being ridiculed. I think that, skipping all dialogues & cut-scenes, the game may have been as short as an S&M episode, if not shorter.
Although I remember that the game in its entirety clocks in at around an hour and a half (assuming one knows the solutions to all puzzles), the actual puzzle-solving maybe lasts for less than a 3rd of that (dialogues & cut-scenes skipped).
One other wish I would like to express:
I wish the Sit-com would have multiple endings. It's a shame that with so many dialog- and other options there is only one solution, while I think with a bit of work there could be 3 or 4 more added. This also would have enhanced the replay value.
I don't think they can make things much more difficult with the scale of an episode. And i don't want them to use the runaway method: Where is Charly's style where a 4 pixels wide object has to be found to solve a puzzle.