You think there will be heavy emphasis on time puzzles?
Like those in Day of the Tentacle, Sam & Max: Chariots of the Dogs and kinda The Tomb of Sammun-Mak, that is.
I like those kinds of puzzles, where what you do in one point in time affects another, or when one age can tell you what happened in a past one to help you progress there.
I personally want BttF to focus on that, but in even more innovative ways.
I like those kinds of puzzles, where what you do in one point in time affects another, or when one age can tell you what happened in a past one to help you progress there.
I personally want BttF to focus on that, but in even more innovative ways.
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I hope we get some character/time puzzles by playing as Doc/Marty in different timezones, leaving/giving each other objects for the other to collect in the future.
I agree. It's not a very good time travel adventure game if it doesn't.
So yes, I think time travel should have a prominent place in the puzzles (I loved the heavily time-travelly elements of BTTF2's plot) but I don't see that it has to be the most important thing in the puzzle-solving. I think some episodes where they just go to a time period, solve a problem, and return, without any twisty turny time travelly puzzles would be just fine.
What -would- be cool is if the time-travel twisty turny stuff exhibited over multiple episodes more than being focused on across a single chapter. For example, in episode 4 you might have to fix a problem that you unwittingly caused way back in episode 1 by going back in time and sneaking around behind your own back and trying not to encounter your other self. That's the sort of thing I want to see.
And encountering yourself is a must-have for this series.
While that's a great idea, it would require having to keep savegames for said data (some apparently seem to uninstall episodes after completing them), and would complicate matters for people who did not play the episodes before that.
I guess they could use a system that would randomly pick one of the solutions if these conditions are not met or there is a "canon" version though.
EDIT: Re-reading, more like what happens in BTTF2 at the party. Still I would like above idea too, even if it probably doesn't get included .
It might be hard to transfer this to the adventure game genre, because it heavily relies on instant gratification ("Hey, I solved that puzzle!"). You can't really drag the sense of achievement from something you've done in the first episode to the end of the third. I'm really curious about how this will be approached.
It was quite brilliantly solved in DoTT, because you could switch between the timelines at any time and instantly see the effects of your deeds. Man that game is brilliant... oh, where's that CD... I've got to play that again...
I've stated elsewhere in this forum that DoTT did copy from BTTF to a large degree, so it would just be fair to let BTTF lend a few mechanics from DoTT. It's hard to tell when it's overdone, though.
And divorcing Dr. Brown.
By the looks of it, this doesn't seem to be set after BttF3.
Are you basing that on the concept art? If I were drawing preliminary concept art for a Back to the Future game, I'd probably draw them in some of their iconic costumes from one of the first two games, even if they were going to have new costumes in the game itself. Just to nail down the style first. Probably. So I wouldn't read much into that.
That, and that the DeLorean is back.
I don't know for sure, of course, but so far, I think it seems like it's set before BttF3.
If they can do some wacky funky stuff with the cartoony graphics, man this game could really be up there with dott in terms of time travel games.
Well, the end of the movie showed that Clara and the kids aren't opposed to time travel adventures. Besides, even if he leaves his family in the old west (or wherever their home base is), he can just go back to a minute after he left, and continue taking care of them.