When will the episodes get longer?
Episode 1: 7.7
http://www.gamespot.com/pc/adventure/sammaxep1/index.html
The Bad: Limited inventory makes puzzle-solving pretty easy; short and easy enough that you might not want to replay it; car bomb is not included.
Episode 2: 7.4
http://www.gamespot.com/pc/adventure/sammaxepisode2situationcomedy/index.html
The Bad: Feels even shorter than the previous episode.
Episode 3: 7.1
http://www.gamespot.com/pc/adventure/sammaxepisode3/review.html?sid=6164876&part=rss&tag=gs_user_tracked_games&subj=6164876
Sam & Max's third episode feels shorter than the previous two, and at least part of that is due to so many of the environments being recycled from previous episodes.
The Good: Great voices that deliver funny dialogue; quality puzzle design.
The Bad: You've seen the store, the office, the street, and Sybil's place before.
Guys, I haven't had my hands on the 3rd episode yet (have to wait to feb 7) but I'm really starting to get worried here... It gets shorter and shorter?
I really liked ep2 but I can't help but thinking it could have much more and complicated puzzles in them! the setting was really cool!
http://www.gamespot.com/pc/adventure/sammaxep1/index.html
The Bad: Limited inventory makes puzzle-solving pretty easy; short and easy enough that you might not want to replay it; car bomb is not included.
Episode 2: 7.4
http://www.gamespot.com/pc/adventure/sammaxepisode2situationcomedy/index.html
The Bad: Feels even shorter than the previous episode.
Episode 3: 7.1
http://www.gamespot.com/pc/adventure/sammaxepisode3/review.html?sid=6164876&part=rss&tag=gs_user_tracked_games&subj=6164876
Sam & Max's third episode feels shorter than the previous two, and at least part of that is due to so many of the environments being recycled from previous episodes.
The Good: Great voices that deliver funny dialogue; quality puzzle design.
The Bad: You've seen the store, the office, the street, and Sybil's place before.
Guys, I haven't had my hands on the 3rd episode yet (have to wait to feb 7) but I'm really starting to get worried here... It gets shorter and shorter?
I really liked ep2 but I can't help but thinking it could have much more and complicated puzzles in them! the setting was really cool!
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Comments
The first two were kind of short becuase of how easy most of the puzzles were. For us non-logic thinkers like myself, those episodes can feel long if we can't figure out a simple puzzle like how to get Max's head back or how to set up Philo so Max can say his line. Those puzzles kept me from completing their respective episodes for a good while.
Since when is Sam & Max about logic?
I don't know how I feel about the length of the episodes. As I'm European, I haven't had the chance to try out the third episode yet, but even though the two first episodes were rather short, I really didn't mind. Sure, I wouldn't complain if the episodes were a bit more comprehensive, but I don't feel that the games have been too short so far.
Something to keep in mind here is that these games come out every month and I think there's a point where you can start sacrificing quality for length, which is not a good trade-off. I don't think many will argue that, as short as the games may be, what's there is of very high quality. I mean look at the animation for God's sake. Locations and characters are reused, but at least they're done so in creative ways, and it's not like we didn't know that was going to be the case.
It's just that these grades don't show good now for the long term, that's all.
--Erwin
I'd never played sands of time before, only the 2 sequals.
It took 9 hours or 3-4 Sam & Max Episodes.
Funny I've never heard anyone complain about the length of Prince of Persia
Just make the game harder would make sam and max longer enough, but I understand it is pretty hard to judge the difficulty of a game like this.
But, on the other hand, if you look at a game like Hit the Road, the difficulty was SO high, and that was one thing that the fans liked about it (ok, I liked that about it), so I wouldn't mind a game REALLY hard, you know.
I imagine I'm alone loving game hard like this.
I guess some people like their games to beat them up, but I didn't!
That said, while we probably wont get to completely insane Hit the Road levels, the puzzles and plots should be ramping up in complexity and ridiculousness from here on out.
For hopes on improvement. If they focused on only the good, then there is a decent chance that quality control might lax.
In a way you could say that most of one upcoming involves using max in an unorthodox way.
I have to agree. Longer episodes or one LONG game, equal to the length of the old "Hit the road".
But that is only my wish...;)
God, that sounds dirty....
Episode 3 didn't seem much shorter to me, maybe because I spent so much time clicking every object (Alot of new responses this time, I was pleasantly surprised)
Which reminds me: When can we expect Play it Again part 3?