Consideration about your work
Sam and max - hit on the road was one of most nice game of the world, and i'm so sorry for the suspend of Sam and Max - Freelance police.
Now you (telltale) decided to remake Sam And max, and this is a very nice idea.
congratulations for graphics and sounds (musics could be better), becouse these 2 ones are perfects, but i want to give you some suggests:
It's a strange and very owfoul idea to divide a game into seasons and season in epidosies. This infact causes the game shorter and divided in too much little parts, and the story will not be very nice.
Now you (telltale) have taken a commitment, and then the season 1 must be finished.
But for your future, you should give a revision of the game organization.
I think that will be better a very big adventure than 3000 little episodies.
Then i think that also translation in other languages will be necessaries.
Sorry for the bad english and good luck.
Now you (telltale) decided to remake Sam And max, and this is a very nice idea.
congratulations for graphics and sounds (musics could be better), becouse these 2 ones are perfects, but i want to give you some suggests:
It's a strange and very owfoul idea to divide a game into seasons and season in epidosies. This infact causes the game shorter and divided in too much little parts, and the story will not be very nice.
Now you (telltale) have taken a commitment, and then the season 1 must be finished.
But for your future, you should give a revision of the game organization.
I think that will be better a very big adventure than 3000 little episodies.
Then i think that also translation in other languages will be necessaries.
Sorry for the bad english and good luck.
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Comments
Sure, they could have dragged development out and released one *big* game, but then they'd be subject to stringent performance milestones, meetings and other time-wasting corporate rubbish as GameTap made sure their investment was going somewhere.
Yes, Episodic Gaming is new and unproven. Coupled with Digital Distribution, it's unchartered territory and therefore is subject to the opinions of faceless blogging f**ktards who claim its just out to rape us (pardon my french) of our hard earned cash for little return.
The collapse of the Triton Delivery Service and SiN: Episodes are examples of why it sucks (for the record, both took on too much and ran out of cash), but Telltale have done something neither Valve, Ritual nor anyone else have done and kept to their schedule without sacrificing quality. This could only be done by a) realising the limits of their timeframe and b) not promising the moon on a stick when they couldn't even offer New Jersey. They also aren't charging the cost of a student girls virginity on ebay for each episode, furthermore kicking the pimply bloggers in the nads.
Ok, soapbox moment over, so just think about it. If you don't want to buy each and every episode, don't. Just wait for the complete season on 1 shiny pressed CD/DVD in mid-May. After all, 6 episodes (each ~ 3 hours in length - a total of 18 hours) is better value than several full price games put together. For the record, I completed Tomb Raider:Legend in under 7 hours and Halo in under 9, both of which I paid just as much for as Season 1 of Sam & Max. Do the Math.
If you haven't seen our Sam & Max FAQ, you might be interested in these quotes:
As such, I find the epsodic nature of Sam and Max great. It isn't too fast like the release of marvel legends figures (yes, I collect toys,) nor too slow like Bone(sorry to use this as an example since I assume that with you guys aquiring the rights to Sam and Max, Bone has been left in the back burner.)
I find the format a way to keep a series going on a lot longer; usually an adventure game takes probably a few years to be made and a week or so to pass. After that, one doesn't want to play the game till a few years have passed.
Like ppl said before, adventure games have little replay value since the puzzles are never changing, thus making the game easier after beating it.
By having Sam and Max split in parts, I can play and pass the game whenever it is released and not being tempted to play the game till the next release, thus giving time to enjoy life and studying up on midterms and such.
For the most part, all the games I have listed usually take a good amount of time out of my schedule, making it difficult to get back to studying. I remember when I first got the latest DS castlevania game, I passed that non-stop during the first week of college from winter break.
Err, I digressed, but the point remains; Sam and Max works in an episodic format. I'd just like to see Telltale take further advantage of it.
But of course, if Telltale had a dollar for every wish their fans had about what they should do, they'd be able to take daily champagne baths. And not the cheap stuff either.
Starting an episode, getting into the game, *dideldideldöh*, woh, what? wait! It's over already? I just felt fine in the game and now want to...argh, four weeks, this sucks!
Now where is that Shakespear book again?!
Adventures quite always were devided in parts (acts, chapters, islands, goblins style screens, etc), so episodic content should not hurt the thing.
To feel more complete, it lacks mostly objects that are kept from one episode to another and especially objects earned by beating the previous "boss". Why ? because it gives a sense of reward, and that s what the brain craves for, reward. How to adapt to episodic ? Easy, just let Sam start with some of the objects necessary to finish the preceding episodes, even if they are not useful this time, they will be for the next episode. Sure objects will pile up in the inventory, but some not funny ones can be discarded, and that will give more combinations to try to get a zany result, and i love that.
So far, there s nothing like car space driving, fish mob boss, inflating a man like a baloon with gaz... the original material is full of that kind of things, i hope that after the first season you go crazy, for max's sake
Well yes, but 1 object recovered and the rest of the inventory emptied feels as frustrating as when you first go to the ride in the 1st game ... until you find your stuff back and more of course
I would have been really pissed to loose the tear gaz launcher after the fortune it cost... the other guy :P
The
Well, thinking back about it (and restarting my last savegame in the process), that s true that there s not much to keep... maybe that s my problem in fact... ho well The
After your enlightenment i guess that the things i miss are more objects and the fact to keep them from episode to episode.
The box is so empty at the beginning of ep2, gives the feeling to have done things for nothing. Bha let s just forget it and enjoy the upcoming episode
Or, it could be because we are able to directly discuss the games with Telltale folks, and know that they are actually listening to our ideas, unlike the big companies that give you a questionare, then throw it out once they recieve it.
I remember going to the Capcom forums, and seeing that every time someone posted a complaint (And after Dead Rising came out, EVERYONE was complaining) Capcom's PR rep would post "There's nothing we can do about that." and that's it. No followups, no forwarding the complaint to someone who actually helped develop the game, just essentially telling everyone "You got the bone on this one, but we got the money, so screw you."
Sorry I went off on a semi-rant there :P
I like it very much, because it just perpetuates what most adventure-series were doing. Think about Monkey Island, or Day of the Tentacle/Maniac Mansion (to mention the most shiny representatives of that genre), what made the sequels so hilarious were all the references to the predecessors. I laughed my a** off when I found the purple meteor in Indy's office in Indy4 and so on.
Now, Sam'n'Max focuses on this, and it elminiates the risk of diminishing the fanbase by long thirst-stretches between the games. SnM is packed with references to the earlier episode, and having only "short" times between the episodes, the references can be much more subtle than in games where the sequels comes out some ten years after.
I'd regard SnM more as a TV-Series, lke a Movie is related to a full game. What makes these series fun to watch (or to play) is the fact that you revisit old acquaintances over and over. I already love Bosco and Sybil, and you can already guess the direction it's going (Bosco with a new paranoia and Sybil with a new profession every episode). This would never work in a full game, because it would get boring.
I'd say that episodic games cannot replace full games, but be an addition to the gaming world. If I want to have a serious playing session (which is hardly anymore the case, due to lack of time), I'll dig out one of ye olde adventures and play them for a whole night.
If I want to have a quick laugh after work, without having to recapitulate what I did last week in that game or what character said what, I'll play the newest SnM Episode.
So, TTG, keep up the good work (and do more like that... maybe you will consider buying more licenses from Lucas Arts? I'd love to see an episodic sequel to Zak McKracken or Grim Fandango...)
Phoo
After all, why sell a dead license for a couple of grand when they can hold onto it for a few years, run it into the ground with one or two terrible Kart games then bury it, never to be seen again.
That's what I'm afraid of . Come one, Lucas Arts, you have enough to do with milking the Star Wars license with Strategy-Games and Stuff.
On the other hand, it might be better to let some of the games die an honorable death than to do some badly done sequel (thinking of MI:4).
Phoo
No?
Even if they did, people would be disappointed. Their expectations of the next Lucas adventure would be so high that they would be disappointed when it failed to reach that bar set two times higher than Mt. Everest.. well, all the fans of old anyway.
Or... maybe that's just me being pessimistic. (Better to expect the worst and be satisfied, or happy, when it's not as bad as you thought.. than to expect the best and be disappointed when it's only good.. to me anyway).
was a but after all it is still a really good game