Question for TellTale Team

edited December 2010 in Back to the Future
I was wondering when you develop your games how close will the final product be to what is envisioned in the beginning?
And how do other factors play into this, like having someone else instead of Biff do the voice?
If you got Tom Wilson would you have given 1985 Biff a bigger role?

I just like to know that TellTale doesn't let itself get affected too much by things like these and they keep chasing the ideas they set up to do from the beginning.

Comments

  • edited December 2010
    Other people who know something about this?
  • edited December 2010
    Well from what we found in the sam and max files sam and max were going to die in the end, so who knows what will happen.
  • edited December 2010
    This is mostly speculation, but I hope it answers your question.

    As far as I noticed, the entire process is similar to making a movie. You write the script, you plan it all, you have a huge pre-production period and then when you actually start making it... you change stuff :)

    Not necessarily changing big things like the story, but I know that in Tales of MI they actually added some effects HOURS before the official release of episode 4.

    Sometimes, along the way, you add stuff as mini-tributes to your target audience. People really liked Winslow and there is some fanart out there which shows him as being very classy. In Poker Night at the Inventory, Winslow makes an appearance, though I can bet my collection of games he wasn't there in the original plans. Or at least not in the way they showed him to be. They made him classy and added to his personality, which was really awesome.

    On top of that, the TellTale crew really listens to it's fans. I mean, they really do! We moaned and cried that we didn't have Earl Boen as LeChuck's voice... TellTale did their best and brought the guy to record his lines. Name three game companies in this whole world that would go to such lengths for it's fans! It's not like the sales for ToMI raised after Earl Boen voiced LeChuck... They knew we wanted that, they wanted that as well, went for it! Brilliant!

    Another thing that I noticed regarding these guys is that the only thing they don't change is the designs of the characters. Once it gets approved on paper, it doesn't get modified in 3D. (except when you have clippings or annoying bugs).

    For ToMI they actually went to LucasArts and SPOILER, if you haven't finished the game, don't read!!! BIG SPOILER
    they went like this: "Hi! This is the story. We wanna kill Guybrush!"...LucasArts responded: "You want to do WHAT to Guybrush?!"...
    I read this in a post about a year ago. We can assume that they didn't know 100% how they'll reach that point, but they had the major ideas.

    So, in short, I think they do reach their major goals in the story and design, but they also change plenty of things along the way, for the better of the game... thus for the bigger goal of creating something unique and awesome! So yeah... the answer is pretty darn close.
  • edited December 2010
    ToMI did some radical things to the Monkey Island series now that you mention it. Wouldn't surprise me if this game will do something on the same level.
  • edited December 2010
    It's the best way to mix things up and keep it fresh and interesting. I hope they do.
  • edited December 2010
    Does anybody know how long the first episode will be? I mean - 2,3 .. hours?
  • edited December 2010
    ecOr wrote: »
    Does anybody know how long the first episode will be? I mean - 2,3 .. hours?

    Depends on how good you are with this.
    Some of us can go through the game in one playthrough(not me)
    While those of us who arent that good take about 5 hours to beat(me)
    but the episode is double that since we like to play through a second time to find more jokes.(for instance did anyone notice the moleman who died in the penal zone was harry's uncle morty)
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