"Get Tannen!" REVIEW thread
Hey all, Just finished Get Tannen and thought is was pretty awesome.
The ending seemed pretty weird, but whatever. It is a time traveling story after all. Leave your commentes about what you thought of episode 2.
The ending seemed pretty weird, but whatever. It is a time traveling story after all. Leave your commentes about what you thought of episode 2.
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Comments
Don't forget the spoiler tags!
That dialog trap outside the speakeasy.. really.. it that what its down too now? Horrible excuse for gameplay.. almost a guaranteed timewaster to boost the overall time it takes to beat the game..
not a shred of logic involved.. you basically just have to randomly guess the answer.. i'll forgive the fact that you keep going up to to the same door with the same guard keeper with the wrong answers.. but.. lame is lame..
EDIT: yes i spelled it wrong.. cant correct
You have to pick the answer that BEGINS with the same word or partial word as the doorkeeper's line ENDS.
I don't really want to say more as i don't want to spoil anything.
Otherwise, I found it shocking that I actually finished the episode in 3 hours... A little too quick.... I'll probably replay it again to see what the other choices lead me to...
All in all another great episode
the flying delorean was cool. Similar game play to the first episode. Overall I am enjoying these episodes.
This was actually my favorite puzzle in the whole game.
(And I didn't see the note. Still managed to figure it out, and appreciated that I had to use my brain a little!)
- Emmett is an all-around good guy, science freak though he is, at this age (which, as the movies show, does carry over into his old age, First Citizen notwithstanding). Notice that, when Einstein gets stuck on the roof and his flying car has crashed, his FIRST priority is getting the dog down; not for a moment does he consider doing anything else until he's sure the dog is safe (now, once the dog's safe, the car does, of course, become priority 2...)
- I actually had trouble finding the path to the speakeasy/soup kitchen.
- Did we really, really, REALLY have to hear all of Edna's song? Ugh. I'm a (non-professional) music writer and singer. It was torture. I seriously had to plug my ears.
- Both Emmett's flying car and the DeLorean wind up crashed into billboards the exact same way.
- If you talk to Doc and ask him to explain the plot, even he seems a little confused as to how Einstein wound up in the DeLorean at just the right time. I'm suspecting this is no coincidence, but we probably won't find out until episode 5.
- You keep the chloroform bottle after emptying it but never use it. I don't think this is a red herring item, but a chloroform bottle? Is that going to be a recurring-between-episode item when the tape recorder isn't???
Bugs I noted:
- Cue ball came down while Matches was fumbling for the switch, which messed up the scene a little; the "ice cream" decorations did not disappear before Matches went back to interrogating. Nothing major, gameplay-wise, though.
- Early in the episode, people kept calling me different names! Edna was the worst case of this; she called me Sonny Crockett several times, and I'm pretty sure I was Michael Corleone at once point too. Eventually, they settled on Harry Callahan (the last time Episode 1 was played on my computer, Harry Callahan was the choice made, although that game was not completed.)
And this was just weird:
- When Emmett was on the speakeasy roof, how did he manage to teleport down every time I looked at his flying car controls, and then teleport back?
tl;dr: Telltale's done it again, and I don't mean that in a good way.
And yes, I agree with the bug about Emmet's teleporations. Maybe he invented something we don't know about :O
Aside from that, I'm pretty happy with the story so far. As far as constantly going back to 1931, I kinda of assumed this would happen, as it seems to be the focal point of the story. So it only makes sense. Would I like to see more time periods? Of course! But I would rather them focus on one good story at a time. And maybe, they will make more back to the future games down the line
All in all, I enjoyed this episode, I love the characters, and I can't wait for the next episode
The puzzles were fun, though not terribly hard. I thought there was going to be a puzzle involving the
Emmett's
And the cliffhanger, oh man, the cliffhanger...!
but does this mean that the
Yeah, that bothered me too, especially after
Also, Einstein sniffing puzzles: they're the new hook hand lock pick puzzle!
Pretty good episode. I think our predictions thread was pretty close to the mark, with a few exceptions. I'm already hooked so I'll start on the gripes first.
2 more Einstein sniff puzzles? Would have been more fun to search for that button or finding some other way to seek out Arthur at the theatre. Also what was the point of the roulette table in the speakeasy? I thought for sure this was a puzzle, did I miss something there or what? Also I agree that Edna's song went on just a little to long. I got what I was supposed to do within the first couple lines of the song, and the rest was a little hard to take.
It seems a little weird to me that Doc and Marty would just leave 1931 AGAIN without finding it strange that Arthur and Trixie were together, are we supposed to assume that Trixie is actually Marty's grandma? Seems like there were more things you'd think they'd want to make sure of. (Why doesn't Marty go back to when Doc originally arrives in 1931 and talk him out of investigating the speakeasy fire in the first place, which would make the most sense, but whatever....)
Saw a few bugs such as lips moving but no words when talking, also anyone else see the glass in the speakeasy being "drunk" by an invisible person? It happened right when Parker was clearing out the speakeasy.
.
LOL moment: "Make like a tree and die."
EDIT: OK this was originally in a "spoilers" thread but it got moved, and Im not adding all the tags :P
-Trixie Trotter is a real good character. Whoever voiced over for her really did well.
-Called Edna burning down the speakeasy (as many others probably did, as well).
-Einstein sniffing and Emmett just showing up eighty feet away was kinda stupid, but whatever.
It'll be interesting/different to see what elitist/dictator Doc is like.
Oh and I give it an 8.5
First episode an 8.
Good story and dialogue as usual. Same nostalgic goodness....
Episode 2 is shorter than the first for sure. Seems like they cut out some puzzle ideas, because your basically lead along a very very obvious path (seriously we don't need the hint button) and then you are confronted with basically an unintentional red herring. There is no solution though, and this made a couple of parts confusing.
The "action" sequences this time around felt flimsier, because of the total lack of depth to the puzzle. I mean, I say puzzle but this is like one of those jigsaw puzzles with 4 pieces. It so easy its almost offensive. These sequences (of which there are a few) all share the same "no wrong answer" philosophy. You just do something and Marty basically says out loud what the answer is. A couple of these were actually fun and worked well, the final one was just a flop.
It's a good thing this game has charm in spades, becuase I'm sure not playing it for the puzzle depth.
Puzzles aren't as big of a disappointment this time, but only because I don't expect anything good in that department from TT anymore.
Get Tannen was quite an easy game. You didn't have so many places to go and the inventory items were obvious to pick up / to use. I didn't need to use the hint system at all, like in "It's about time" I had to.
With easy I mean like when you are in the speakeasy and didn't seem to have anything to do there, you go to the streets and blam new things happen that then do new things in the speakeasy.
I also noticed this little bug with young Emmett. Him suddenly appearing in the gazebo when you try to fiddle with the controls even though he is at the speakeasy roof trying to remove the rocket car from the billboard.
I've made a spoiler-filled thread about my assessment of the gameplay(DO NOT READ UNTIL YOU'VE PLAYED GET TANNEN), but the spoiler-free version is that the puzzles are(on the whole) simply terrible. They're intended to be easy to the point that the game plays itself.
Animation is also still weird in places. Trixie's performance and Marty's walking animations are the worst offenders in this, where I feel taken out by the awkward movements.
Music and sound effects continue to be brilliant, voice casting and acting continues to be top-notch.
Overall, the puzzles are slightly improved, but the story has lost my respect, which means the game has one point less in its favor than it did before.
Anyway i don't see a lot of reason in discussing the gameplay because that's not what this interactive content is about, at least for adventure gamers. I would be more interested in why it turns out this way.
Is this the new level TT generally targets for all their future content? In this respect i remember Mr. Grossman's mass market hallucinations.
Or is it more the lowest possible level of a series where TT wants to offer story driven interactive content to a broad audience ranging from zebras to astronauts? This could be interesting as this would enable them to finally offer real adventure games for adventure gamers without watering the gaming experience.
Another option: Are the games done this way because Universal wants them to be this way? Maybe TT knows better but they just have to make it this way.
Do things turn out this way due to a lack of talent/resources/interest? It's not done by one of the designer legends. The animations are horrible already, maybe there is even less time for the riddles/gameplay. It might just sell good enough so that every additional creative more polished bit would be wasted.
Without a plan like that it's the easiest possible installment of future interactive content, which btw then would be communicated very badly, this also shows some disrespect for the audience whom supported them so far.
I think the stuff you did in eps 1 were important, Doc says himself he never did experiments in public. Plus the scene at the end of eps 2 clearly shows that it had some impact.
BTW about the cliffhanger
http://www.culturalzest.com/2011/02/17/back-to-the-future-get-tannen-review/
I guess there were new types of puzzles in the sense that you needed to click in a certain sequence and failing to do so makes you start over; such as the 1986 scene with biffs brothers and the end shootout with Kid. Also the speakeasy password was different.
You can
qft
It had a good flow and good portion of action. The characters were really engaging and I really liked Trixie. I was much more glued to this one than episode 1. I finished it in one sitting.
I felt the difficulty of the puzzles went up a notch and we probably can expect that trend to continue with following eps.
My only gripes were:
-They should've shown the model for Lorraine in this ep
-Maybe 2 more new locations. It didn't feel like a rehash of ep 1 but I really wanted to see the interior of the cinema. We'll probably see the inside of the clock tower by ep 3.
-Einstein puzzle used too many times.
I really feel I am getting my money's worth though...In the span of 2 episode a lot of crazy things happened and I like it. Surprisingly the added story to the BttF universe feel like how the creators of the franchise would've done it. Little(or nothing) feels out of place. Anxious to see what's going to happen further.
Not entirely true. Before Episode I, Edna and Emmett never interacted at all. Now they have a relationship, even if it seems like one of mutual disdain. But I *did* find it odd that Young Emmett
Anyway. I had fewer complaints about the puzzles this time around, but more complaints about the story. I'll play through it again to give a fair assessment.
They addressed this in-game; they assumed it was fine because Marty was not disappearing. And if she's not Marty's grandmother, that simply means that they broke up or that Trixie died before Artie met Sylvia. You don't marry the first woman you kiss (well, most people don't.)
I think the fact that Kid Tannen assumed Edna was the arsonist is the best piece of evidence against Edna being the arsonist imaginable. She still denied it. I suspect we still have an episode or three to go before the truth is revealed.
There is no "correct" choice. In episode 1, you could pick a name, and the characters called you that no matter which one you picked.
In ep2 Edna called me Mr. Crockett once, but otherwise I was Mike Corleone, which I guess was what I picked in the last game (I actually don't remember). If the game is actually remembering what you picked and playing specific lines to reflect that, then good on Telltale for doing it (even if it's occasionally glitchy). That's a neat detail that was probably a pain to implement.
Back to the topic at hand though, I thought it was a great episode and