Suzette: Could the new KQ be text?
Not sure if any of you remember this from a while back, but Telltale programmer Bruce Wilcox won last year's Loebner Prize (an annual award in artificial intelligence) for his chatbot Suzette. Shortly afterwards he made an interesting remark in this interview.
What do you see for the future of your bot or bots in general ?
Natural language is the way we should be interacting with computers, so my bot and others are just a step along the way. Scribblenauts is a game that allows a lot of nouns and adjectives and I'm working at TellTale games on a game that does nouns and verbs. All of this is going toward NL.
When he first said this, I was curious what game Telltale could be working on that could possibly benefit from chatbot technology. With Telltale's five new announcements, I remembered how the old King's Quest games were graphical text adventures. A text adventure would require a good parser able to recognize nouns and verbs and how they can be interchangeable. (For example, in a well-programmed text adventure, "GET ITEM" and "TAKE ITEM" should do the same thing.)
I know it's unlikely (especially since it would make porting the game to consoles a bitch), but maybe the new King's Quest game could be a text adventure too?
What do you see for the future of your bot or bots in general ?
Natural language is the way we should be interacting with computers, so my bot and others are just a step along the way. Scribblenauts is a game that allows a lot of nouns and adjectives and I'm working at TellTale games on a game that does nouns and verbs. All of this is going toward NL.
When he first said this, I was curious what game Telltale could be working on that could possibly benefit from chatbot technology. With Telltale's five new announcements, I remembered how the old King's Quest games were graphical text adventures. A text adventure would require a good parser able to recognize nouns and verbs and how they can be interchangeable. (For example, in a well-programmed text adventure, "GET ITEM" and "TAKE ITEM" should do the same thing.)
I know it's unlikely (especially since it would make porting the game to consoles a bitch), but maybe the new King's Quest game could be a text adventure too?
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Edit: (Granted, the imperative sentences people would have to input into an adventure game parser who be longer than the adjective-noun phrases the Scribblenauts games use, but would it be that much more tedious?)
Being a DS game is why Scribblenauts was able to get away with a text parser. The Touch Screen allowed for an easy-to-use keyboard for inputting words.
If you've ever tried entering a Wii Friend Code or registering an Xbox Live gamertag, you'd know inputting text on actual consoles is just a pain.
If you want an idea on what a text adventure on a console would be like, the first Zork game is included as an Easter egg in Call of Duty: Black Ops. A cool addition for the PC version, where you have a real keyboard to easily input commands. On the consoles...not so much.
And yet you're on these forums.
I was just joking, dude. Making light of the common complaint about Telltale dumbing down their games' difficulty for "casual players."
There's been a gulf between Pointy Clicky and Parser for far too long, as if one was better then the other. Both have their strong points and game developers simply need to realize the synthesis.
If it was just for a few puzzles/riddles/passwords (see KQ1 and KQ6) then that would be cool. If you hope to really revolutionize the adventure mold, look to the design of leisure suit Larry 7 for a one of a kind flash of brilliance: simply asking characters about less then obvious topics that require the player to make the connection between! It just requires paying attention to the plot and clues.
Quest for Glory 2 VGA did something like this too, but in the completely optional since. It's basically what we demanding gamers crave: options!
I very much hope that adventure games start to use this concept, in that we get general controls that lets anybody to play and enjoy the game, but also typed commands if they want to find easter eggs or be able to perform a wider variety of actions.
However, it is true that console gamers would have difficulties, in that they usually lack a keyboard. Perhaps there can be an menu that they can bring up during gameplay, which has two or three sub-menus that contain letters, words, and mostly complete sentences to fill in?
Letter Menu
[Insert the English alphabet here]
Word Menu
Stone
Punch
Rock
Coins
Money
Talk
To
The
Monkey
Take
Sentence Menu
Take the ______(automatically asks you to fill in the blank with an letter/word)
Remove your hat
Pay the (Guard, Merchant, Boy, Elf...)
Still, interesting turn and twist on adventure games.
Bt
lol.
To put it another way, this all makes me imagine killing a giant by climbing onto his face and burrowing into his eyeball socket until he dies from the pain.