Should the TTG King's Quest games have fanservice?
Anyone thinks that TTG should add a lot of references to the previous KQ games? Personally, I want to see TTG handle the game w/o having too much fanservice. Fanservice is good, but there is a fine line in using just the right amount without making the entire game feels like it is trying too hard to fit with the other series. Typically, a lot of fangames and fan fiction suffers from this esp if the writer of such a fict loves a specific title. No offense to the TSL, but that game is littered with fan service.
Commercial games are not immune to this as licensed titles from TV shows also has this. For instance, games like the Simpsons and Family Guy usually have a lot of references to various episodes.
Furthermore, games that aren't licensed has this problem as well - One of the bad things, imo, about the MCL LSL game is that it focuses too much on fan service.
Commercial games are not immune to this as licensed titles from TV shows also has this. For instance, games like the Simpsons and Family Guy usually have a lot of references to various episodes.
Furthermore, games that aren't licensed has this problem as well - One of the bad things, imo, about the MCL LSL game is that it focuses too much on fan service.
Sign in to comment in this discussion.
Comments
Sam & Max 305 for example. Too many characters that were walking in waving their hands and leaving again and then there was this horrible scene when Sam said "Sam & Max fans are the best in the world" into a camera.
please not too much fanservice in these games.
Are you talking about fan service as in the game acknowledges the fans? I was talking more akin to games that references memorable moments in a previous game all the time. A good example is the Final Fantasy Advent Children movie where they brought back "dead" and living characters to please the fans.
Isn't that more of breaking the fourth wall? Some characters do it all the time, like Deadpool.
That is what I am thinking as well.
Why did we need Abe in there (who didn't even have a descent line), why Satan etc.?
Agreed. It is one of the main reasons why I find TSL very off-putting. It appears the writers decided on the references first and then write a story around it as oppose to the other way around. It is a fangame, so I guess they are allowed to do it.
The small references in Sierra titles like in LSL is imo a good balance of reference that feels natural in context.
Yup, the ending of LSL3 was subtle as hell.
...which was probably the most epic fourth wall breaker in history of gaming. Never been topped since.
Oh, the fan needs to be fixed? Where's a guy to get some FAN SERVICE around here?!?
I think The Silver Lining is a prime example of how too many references can create a lose-lose situation. On one hand the excessive fan-service (the Green Isles, the recurring characters, etc., etc.), without-a-doubt alienates new players. But what's even more unfortunate is that all that fan-service doesn't equate to what I like to call the "King's Quest feeling." The game is far too serious and dramatic to be King's Quest. This is just an example, but Graham's intro monologue in the beginning of Episode III would never, ever happen in a real KQ game. Contrast this with King's Quest IV, which had very few references to the previous games (aside from the royal family), yet it still feels like KQ.
At the end of the day, what's most important to me is that Telltale re-creates the King's Quest feeling. Having a bit of fan-service is just one part of the overall puzzle.
It is indeed very important to stay true to (at least!) the spirit of the original. But having expressed this concern, I think some of our fears may be a bit exaggerated. As yet I think we do not even know who all are involved with this project.
LSL3 was an exception since that ending was a way to end the series. Since the first game, LSL breaks the fourth wall. Be strange to see something slightly serious like KQ to start using fan service all of a sudden.
You are right. KQ4 did feel like a KQ game despite not having a lot of references. The same goes with the original KQ3.
I think the over-saturated references in TSL is a bad thing in some ways. For some players, the over use of references might lead to the player that the developers is trying to make the game be a lot like the original series without adding something new.
Just that it never made any sense on why Rosella's wedding is held in the Land of the Green Isles. I can see her and Edward visiting the place as their honeymoon, but I think it is more appropriate to have the wedding at the Kingdom that Rosella is going to rule over especially since none of the citizens from that realm doesn't have regular access to the land.
Perhaps the developers should have stuck with the original idea and have it as a birthday party instead.
Quest for Glory had lots of references in part 5. However, I think Sierra did a good job adding a lot of references without overdoing it. Sure, some of it was over-the-top like the homeless guy from part 1 becoming a banker in part. Though, if I remember correctly, he told the hero that he is moving to Shamaria (spell?) after you give him money in part 1. Unlike TSL, the game did not heavily focused on references from one particular game. Furthermore, I think QFG was consistent in using past preferences whereas KQ hardly used any - the KQ games heavily relied on all new adventures in foreign new lands whereas QFG relied on a large consistent storyline.
Kings Quest was always good about this. Though you played as a member of the Royal Family of Daventry in each one, you didn't retread old ground. Wasn't KQ1 the only one that actually took place IN Daventry?
I was a little baffled how that would fit in with King's Quest...
I don't mind seeing few references to the past events of the series, but I hope that there will be new lands to explore and new characters to interact with.
Yes. And now go and wash your dirty mind with soap.
In Japanese manga and anime, Fan service (ファンサービス, fan sābisu?), fanservice, or service cut (サービスカット, sābisu katto?),[1][2] is material that is designed to amuse or excite the audience with especially derived content. Long full shots of robots in mecha shows, sexual elements, long fight scenes or violence, all can be considered fanservice as they are specifically aimed to please the fans of any given show