Opinions of KQ8: Mask of Eternity?
Personally, I actually really liked that game. Yes it had a bit too much violence, but then again violence was an option in the early KQ games. While KQ5 is my favorite KQ, I wouldn't have minded KQ going in that epic, Arthurian direction. KQ8's story and symbolism is much deeper than any of the previous games, and Connor isn't that bad of a character in retrospect. I personally find it a true KQ game and criminally underrated.
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You don't really have a middle of the road option here. I thought the game was alright, but I wouldn't go so far as to call it a good game. I didn't hate it, or even not like it, though.
But, the biggest problem was the game was so damned buggy. The game crashes easily, and when it does, it dumps all the loaded content. So when you reload your save, it has to load all the level content again.
When it works, the levels are preloaded, so it loads fairly quickly. But since its so easy to crash the game, you have to suffer the load times too often.
If someone could patch it to fix those problems, it would be alot more approachable.
However, I definitely think it could have been better. Even if no elements of the gameplay itself changed, the loading issues were atrocious. That was a major design flaw that never should have made it out the door.
Yeah I got a copy from there and after adjusting the graphics mode it works perfectly on Windows 7 64 bit.
PS: Out of curiosity I must ask, why you create several threads which have very similar topics?
(Probably a magical one.)
Maybe. But it just sounds as old as King Grahams cool game for attractive people (but Cedric can play too)
Tales is quite common word in the titles. It's not limited just to Monkey Island franchise. Other examples are The Canterbury Tales, DuckTales, Tales from the Crypt, Tales from Earthsea etc. But maybe you would prefer other words in the title, like Legends of Daventry or something like that.
It seems silly to dismiss a title only because the word "Tales" appears in the title of the Monkey Island episodic. (If that is one's reason.)
That having been said. I've always considered it King's Quest 8. It's good for what it is.
Using the same prefix in the title as Monkey Island sends completely the wrong message, first of all. Secondly, what wilco said.
Tis true it sprang not from noble stock, but it's resolve was true and it's challenge was clear...
While it lacked the King's Quest theme song, I did think the game had good music. I definitely don't think it's the worst game I ever played. That distinction probably goes to Phantasmagoria 2.
There is no real KQ theme song....
KQI (original) and KQII use Greensleeves.
KQIII, KQIV and KQI SCI have their own distinct themes
KQV, KQVI AND KQVII use different variations of the same theme.
Greensleeves is so great that even it's PC speaker version is good.
I have version of Greensleeves on CD where they use renaissance English lyrics and old instruments. That's truly a beautiful song.
I like the title roll from KQV and VI. AGDI reused it for their remakes of the first three games.
If anything, Greensleeves should've been the theme for the series, used in every game. The KQ Companion states that it's the official theme of King Graham's court--a nice touch IMO.
For that matter Greensleaves only appeared on certain versions of the KQ games as far as I know. KQ1 for example had at least two different intro music depending on the system it was played on.
The controls are clumsy, really long loading times between worlds (where it copies and deletes files)... really annoying game in my opinion.
And the storyline is very uninteresting as well.
Personally, I'll go on record as saying I wish the series had continued in the direction of KQ8.
I know that comparison is a little unfair.. but lets be honest that is pretty much what Sierra was going for at the time.
Third-person games in real-time 3D were still young back then, there was a lot of experimentation, eg. in gameplay conventions and how the user controlled character and camera, etc. KQ8 had some nice innovations in this regard, but also had some flaws. I believe Sierra, if they had continued to thrive, could have contributed to the development of the genre and made subsequent games better, perhaps becoming comfortable enough to bring back some of the earlier KQ "feel" and "lightness" to subsequent games.
(Incidentally, I feel the same way about Indiana Jones -- I'm glad LA transitioned that series to action-adventure and wish they would continue it.)