Oy vey! Another curious person with burning grog
So I've been a Monkey Island fan for a long while now. I started with Secret and loved its Spielberg-like charm and classic humor. MI2 was great just for being grungy in attitude and throwing everything against the wall. However, I still enjoyed Secret a bit more--it was more straightforward. I still appreciate MI2's attempt at being something more in gameplay design.
But what MI2 and Curse did accomplish best was world design and expanding the MI mythos. After playing both, you get a sense that there could be more to this faux Caribbean, just filled with weird little islands that contribute to an increasingly convoluted, ridiculous backstory. Just seeing some of the Bill Tiller and Steve Purcell artwork in recent years really cemented that feeling. It's kooky, it's creepy, it's absolutely nothing like Secret, but that doesn't matter as much. There's just pure imagination at work here.
So my question for those who have played Tales is: does Tales live up to that? I'm not as interested in character talk or plot here, just the art direction and world design.
But what MI2 and Curse did accomplish best was world design and expanding the MI mythos. After playing both, you get a sense that there could be more to this faux Caribbean, just filled with weird little islands that contribute to an increasingly convoluted, ridiculous backstory. Just seeing some of the Bill Tiller and Steve Purcell artwork in recent years really cemented that feeling. It's kooky, it's creepy, it's absolutely nothing like Secret, but that doesn't matter as much. There's just pure imagination at work here.
So my question for those who have played Tales is: does Tales live up to that? I'm not as interested in character talk or plot here, just the art direction and world design.
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Check out the preview shots of the Tales art portfolio, if you want an idea of the style and don't mind some location spoilers: http://www.telltalegames.com/store/tomi-portfolio
I don't mind a reduced freedom since that was true for Curse and Escape. MI2 is really the only one that did island-hopping to a great extent. Indeed, that's one feature that could arguably be a called a flaw for MI2. If you disliked running around in the earlier Telltale games, well...
:O
Are you kidding? Part II in Monkey 2 is the best designed part in any adventure game ever! That feature is basically what made Monkey 2 so absolutely brilliant, and it's a feature I'd like to see more adventures try and copy.
That's kinda like saying GTA's worst aspect is the ability of going on a rampage, or that the story is the worst aspect of Planescape: Torment.