Picture of George McFly

So...what was the point to it?

We needed it in Episode 2, but it didn't do anything in the episodes afterwards. Was Telltale planning for it to play a big role that they ultimately scrapped?

Comments

  • edited June 2011
    Marty was carrying it to see if his dad will stay the same or get altered by his actions in the past.
  • edited June 2011
    WareKurt wrote: »
    Marty was carrying it to see if his dad will stay the same or get altered by his actions in the past.

    yeah, I agree there
  • edited June 2011
    In the first episode, if you click on it in the inventory, Marty says he keeps it with him to remind him that even the biggest losers in the past can amount to something great and cool in the future. Pretty deep stuff there actually.
  • Well remember it starts to fade at the begging of part 2 when Artie gets killed.

    It is used in episode 4, you can show it to george at the beginning when you're locked up (can't remember if its mandatory or not).
  • edited June 2011
    Well remember it starts to fade at the begging of part 2 when Artie gets killed.

    It is used in episode 4, you can show it to george at the beginning when you're locked up (can't remember if its mandatory or not).
    did anybody check the picture of George, when Hill Valley got erased?
  • edited June 2011
    Masta23 wrote: »
    did anybody check the picture of George, when Hill Valley got erased?

    It was still there. I even tried to offer it to Edna.
  • Scnew wrote: »
    It was still there. I even tried to offer it to Edna.

    I never tried this, did anyone ever try and offer it to Artie at any point in the game?

    Makes sense its still there, obviously william is still there and he would have been born 9 years after the destruction of hill valley. I guess all the 'would be hill valleyians' migrated to the same town.
  • edited June 2011
    They had to have a few useless inventory items to trick you into thinking the game was even slightly interactive, even though actually using them only ever gives a generic "I can't use those things together", since the production of this title was the laziest and least content-rich of anything Telltale has ever produced, Texas Hold 'Em included.
  • edited June 2011
    ^
    lol
  • edited June 2011
    The algae cakes are quite pointless aswell.
  • edited June 2011
    In most adventure games the user got objects in his inventory, which might look important, but are never used. Same exists for persons: the player got the idea a specific person is very important for the progress of the game, but at the end the character does not have an added value or gave you misleading/wrong information. Other examples are locked doors which gives the impression you need to search for the key to open it, although the player will never enter the room behind. Other examples are mini games or puzzles which cannot be solved (and do not have to be solved to complete the game).

    Such misleading items, persons, ... are named "Red herrings". It is the intention of the game creators to mislead the player.
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