I've just palyed through episode5 and...
...in my opinion it's definately the best one so far. Featuring great music (Combat song and Control room), nice ideas and settings. After playing the same places over and over again it feels like a release beeing in reality 2.0 and have them at least changed a bit
Only thing i didn't like this much is that reality v2.0 could have looked a bit more polished here and there and as already written in another thread i miss a gradient/glow. It sometimes looks a bit smeared and the colours choosen are not always the best.
The riddles were good and better but mostly still too easy and i still miss a riddle where i say "Wow this one was great! I'll remember this one for the next years." Obviously not all riddles could be so good but when i look at the five episodes i haven't seen a single one so far.
Overall great work and i would give it a good 8 out of 10.
And because i loved the Combat song this much i did a little demo one evening once the tune was released with a glow and the music: http://guckmal.lurulu.de/taumelvr3.html [ steering: "mouse" to rotate the scene, "wheel" to zoom in/out, "lmb" let's you drop some objects, "esc" gives you back control of the mousecursor and via "rmb" you can go fullscreen. Hope it's okay as i did not get feedback from ttg... :O)
Any chance that you upload the control room song too?
( and later on in 1.5 :O)
. Reusing the same places this often really feels like a downside of the episodic format to me in this game.
I especially enjoyed the COPS and BOSCO's shop which are both done so well in reality v2.0 - great work!
Only thing i didn't like this much is that reality v2.0 could have looked a bit more polished here and there and as already written in another thread i miss a gradient/glow. It sometimes looks a bit smeared and the colours choosen are not always the best.
The COPS are great characters but sadly i didn't found a way to play pong or on the arcade. Did i miss something here? I also would have been nice if there would have been more game related stuff in the virtual reality. The idea has a lot of potential and i somehow feel that only the surface got scratched so far.
The riddles were good and better but mostly still too easy and i still miss a riddle where i say "Wow this one was great! I'll remember this one for the next years." Obviously not all riddles could be so good but when i look at the five episodes i haven't seen a single one so far.
Switching between the realities was used quite well.
This time i got stuck twice when a) entering the control room in real because i tried it before talking to Sybil (if i remember right you only can enter after you've talked to her) and b) it took me quite some time to get the idea to hit Bosco with the wooden sword in order to get the password.
Beside of these everything was click and go.What i found a bit abrupt was the ending when you were back in real.
Overall great work and i would give it a good 8 out of 10.
And because i loved the Combat song this much i did a little demo one evening once the tune was released with a glow and the music: http://guckmal.lurulu.de/taumelvr3.html [ steering: "mouse" to rotate the scene, "wheel" to zoom in/out, "lmb" let's you drop some objects, "esc" gives you back control of the mousecursor and via "rmb" you can go fullscreen. Hope it's okay as i did not get feedback from ttg... :O)
Any chance that you upload the control room song too?
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I only got stuck twice this episode
The visualization of
My favorite episode so far.
Maybe it was more a decision made on performance reasons for their target audience or that they didn't have enough time to implement it properly for all gfx cards.
I would have enjoyed playing even a bit more in 1.5... ;O)
Apparently it unlocked Bright Side of The Moon... it seems Hugh Bliss is innocent! The bad guy turned out to be former Steelers Wide Reciever Antoine Randle El! :O
:P
Hmmm... *thinking* Have there ever been more annoying characters than those guys in a computer game?
"HEY! LISTEN! HEY! LISTEN! HEY LISTEN HEYLISTENHEYLISTENHEYLISTENHEYLISTENHEYLISTENHEY..."
To this day, I always take much sadistic pleasure in rewatching the scene in a PowerPuff Girls episode where the Mayor is playing OoT and accidentally kills his fairy...twice.
If it was, then I am unimpressed. That was a fairy obvious comment to make... I mean fairly obvious.
Berto from American McGee's Scrapland
Dr. Bertruger from Doom 3 ("You'll never find the thing you are looking for!" Oh, the soul cube? Say it with me now: souuulll cuuubeee... be more specific, schmuck. I HATE him.)
The kamikazes in the Serious Sam games
The announcer in UT2004
The little girl in Silent Hill 2 (as a matter of fact, kids in games tend to be annoying period)
Almost any given character in the first 3 Resident Evil games
Like in real life there is light and shadow.
Good characters to me are: Max, Sam, Bosco, Jimmy, the female Director, Hugh Bliss, Leonard, the Agent Superball, the COPS, ...
Bad characters are: The Soda Poppers, the Mole Man, the cock, Sybil (well, she's not bad but she's just so boring to me and i'm not interested in her problems), ...