Texture quality?
Okay, this is weird...
I've noticed that for some unknown reason, the graphics of the game appear on one of two quality levels for different computers. For example, in Sam and Max's office, the walls and dartboard might look sort of bland and unrealistic on one computer, but on another, you can see ridges and texture on each of them. Any explanation for this inconsistency and/or a way to have the higher resolution regardless of the kind of computer?
I've noticed that for some unknown reason, the graphics of the game appear on one of two quality levels for different computers. For example, in Sam and Max's office, the walls and dartboard might look sort of bland and unrealistic on one computer, but on another, you can see ridges and texture on each of them. Any explanation for this inconsistency and/or a way to have the higher resolution regardless of the kind of computer?
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I may be wrong in the name of the technology (as ormal Mapping is that for me, but sometimes I see also just "HDR" I don't know if it's the same thing). But it doesn't change anything : if your card can't handle this technology, so textures won't be as complete as they can be. You're losing a layer
Or maybe it's just a quick Photoshop "Bevel & Emboss" effect. The lights never change enough to tell Perhaps in Season 2 there will be more chances to "Bump the Lamp."
Or perhaps they have, and I just haven't noticed...
we also have HDR (high dynamic range) lightmaps on the static geometry.
Something to read, not the best examples but they will do...
Bump Mapping
Normal Mapping
High Dynamic Range(onl. rendering) (extend the read to HDRI offl rendering. )
Wow, I always thought the lights were mostly static... I tend to think of Lost Coast and STALKER when I think of HDR, and Doom 3 and Far Cry when I think of bump-mapping though.
But yes you can convert Bump Maps(even photos, nice article) Images to Normal Maps.
Most powerful method is Tangent Space Normal Mapping(don't know any Game that uses World Space Normal Mapping, only for statics i guess)
Best Feature for RT/OfflRendering from the last years(IMO). (for Offl. Rendering HDRI too)