Episode 6 - Hint Walkthrough
here it is again, my hint walkthrough for episode 6 (back by popular demand)
please note that the game is very open and you can be working on several puzzles at one time, but the key is figuring out which one you need to be working on....... with that said, lets get started
please note that the last few hints for any puzzle are a direct solution, and should only be read if you are hopelessly stuck or if you have already solved the puzzle...... direct solutions are marked with an *
max is also a good provider of cryptic clues
this walkthrough is aranged so that you only are solving one puzzle at a time, and so that you are only working in the puzzle that you should be working on at that time, if i have you pass up something intresting..... then it is for a reason, and you will be comming back later
Act One: To the Moon, Alice!
you begin your journey on the moon, get the feel for the place and walk around, there are 3 major puzzles here, but our goal right now to to find hugh bliss...... so we need to find his retreat
how do i get past superball...... again
How do i become a level red prismatoligist
feel free to look around while on the street....... but there is nothing to do here right now, once you have the unicorn showing "level red" go back to the moon and show it to superball
Act Two: Talismans make the man
ok, so now we are inside the place of all things bliss, have a look around and meet some old friends.......you will notice that all of them have a problem (in more ways than one) and we will need to help them before all this is over, but for right now...... the large elevator in the center of the room looks inviting
it seems that this large blast door is all that stand between you and hugh bliss (Actually, there is more than that)
How do i open that door
first we need to see how the door is locked
how do i get the C.O.P.S. talisman
*
what do i do with the sight talisman
ok, so the lock is not that complicated, but you still have no way of reching the "open" button
how do i steal that talisman, he keeps catching me with it......
max swallwed the talisman, how do i get it out of him
ok, so how do i make lincoln vomit up the vomiting talisman
but how do i know what to make abe say to sybil.....
once abe gets the yes from sybil, be will start getting worried and he will throw up (talisman included)........
what do i do with the vomiting talisman
how do i break the spoon bending talisman out of its globe
*
*
ok i opened the door and got the key for the lander..... what now
so i finally have the spoon bending talisman....... how do i use it to open the blast door
please note that the game is very open and you can be working on several puzzles at one time, but the key is figuring out which one you need to be working on....... with that said, lets get started
please note that the last few hints for any puzzle are a direct solution, and should only be read if you are hopelessly stuck or if you have already solved the puzzle...... direct solutions are marked with an *
max is also a good provider of cryptic clues
this walkthrough is aranged so that you only are solving one puzzle at a time, and so that you are only working in the puzzle that you should be working on at that time, if i have you pass up something intresting..... then it is for a reason, and you will be comming back later
Act One: To the Moon, Alice!
you begin your journey on the moon, get the feel for the place and walk around, there are 3 major puzzles here, but our goal right now to to find hugh bliss...... so we need to find his retreat
how do i get past superball...... again
talk to him..... he says, you need to be a level red prismatoligist
How do i become a level red prismatoligist
sam and max are far from peacefull, so they will never make it all the way to level red
you will need to trick superball...... and the unicorn
by talking to superball you alredy have the suspicion that the unicorn works like a mood ring (I.E. triggered by heat)
so to make it show "level red" it needs to be red hot
do you know of a heat source.......
max would say that that unicorn looks tasty
bosco has something ment to heat food, but it will suit our purpose just fine
*
travel back to earth, and use the unicorn in the microwave
*feel free to look around while on the street....... but there is nothing to do here right now, once you have the unicorn showing "level red" go back to the moon and show it to superball
Act Two: Talismans make the man
ok, so now we are inside the place of all things bliss, have a look around and meet some old friends.......you will notice that all of them have a problem (in more ways than one) and we will need to help them before all this is over, but for right now...... the large elevator in the center of the room looks inviting
it seems that this large blast door is all that stand between you and hugh bliss (Actually, there is more than that)
How do i open that door
to open this door we will need something "Magical" well actually, we need a few magical items........
those talismans that everyone have downstairs will be a big help
first we need to see how the door is locked
meaning we need a way to see to the other side of the door, do any of the talismans sound like they will help
lets start with the the C.O.P.S. they have a talisman of sight......
how do i get the C.O.P.S. talisman
they are using it, and as long as they have a need for it...... they will not give it up
they are using it to help make a computer game, if you help them finish the game..... maybe they will be nice and give it to you
play the tic-tac-doom game and win...... the game is fun, but they still will not give up the talisman
this is because they still think the game is incomplete
as log as you can win the game..... they do not think it is finished
*
set it up so the computer will win, then they will be happy, and give you the talisman for helping them test the game
**
a good general way to win is to take 3 of the corners, then use the fourth move to block yourself out of 3 in a row and force the game to win, otherwise the game will just end in a draw
*what do i do with the sight talisman
it lets you see through heavy lead objects
like blast doors
use that talisman on the door and see the compliced locking mechanism on the other side
ok, so the lock is not that complicated, but you still have no way of reching the "open" button
is there something already on the other side that can do the job for you
that bowling ball looks precariously pearched on that shelf
if only you could bend things with your mind
lets see if we can find something with that power
harry moleman has something that may be halpfull in his visitors center
he has a spoon bending talisman
how do i steal that talisman, he keeps catching me with it......
if only there was a way to sneak it past him
he is always watching, so it may not be possible for sam to sneak it past him
because he always pats sam down....... (he is the only one with pockets)
but you do not need pockets to steal something.....
*
give the globe to max.... he will "hold on" to it for you, while you walk out the door
*
now just ask max for the talisman after you are clear of the store
max swallwed the talisman, how do i get it out of him
there are 2 ways out of the stomach...... to bosco's (and have max go to the bathroom)
he must have a slow metabolism, it looks like we just need to make him cough it up
we need something to make him vomit
something "magical"...... like another talisman
abe lincoln has the vomiting talisman
ok, so how do i make lincoln vomit up the vomiting talisman
we need to make him sick..... and not in the cold/flu sence of the word
it seems that abe is having some girl trouble.....
who hasnt gotten sick thinking about their first date
offer to call sybil and help him hook up with her.....
the closer you get to secoring abe a date..... the sicker he gets
once she says yes....... he will go over the edge
but how do i know what to make abe say to sybil.....
if you go and talk to sybil you will get a feel for what she is into this month
*
make sure that you only have abe mention things she is into, canada, foxes, etc.....
*once abe gets the yes from sybil, be will start getting worried and he will throw up (talisman included)........
what do i do with the vomiting talisman
do you know of anyone who has something we need them to cough (vomit) back up
use the talisman on max after he has swallowed the spoon bending talisman
how do i break the spoon bending talisman out of its globe
it is impervious to heat and blunt trama...... but how about something heavy and hot falling on it
do we know of something that is both heavy and generates a lot of heat (more than the microvave)
that lunar lander looks like it will do the trick...... but some dumbass astronaut locked the keys inside
AAA does not service the moon, so it look like we will have to open the door ourselves
anyone who grew up in the ghetto knows of something that can open a locked car door from the outside
for those of you who are not from the hood......a long rod with a hook on the end will do the trick
*
long rod with a hook = coat hanger
**
if you played episode 1..... you should already know the location of a coathanger
**
there is one being used as an antena on the tv at the office
*ok i opened the door and got the key for the lander..... what now
use the lander to smash something
*
place the globe under the thruster, and then use the key on the lander to start it up
*so i finally have the spoon bending talisman....... how do i use it to open the blast door
first we need to use the sight talisman on the blast door again to see the open button
remember that bowling ball.....
*
use the spoon bending talisman on the shelf that the bowling ball is resting on
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Act Three: The Many Faces of Max
how do i get my little buddy back together again.....
how do i find them.....
How do i defeat Violent Max
How do i defeat Slothfull Max
How do i beat Gluttonous Max
talking to him is not working.....
he cant do his trick and pull jimmy out of the hat
where did jimmy go......
how does a magic hat help he beat Gluttonous max
Back to Slothfull max......
Earth movers and shakers....
bosco will not take the deed..... what gives?
how do i use the earthquake machine
with your little buddy patched back up....... we can kick some pasty white butt
head back to the inner sanctum to enter the final act
Act Four: The Greatest Show on the Moon
from hugh bliss to a world of people acting like max...... can this get any crazier, yep
you now have front row seats for sam's demise, and max is there to cheer you on (as always)
how do i escape......
i keep switching places with him and we just keep going in circles...... how do i end this?
how do i sabotage the magic show
i took out the lunar rover...... now what
Sobs loudly, alas my friends....... this is the end of season one, i hope you all had as much fun as i did
i may add a few play it again monents after the episode has gone worldwide
Did you....