Once this whole thing blows over, and the season finale is released to the public, could we please please please please please get a video of the ending credits sequence?
Absolutely the coolest part of the entire game in my book.
Believe it or not, it actually took me quite a while to catch on that they had to hit everyone over the head to stop them from acting like MAX... I didn't catch on to the switch of who they were being hypnotized to act like.
I caught on once Myra started gagging like Max, I was so into the song that I didn't focus on the animations hehe... but who wouldn't want to live in a world of Maxes???
the joke in episode 4 where hugh bliss says he doesnt drink alcohol makes more sence now..... :rolleyes:
i was waiting for some deathstar jokes...... or for them to blow up the moon or something
and i was a little dissappointed that you took out the lines that sam and max say when they are in certain locations, and just added a bunch of general comments that that are the same no matter what location you talk to max in(but they are funny)
this one made me fall on the floor
Sam: "Random, but innocous comment"
Max: "irrevelant reply that hints at mental instability"
Sam: "You crack me up, little buddy"
D'oh a couple people were worried that that would be the case. Hopefully most people caught on eventually
I actually expected it...
Max earlier made the comment when I told him Bliss had enslaved the populace that "They should be behaving like me!" Then, Max ends up in the device and the beam changes. I was actually looking forward to interacting with everyone on Earth, but the credits sequence was outstanding enough to make me not long for the interactivity.
It was everything I ever dreamed it to be... and more! If it hadn't happened, I would have felt left down. Thanks TTG for not letting me down!
Yeah... It occurred to me that that might be the case, but the problem is that when Max said they needed to hit everyone in the world over the head, that made me think twice about that notion, since I wouldn't normally think Max would mind everyone in the world acting like him.
So by the time we came to Sybil saying the opening line to ep1, I was just totally confused...
I finally caught on when I saw the Mafia guy acting like Max on top of their car...
So does that mean with the TellTale animation structure that you can do any animation for any character with the same "bones"? Or did you remake all of the animations for those guys?
The only thing that would have made that funnier would be if it featured more characters, ideally characters who didn't appear this season XD Actually, it would have been a pretty funny place to insert live-action clips of people like Steve Purcell and Dave Grossman being hit in the head by the animated Max... although you could probably work that in anywhere.
i think it would be great if it is possible to get all the cool songs from the games als downloadable mp3s (lyrics included)
- more than jerks
-teddy bear song
- war song
...
More important is the issue of just not doing any video playback in the games. Everything is done in-engine (versus being pre-rendered) for both aesthetic and file-size reasons.
In-game sequences should be done in place of video in every situation possible, in my opinion. It helps immersion greatly, and as you said it saves a lot of space. Sometimes video should be done instead, but I don't think it would work very well at all with Sam & Max.
I agree. Any clear difference between the cutscenes and the game proper will hurt immersion. I recall this all too well from such games as Syberia, Keepsake, and Murder on the Orient Express. So 'tis for good reasons that the old scumm games also relied almost entirely on scripted events.
And besides all that: each time I watch the War Song video online, I'd swear that the lip-synching is better in-game than in the video. Go figure.:)
Yeah... It occurred to me that that might be the case, but the problem is that when Max said they needed to hit everyone in the world over the head, that made me think twice about that notion, since I wouldn't normally think Max would mind everyone in the world acting like him.
So by the time we came to Sybil saying the opening line to ep1, I was just totally confused...
I finally caught on when I saw the Mafia guy acting like Max on top of their car...
Ah, good point. I did have the same thought immediately (why would he want to do that?), so I cannot say I didn't doubt that maybe I was wrong in my original predictions.
I was just kidding, but I think it would be doable to have some shaky-cam footage with the same equipment they used for the recent "behind the music" feature
Maybe as a DVD bonus
Yeah... It occurred to me that that might be the case, but the problem is that when Max said they needed to hit everyone in the world over the head, that made me think twice about that notion, since I wouldn't normally think Max would mind everyone in the world acting like him.
So by the time we came to Sybil saying the opening line to ep1, I was just totally confused...
I finally caught on when I saw the Mafia guy acting like Max on top of their car...
A world full of max's means a crapload of competition.
And besides all that: each time I watch the War Song video online, I'd swear that the lip-synching is better in-game than in the video. Go figure.:)
It is. We use Fraps to capture video, and recently learned that when using Fraps to capture long segments of video out of Telltale's engine, the two tools essentially start fighting each other over the frame rate, and Fraps wins. Telltale's tool slows down the animation to the frame rate it thinks Fraps wants it to be at, and the animation gets out of sync with the audio. (Or something like that.)
I think Jake has figured out a workaround for this, so it shouldn't be as noticeable moving forward.
Comments
i was waiting for some deathstar jokes...... or for them to blow up the moon or something
and i was a little dissappointed that you took out the lines that sam and max say when they are in certain locations, and just added a bunch of general comments that that are the same no matter what location you talk to max in(but they are funny)
this one made me fall on the floor
Max: "irrevelant reply that hints at mental instability"
Sam: "You crack me up, little buddy"
I actually expected it...
It was everything I ever dreamed it to be... and more! If it hadn't happened, I would have felt left down. Thanks TTG for not letting me down!
So by the time we came to Sybil saying the opening line to ep1, I was just totally confused...
I finally caught on when I saw the Mafia guy acting like Max on top of their car...
- more than jerks
-teddy bear song
- war song
...
More important is the issue of just not doing any video playback in the games. Everything is done in-engine (versus being pre-rendered) for both aesthetic and file-size reasons.
And besides all that: each time I watch the War Song video online, I'd swear that the lip-synching is better in-game than in the video. Go figure.:)
Ah, good point. I did have the same thought immediately (why would he want to do that?), so I cannot say I didn't doubt that maybe I was wrong in my original predictions.
I was just kidding, but I think it would be doable to have some shaky-cam footage with the same equipment they used for the recent "behind the music" feature
Maybe as a DVD bonus
It is. We use Fraps to capture video, and recently learned that when using Fraps to capture long segments of video out of Telltale's engine, the two tools essentially start fighting each other over the frame rate, and Fraps wins. Telltale's tool slows down the animation to the frame rate it thinks Fraps wants it to be at, and the animation gets out of sync with the audio. (Or something like that.)
I think Jake has figured out a workaround for this, so it shouldn't be as noticeable moving forward.