Could KQ6 (High Res) ever be made to work with modern PCs?
I love how GOG released all of the old KQ games--but one thing I dislike is how every KQ Collection after 1997 has released the low res version of KQ6 (and the DOS version of KQ5). The Hi Res version of KQ6 just improves an already great game, as does the Windows version of KQ5...I'm wondering, is there any way to get them compatible with modern PCs? Especially the Hi Res version of KQ6?
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BTW, every collection has the windows version of KQ6, but just no installation options (GOG added the windows installation back, but unless you have an early version of windows its very difficult to actually use natively).
Actually the windows version of KQ5 is slightly inferior to the DOS version... Black and White cursors instead of color, & it was buggier... There are no extras.
It's actually pretty cool. Far better in my opinion than using ScummVM to do it, as the menus and cursors are all in their original Windows forms (ScummVM imports the DOS cursors for some reason).
Just the save and restore menus are different, switching into ScummVM menu system, rather than the classic Sierra save menus.
But ya the cursors are the in color and low res rather than the black and white cursors from the windows version.
Note menu bar is definitely the hires graphics (you'll get hires as far as the inventory and the control menus as well).
Here is an example of the window's cursor for the old coins;
You get this not so Sierra save/restore screen overlay though;
Orange instead of Violet skies on Kerona in Space Quest 1 for example?
Or does it always just load the PC color palette?
It would be fun to be able to mess around be ablet o load all the various pallete choices from the various computers the games were released on back then, just to compare the differences!
Actually from what I've seen, the save/restore screen overlay replaces the original save/restore screens from the original even in the dos version of the game. It replaces the original menus in all the VGA games, Sierra, and other companies as well, as far as I know?
Outside of the save/restore all the correct menus exist in the hi res or lo res versions depending on which version you are loading into ScumVM.
The later version of the SCI engines are a work in progress, but KQ6 is not (nor are any other pre-SCI2 games). The changes made were intentional, and as MI said can be disabled in the .ini file.
ScummVM uses its own save/restore menu in most games at this point, not just SCI ones. I think it's done on an engine-by-engine basis. Oddly, much earlier in development the SCI games were using the original Sierra menus, but it was changed at some point in the development process. I'm not really sure why -- I'd prefer the original menus, but it's not a huge deal.
It Scumm GUi is a nice feature, technically superior, and has its advantages, just some might prefer to run things as close to original as possible.
As per GuruGuru's thread policy;
Or TellTale should make an "ignore option", so you can't see their posts until you press "show post". Like most forums have.
As per GuruGuru's thread policy;
Actually did you know another redundant Thread topic seems to be discussing Telltale themselves and their role in the King's Quest franchise. Have you noticed how strangely, enough they all seem to devolve into how Telltale may or may not be the best pick for the KQ series based on their previous game releases? Valid criticisms in alot of it... But it sure sees to be 'ad nauseum' discussion...
Guess its the fault of not hearing anything new. But its still a rendundant topic, that goes in circles ad naueum...
I haven't posted all too much in a while. Baggins is bumping every thread I've ever made to get me in trouble because I asked him to contain all his KQ8 posts to one thread which I made specifically to keep the KQ8 fights out of every thread. Every thread was getting derailed with it.
No, you won't get into trouble for it, they just need to be merged. You really should bump one of your older threads on a topic, instead of making new ones every time!
The Guidelines say nothing about 'banning someone' just because they create redundant topics! It just makes it harder for the mods who have to 'track down and merge duplicate threads', because 'it makes it much easier for us to keep track of things.'
King's Quest Forum Guidelines (Please read before creating new threads)
So I don't see how you could get in trouble at all!
But that doesn't mean a little house cleaning as far as merging redundant threads can't happen, as GuruGuru mentioned in the guidelines.
BTW, there are probably alot of people guilty of the second guideline;
As many of the threads created are based on 'speculation' or 'critical analysis' about the game's development, how it will compare to previous Telltale games, and the ability of those involved!
I seriously doubt anyone will get into trouble for breaking that 'guideline'!
Ironically, almost no one uses that that thread, the 'single' speculation thread!
The speculation thread.
There is an ignore option. Just click on their username and on the screen that comes up find and click on the option 'user lists' (next to 'send message' under the profile pic) and you can add that user to your ignore list.
In anycase, moving on... Back to the topic at hand...
Yes, KQ6 Enhanced works fine in ScummVM. I like messing with the various settings too... You can try out the 'EGA' color modes and get access to the alternate introduction with the extended narrative descriptions of the ship crash, the storm, the ocean around the islands. All kinda cool.
Actually its worth suggesting for people to try out Space Quest IV in various graphics modes as well including monochrome, and EGA, as the Monochrome Boys in that game will change their comments based on the graphics you use! All part of the joke!