...it's...over...and i think that episdoe6...
...was a very funny episode and i've enjoyed paying it. A little bit short but it was very nice
The riddles were good although still lacking a few fantastic ones and again a bit too easy. I got stuck once when
The COPS were one of my favorites again and hey you could
Back to Sam&Max. What i appreciate is that a) the riddles have improved (more elegant although they are still not were they could be), b) like we were once discussing this in the forum they've added a hint system with Sam&Max and c) that you can cut dialogues with the right mouse button. I dunno how much work they'll gonna put into the CD version but i'll guess it needs some work to make it a consistent gaming experience now. I'm quite curious how much it will get on your nerves when you're playing it in a row that you have to visit Sybil and Bosco this often but i'm looking forward to the CD. And by the way stylish final credits too!
One thing that could be improved is that you have to reopen the inventory each time after you've tried out an item. If you trying several ones out because you have no idea what to do or try to play through several possible solutions then this can get quite on your nerves. Also the rollover colour of the mousepointer wan't choosen this well in my opinion.
Anyway great work and i would give it a good 8 out of 10.
Out of the stomach i would give the whole season a lower 8 or a good 7. If i take the gametap issue into account it for sure is more a 7. Without it i would go for the lower 8 because the last two episodes were definately more fun to play.
I really hope that you can fix some of the already known issues (especially gametap), improve the riddles and go for a more adventure like plot where you don't have to revisit some places this often. It was nice in the beginning but too much after some time. In an adventure i also want to explore new stuff.
Thanks,
taumel
beeing on the moon and in space. I felt a little bit like in The DIG with the lunar lander in space
- yes! :O)The riddles were good although still lacking a few fantastic ones and again a bit too easy. I got stuck once when
i didn't get the idea that i have to use the hat again once i got Jimmy into the stomach already, in oder to get him out
. Beside of this no problems. Sound was good as always.The COPS were one of my favorites again and hey you could
play some rounds of Tic-Tac-Doom
. Great characters, especially the Aracde. He often reminds me of a talking fridge.I also liked the moleman's shop on the moon, the blue Max and the colouring on earth was nice. Oh yes and of course the crystals were done very well (nice idea to put over a transparent scaled one) and again i was feeling like in The DIG with the crystal control pad. Jipieee! Ahhh, i'll never forget this sentence: "I can't use these two things together." When we started playing The Dig a friend of mine wisely said: We better get used to this phrase pretty soon as it's likely we'll hear it quite often... and we did... :O)
Back to Sam&Max. What i appreciate is that a) the riddles have improved (more elegant although they are still not were they could be), b) like we were once discussing this in the forum they've added a hint system with Sam&Max and c) that you can cut dialogues with the right mouse button. I dunno how much work they'll gonna put into the CD version but i'll guess it needs some work to make it a consistent gaming experience now. I'm quite curious how much it will get on your nerves when you're playing it in a row that you have to visit Sybil and Bosco this often but i'm looking forward to the CD. And by the way stylish final credits too!
One thing that could be improved is that you have to reopen the inventory each time after you've tried out an item. If you trying several ones out because you have no idea what to do or try to play through several possible solutions then this can get quite on your nerves. Also the rollover colour of the mousepointer wan't choosen this well in my opinion.
Anyway great work and i would give it a good 8 out of 10.
Out of the stomach i would give the whole season a lower 8 or a good 7. If i take the gametap issue into account it for sure is more a 7. Without it i would go for the lower 8 because the last two episodes were definately more fun to play.
I really hope that you can fix some of the already known issues (especially gametap), improve the riddles and go for a more adventure like plot where you don't have to revisit some places this often. It was nice in the beginning but too much after some time. In an adventure i also want to explore new stuff.
Thanks,
taumel
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Comments
For the record, you've been able to right click to skip dialog since Out From Boneville (Spacebar skips them too)
I just finished the last episode, which was really good. The puzzles where a bit harder (took me a while to get the money Bosco wants this time) and a little crazier. I just have to agree that the episode felt a bit short again, but maybe that's because it was the last episode and you knew there would be nothing coming after that.
Funny end credits...
Now all we can do is wait for the CD version and a season two in the not too distant future, I hope...(well, and Bone 3, I guess)
The funniest line?
Max: "The game was too short and we had to pay too much for it!!!" (or something like that...)
I also felt a stronge urge to search for those
A few of the small things I much appreciated: Sam being a bit more trigger-happy in this episode, which feels more in-character to me. The new "ambient" Max animations. The references, especially those to DOTT (easy to miss) and KGB (impossible to miss, but I wonder how many people will understand it).
Something I greatly missed was the location-specific dialog with Max. The lack of that made the game seem smaller to me. I hope it was incidental rather than to make room for the hint system.
Did I tell you lately that I love you?
I do!
I loved the fact that you where visinting the same spots in every episode, because there where always new things to do there, and always othe dialogs with the characters there. It was great to see Bosco and Sybil again in every episode, just like in an episodic TV show...
So I wouldn't change that in another season.
And this way put some pressure on the player? I don't wanna know how fast this get's on your nerves. Nah, in my opinion it's well done how it's implemented now, also without beeing too much extra work. Keep it!
I've played DOTT like 100 times, and I don't see the references.
What do you mean?
What did I miss??
Also