Thats not really in the cards just yet. We are trying to make the jump to Vista for the growing % of our customers who use it, work on new projects on new platforms as well as make our games easier to use. There are quite a bit of "we want mac " threads on our forums so we know you're out there...i'm a mac man myself.
I'd say the main problem is that there aren't as many Mac users as PC users. I'm personally a Windows user, I'd switch to Linux if more games were compatible with it, though.
I've heard that it's harder to program for the Mac, is that true?
I'd say the main problem is that there aren't as many Mac users as PC users. I'm personally a Windows user, I'd switch to Linux if more games were compatible with it, though.
I've heard that it's harder to program for the Mac, is that true?
Over at Adventure Gamers, someone had a thread that listed games that they personally got to work in Linux. It might give you an idea of what's available.
It obviously isn't complete but games get added as they play them.
Why not develop the games in opengl and sdl or some other platformindependant frameworks? would make porting a lot easier! I would die for this on the mac.
I just registered to tell you that I'd very much like to see Sam & Max on a Mac some day. More specifically, my Mac, and more to be honest, today rather than tomorrow.
Please feel free to insert anything that compels you to port the game here. Anything goes, so even SadPuppyEyes® and KittenInPain® are allowed for something as important as this.
I'd buy a Mac version if it existed. No question about it.
I think there's a larger costumer base on the Mac side than you think, because big sellers on the mac are mostly sim, puzzle and adventure games. Also the competition is not that strong at the moment. But with EA and others porting a lot of games, that might change.
I don't need a Mac version as I use Windows Vista, but if there is a big enough market out there, I don't see why not -- as long as it doesn't delay the time it takes to get Sam and Max gmaes out!
Personally, I don't think Sam and Max needs to go to the consoles... I like the idea of us PC gamers having them all to ourselves. :cool:
Comments
when can we expect to play the game on our macs?
I've heard that it's harder to program for the Mac, is that true?
Over at Adventure Gamers, someone had a thread that listed games that they personally got to work in Linux. It might give you an idea of what's available.
It obviously isn't complete but games get added as they play them.
Its different. But it is quite possible. The problem is that you need to *think different* .
Check Aspyr's site (http://www.aspyr.com/) for a list of pc games ported to mac.
They ported Out From Boneville but it seems, based on many of their posts, that it's a matter of manpower right now.
Please feel free to insert anything that compels you to port the game here. Anything goes, so even SadPuppyEyes® and KittenInPain® are allowed for something as important as this.
=3
PS: Every time you don't port Sam & Max to Linux, god kills several thousand kittens. Please, think of the kittens. ;_;
All hail Macs!(Pun)
Well. 2 things come to mind.
1. Don't use DirectX
2. Don't use Microsoft's .NET framework.
Actually, I thought of a third.
3. In fact, avoid Microsoft products in the development of the game in general. Perhaps even Windows.
I think there's a larger costumer base on the Mac side than you think, because big sellers on the mac are mostly sim, puzzle and adventure games. Also the competition is not that strong at the moment. But with EA and others porting a lot of games, that might change.
Personally, I don't think Sam and Max needs to go to the consoles... I like the idea of us PC gamers having them all to ourselves. :cool: