After, King's Quest, what about Police Quest?
Actually, a series that might better fit the serialized structure of Telltale game's development might be Police Quest! So after giving us the pseud-mideviel period in KQ, maybe they could give us a new adventure of the blue knights of Lytton?
One thing that would make it work well, was that PQ series was split into 'days', and you really only had access to a few areas each day! Clues would lead you to new areas, and there was the occasional car chase, and arrest in the early games.
Thus Telltale could easily split the game up into seperate days. They could have the overworld map of Lytton (or other cities) be the way you get around to the areas that are required. But you would have to learn about the areas you need to get to during your investigation or from radio dispatches!
The central main area, like in the early Police Quests would be the Police Station! That would appear in every chapter!
Plus the game would allow for Telltale to to tell a gritty story, but with some humor here and there; Death messages, stuff like the newspaper articles about King Graham and Daventry seein the first and second game (which they could make references to Telltale's KQ series), the software collections installed on the Police computer systems, and other stuff akin to the "Grimlin", (a humorous series of gags that occured in PQ1), and mixed into random conversations in the game with other people in the force or answering machine messages received dialing in random telephone numbers (or numbers written in the records)!
Another good series that could be split up into separate games/chapters, but reuse a limited space is the Laura Bow series.
One thing that would make it work well, was that PQ series was split into 'days', and you really only had access to a few areas each day! Clues would lead you to new areas, and there was the occasional car chase, and arrest in the early games.
Thus Telltale could easily split the game up into seperate days. They could have the overworld map of Lytton (or other cities) be the way you get around to the areas that are required. But you would have to learn about the areas you need to get to during your investigation or from radio dispatches!
The central main area, like in the early Police Quests would be the Police Station! That would appear in every chapter!
Plus the game would allow for Telltale to to tell a gritty story, but with some humor here and there; Death messages, stuff like the newspaper articles about King Graham and Daventry seein the first and second game (which they could make references to Telltale's KQ series), the software collections installed on the Police computer systems, and other stuff akin to the "Grimlin", (a humorous series of gags that occured in PQ1), and mixed into random conversations in the game with other people in the force or answering machine messages received dialing in random telephone numbers (or numbers written in the records)!
Another good series that could be split up into separate games/chapters, but reuse a limited space is the Laura Bow series.
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But the game would need a certain degree of real policing procedures to be followed though, as that's so deeply in the core of the series.
The question would be to stick to 1980's procedural work, or update it into the present time... Older Detective Sonny Bonds, or maybe even Sonny, Jr.
That's a feature I definitely want to see return in Police Quest...
Actually, in Police Quest you are required to do paper work in places... and do it correctly. If you don't it will come back to haunt you later on!
That being said, some of the later SWAT stuff was great, and even brought back Sonny Bonds!
I've played all the Police Quest games, and between Monkey Island and Police Quest they solidified my love of the "point n' click" adventure. I'd buy it in a second and would have great faith that TTG would come up with a great storyline. The idea of a Sonny Jr. living up to pops legacy would be an excellent start!
With todays tech those bits could be made actually enjoyable instead of frustrating.
Don't touch it, Telltale. That's morally and rightfully reserved, unofficially by fans, for the Two Guys themselves, now that they're back on the scene.
Really!? THE Sonny Bonds!?
In SWAT 3, you have a chance to save the life of Marie Bonds, and she mentions that her husband is currently working in the Harbor Division. Marie actually appears in at least two missions. But that's the one where there is any more direct interaction with her, or where she is mentioned in the briefing. She is more or less generic "named" civilian that appears in some of the others.
In SWAT4 he became the unit commander in Fairview, New York, actually he gives you most of the missions in that game.
SWAT 1, is the FMV one, so its characters are limited. You always play as the "SWAT Pup".
http://policequest.wikia.com/wiki/Police_Quest:_SWAT
On the other hand, I'd rather see Police Quest 5 than Blue Force II. And Telltale definitely prefers to work with established IPs instead of marketing from scratch, so who knows?
But anyways, I would think going back to the basics for the next Police Quest, would work, since as a "quest" game they can advertise it off the succes of the KQ series. Much as the series originally was done back in the day.
PQ still has a following. That's why its seen releases several times over the years.
Speaking of PQ I've been playing L.A. Noire and it kinda reminds me of PQ in some ways. But its more of an open world sandbox style game with cases in between. It's set in the 40-50's. It might be viable to make PQ in a similar format.
I agree that the L.A. Noire template, with a more structured adventure, could work as a Police Quest #N. (And thanks for the info, I have the two SWAT games somewhere around here but have never played them!)
The game could develope from being a patrol cop to detective with non plot related missions being related to your current status.
Ah, I was going to say! I have his profile on screen right now. (Too bad there's no-one there named Max. I could've set up the Freelance SWAT element!)
SWAT 1 is fairly decent, certainly. If a little lacking. They say no two call-ups are the same; they are in this one!
Is that right? I don't think I've seen that one.
Plot 1 is taken mainly from Rear Containment.
A: Lucy Long isn't in mirror at the side of house.
B. Lucy Long is in mirror at side of house with gun.
C. Lucy Long is in mirror at side of house with no gun.
Plot 2 is done mainly from Rear Guard, Entry team.
Looks like Lucy Long is mainly found inside the bathroom behind the shower curtain.
You need to convince her to surrender, or you can shoot her with the shot gun (for negative reaction).
The way the main cases are structured in LA Noire is very nice IMO. You can either choose to do the additional missions or not and the game gives you enough freedom in order to seem like free world despite it's pretty tightly scripted. Something like that could work for PQ as well.