Can the Telltale Tool do this for Season 2?
So I was looking through my copy of the Sam & Max Sketchbook that came in the mail yesterday (in a rather unusually large box given the size of the book itself), and spent a lot of time on the character model sheets for the duo. It's the cartoonist in me.
Anyway, I noticed that Steve has notes that Max's mouth can disappear whenever he's surprised or thinking. Sam, on the other hand, has the usual "jumping clothing" reaction.
Are either of these possible for Season 2? You had a lot of moments in Season 1 where you could have used these little notes or even adapted them for your tool. I think it would be kind of fun to see Max's mouth disappear momentarily while he thinks of the most violent way to solve the next puzzle in a cut scene.
Anyway, I noticed that Steve has notes that Max's mouth can disappear whenever he's surprised or thinking. Sam, on the other hand, has the usual "jumping clothing" reaction.
Are either of these possible for Season 2? You had a lot of moments in Season 1 where you could have used these little notes or even adapted them for your tool. I think it would be kind of fun to see Max's mouth disappear momentarily while he thinks of the most violent way to solve the next puzzle in a cut scene.
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I personly would've loved it. More extreme cartoony stuff like that could make the game feel more exciting in my opinion. (no offence)
I don't know if it's possible since his mouth is part of his model (Daniel or one of the animators would be better able to answer that). Something I'd love to see in the games would be an idle animation where Sam leans against the wall or the desk and eats a popsicle.
I second that !
More idling variety is always good (just ask emily she has great ideas)
Also, do you know if the animators did that "hat brim works as eye brows" note as well? I noticed the hat moves with Sam's brow, but I'm not sure if this is because of just how the character model works in the 3D environment or if that was the animators actually using the animation notes.
The Dilbert TV series did a pretty good job with having mouths appear and disappear frequently.
Does anyone have a pic of Max without a mouth? I can't think of having seen that.
On a related note, I hope that there's a gag at some point where Sam calls Max "Sam... I mean Max." That cracks me up.
If you have the S&M Sketchbook, just turn to the Character Sheet. It's the inside back cover.
That's not actually true, unfortunately.
Woah, when I picture animated Dilbert talking, then move up to Max, I can see it!
As a reward for you, I dug up the two webcomic pages with mouthless Max:
http://telltalegames.com/community/comics/samandmax/issue-3
http://telltalegames.com/community/comics/samandmax/issue-7
Enjoy.
Still, you "simply" have to switch the rigged model WITH the mouth, for a rigged model WITHOUT the mouth, both using the same bone-skeleton... I could do that in 3dsmax in realtime anyway, but maybe the TelltaleTool isn't capable of that.
What kind of animation would make Max's mouth disappearance seem normal?
His mouth closing until it's invisible. Sort of a "hmm, interesting" expression. I think it would be cute.
And as I cited before, there are several cut scenes where Max does this over the season. But his mouth just doesn't want to stay close any longer than he has to when he says most of the words that end in a hard P sound like "up."
I'd love that too
If you say Max, he'll say something along the lines of "A common misconception, but wrong."
I'm sure there was a more blatant reference too, but I can't remember where. If the joke was overused though, it might alienate some of the people who haven't read the comics.