"Sam & Max Hit the Road is a classic and as close to being a signature game as any LucasArts has ever done," said LucasArts president Simon Jeffery. "The Sam & Max sequel, much like the recently announced Full Throttle II, perfectly complements LucasArts' renowned adventure game legacy and lends further support to the company's commitment to investing in and developing more of our original properties."
From a technical aspect, I'm forced to ask for my own educational benifit...
There's a difference?!
My guess (which should in no way be interpreted as solid fact, only as my guess taken from my admittedly limited knowledge of game programming (I've done some fairly basic stuff in programs like GameMaker) and experience within gaming itself) is that it's just too difficult to code and render something like a shadow in normal gameplay.
This coming from my VERY limited experience with programming and the usage of logic.
My guess (which should in no way be interpreted as solid fact, only as my guess taken from my admittedly limited knowledge of game programming (I've done some fairly basic stuff in programs like GameMaker) and experience within gaming itself) is that it's just too difficult to code and render something like a shadow in normal gameplay.
This coming from my VERY limited experience with programming and the usage of logic.
I'm not sure what you mean. Are you implying that no games have achieved proper real-time shadow rendering? Because there are plenty of games that have.
But years ago, on an incomplete project, I suppose they wouldn't have shadows done yet.
I'm not sure what you mean. Are you implying that no games have achieved proper real-time shadow rendering? Because there are plenty of games that have.
But years ago, on an incomplete project, I suppose they wouldn't have shadows done yet.
Many games do have the characters cast full shadows on surfaces, but I'm 99% certain that Freelance Police did what we did with Season One, and just have a sort of blobby circular shadow beneath the characters. Only in stuff prerendered out of Maya (like trailers, and animation tests like those videos on YouTube) do the characters actually appear with full cast shadows like that.
JHTimbo1979 (4 months ago) That gamed rocked so hard! So cool to see it again after all those years. I think I should try 2 find it and play it again...
Thanks for that one!
Apparently there are some people out there sufferring from a severe case of aesthetic confusion and/or who are completely unaware of the production cancellation from which those video tests came from.
Apparently there are some people out there sufferring from a severe case of aesthetic confusion and/or who are completely unaware of the production cancellation from which those video tests came from.
Or, maybe he was responding to an earlier comment and talking about HTR.
Comments
Have you tried the websites where you've downloaded Sam & Max Hit the Road and Sam & Max Season 1 Episodes 1 through 6? :eek:
If you are dense, try asking the folks at LucasArt
"Sam & Max Hit the Road is a classic and as close to being a signature game as any LucasArts has ever done," said LucasArts president Simon Jeffery. "The Sam & Max sequel, much like the recently announced Full Throttle II, perfectly complements LucasArts' renowned adventure game legacy and lends further support to the company's commitment to investing in and developing more of our original properties."
OUCH!
http://www.youtube.com/watch?v=SY65fu7EsCw
http://www.youtube.com/watch?v=EoDpeQmTUds
http://www.youtube.com/watch?v=ek03mP1k-cc
http://www.youtube.com/watch?v=g_GZIRieVZw
There's a difference?!
My guess (which should in no way be interpreted as solid fact, only as my guess taken from my admittedly limited knowledge of game programming (I've done some fairly basic stuff in programs like GameMaker) and experience within gaming itself) is that it's just too difficult to code and render something like a shadow in normal gameplay.
This coming from my VERY limited experience with programming and the usage of logic.
I'm not sure what you mean. Are you implying that no games have achieved proper real-time shadow rendering? Because there are plenty of games that have.
But years ago, on an incomplete project, I suppose they wouldn't have shadows done yet.
That second one, I'm implying that.
Shouldn't there be someone at TTG who has worked on SMFP back then who would know this for a fact?
ps. read the comments of http://www.youtube.com/watch?v=oYjkBPyoJ60 :eek::rolleyes:
JHTimbo1979 (4 months ago)
That gamed rocked so hard! So cool to see it again after all those years. I think I should try 2 find it and play it again...
Thanks for that one!
Err... what?! Haha.
Or, maybe he was responding to an earlier comment and talking about HTR.
That was one of the lamest parts of the season. I really didn't think it was funny at all
Yes. That's probably why Jake's 99% sure about it
--Erwin