Sam & Max: Wii Remote
As some of you may know, connecting a Wiimote to a PC is easy. You just need a Bluetooth reciever and proper software to handle the Wiimote motion sensor data. This way you can use your Wiimote instead of a mouse in FPP games, etc. And since Sam & Max is controlled with a mouse, I gave the Wiimote mode a try.
http://vision.ameba.jp/watch.do?movie=538613
P.S. - I imagine controlling a point and click adventure would be quite enjoyable on Wii. Plus the "minigames" like the driving, where you could tilt your remote to turn left or right... Shooting would be fun too. But then again I'm not so sure that people who buy a Wii would want a point and click adventure game. At least not to make proper sales.
http://vision.ameba.jp/watch.do?movie=538613
P.S. - I imagine controlling a point and click adventure would be quite enjoyable on Wii. Plus the "minigames" like the driving, where you could tilt your remote to turn left or right... Shooting would be fun too. But then again I'm not so sure that people who buy a Wii would want a point and click adventure game. At least not to make proper sales.
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I wouldn't be so sure a point 'n click adventure game wouldn't be successful on the Wii, especially when one has yet to be released. The success of Zak & Wiki and the Wii port of Hard Evidence will be something worth paying attention to.
Of course we would! I'm certainly getting Zack & Wiki.
I tend to play through adventures more than once, so I'd be happy to try the game on Wii. New Wii features would be welcome of course. Mini game arena, things like that.
I think Telltale should stick to the PC with Sam and Max.
Just my two cents!
I'm pretty sure drivers exist to use the IR pointing on a PC, but it's easier and more common to use the gyro (rotation) sensors. I have an "air mouse" that works basically the same way. It's not the best way to control a pointer, but it works.
It seems like it would be a pretty straightforward to code for that (considering the gyro's already been coded), but that's probably because I haven't actually tried it myself.
I held it close just to keep it within the frame. Otherwise, there would be no point. And yes, the controls are based on the orientation sensors only, which basically means that when you tilt the Wiimote, the mouse cursor flows in that direction.
It would be so much nicer if this was done by IR, but I've yet to see the drivers that utilize this funtion.
It certainly makes the Rat shooting game fun.
I also did it with House of the Dead 2, but it kept breaking (the drivers got confused).
The first to be released, I believe, yes. So we shall see how the public like it, eh?
I can't agree. The success of the adventure games on the Wii is going to have a very great effect on how willing Telltale would be to spend the time & money to port it to the Wii and also how willing Nintendo would be to allow them. No matter how well Sam & Max retail does, if Wii players don't like CSI Hard Evidence then Telltale is likely to take that into consideration as potentially meaning adventure games don't do well on the Wii and Nintendo is also going to have second thoughs about whether it's worth it to agree to some independent developer, even one with a successful game on the PC. The reality is, the first few adventure games for the Wii, and that could include Sam & Max is likely to have a very big effect in whether developers and Nintendo make adventure games for the Wii.
Also, Telltale didn't need Ubisoft for the retail edition, they already had a finished product they just needed to publish it. For the Wii, perhaps Nintendo will not be interested in working with Telltale at this stage and so they may need to turn to a more well known publisher...