Now that Sybil is in Stinky's...
Now that Sybil and Abe are dining at Stinky's for what I assume will be the whole episode, what happens to Sybil's shop?
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So you think Stinky's will replace Sybil's?
I'm not sure. That'd render the whole left of the neighbourhood useless as there would be Lefty's and Sybil's that are inaccessible.
Unless Lefty's opens up...
That'd be a pretty akward date:
*Sybil peers at pocket camera*
Abe: What's that?
Sybil: Oh, just a camera filming the outside of my shop so I can see if anyone goes in there.
Abe: Right. What happens if someone does go in the-
Sybil: Be right back! Sam & Max are about to go in.
Dude, that'd be less funny and more stupid. It at least makes a LITTLE bit of sense to always be in your office. It DOESN'T make sense at ALL to always be in a RESTAURANT.
Sure, sure, Sam and Max thrives on things that don't make sense. But GIVEN the evidence that the characters move around, it would make a lot MORE sense for Sybil to sometimes be in her office.
Yeah. I'm reminded of Virtual Springfield, if anyone's ever played that! There must be about fifty Homers wandering about the place, the number of places you see him.
Is it really a mystery? Sybil was locked in there in Episode 1, but after Sam let her out, the closet wasn't used at all again... hence why it's locked in the other episodes (and Sybil can't find the key). Of course, it's storing a Gold Coin in Reality 2.0's version of Sybil's office.
I don't think there's a mystery, but you can if you like
Example of what I mean:
Episode one begins with Sybil on a date with Abe at Stinky's. You go in Stinky's and see them there and can talk to them and whatever. They stay there when you leave and when you go to Sybil's there will be a closed sign/it's locked. You can see on the sign what new job she has and make a note of it.
You keeep milling around not picking up anything or talking to anything important and she will be still at Stinky's. But when you find out a specific nugget of info or pick some item up "time" moves forward (as it often likes to do) and eventually the date's over and suddenly she's back in her office.
Hey Dedlok, if it's always getting later and later, why is it early sometimes?
Aaww dude, I wanted to ask that.
But back on topic, I think Dedlok is right, Sybil will be at Stinky's as long as the date lasts. That could be for the better part or even the entire episode(it's rather hard to tell how much time passes each episode). After this specific date Sybil would be back in her office. Or at Bosco's. Or at Flint's. Or at Lefty's.(I've read in a preview that the C.O.P.S. are back so they will likely be there) Just as long as she has something to do there.
As far as Abe is concerned, I've read in a preview that he rather likes quiz-night at Stinky's so he can be expected to be there more often. But he also could be at Sybil's while she is away, or at any given location at any time.
The whole point of non static figures is that they can pop up at un- or expected place instead of being on the same spot all the time. If anything this adds complexity to the game because you might have to search for characters to continue the plot, but they have gone of to someplace.
So as far as we know anyone could be at any place at any time, except for Bosco. Jake confirmed somewhere that Bosco will not get out of his store(If you could call it that nowadays). But I, personaly, don't mind that because it fit's Bosco.
I'd be wondering how he managed to get out of the shop if he did decide to leave...cant imagine it would be easy...
What would be cool is if while you're in your office (at random intervals or something) you can hear flint paper beating the crap out of some guy...that would be funny I think...
I'm taking the double post as a joke, right?
I doubt the latter would be the case. The movement is most likely to be story related.
Say for instance in the beginning of episode X Flint Paper is in his office/room. If you talk to him then you, if you empty the dialog tree or if you just pay attention, you will hear him talk about the case he is working on or is comming up. At a given point in the episode you need item/favor Y from Flint and up until this point Flint has been in his office/room. When you know of your need of item/favor Y and you go back to find Flint, you notice he is not there anymore and there is item/scenery Z that indicates the Flint has gone to 'work' on his case. Thus you have to find Flint in location *, either by deducing it yourself or from the hints. The new location would be deduceable if you have talked to Flint or not, but will be slightly easier if you did.
I think this will be the most likely way of character movement, apart from pacing around in their initial location.
Oddly enough, I have played that game and always found that to be one of the oddest features in it.