Team Fortress 2 toon shading in Season 2?
Oh come on you know you want to try it out! It looks absolutely delicious, and the nonflat style of it would work much better for Sam n Max than toonshading a la Windwaker.
Here's a pdf file from Valve where they tell exactly how it's done:
www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf
Oh pretty please with sugar on top consider doing something similar
Here's a pdf file from Valve where they tell exactly how it's done:
www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf
Oh pretty please with sugar on top consider doing something similar
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When the screen is filled, just shake it firmly and it will reboot.
Clearly you were using the wrong engine, you need to paste it into Valve's Source Engine, duh! I'm sure Telltale never got the license for that.
When I saw the trailers om S&M S2 I thought they would use the same technique's as TF2. But maybe this is something for S&M S3 (pleeeeaaaase, pretty pleeaaase, wet puppy eyes pleeaaase)
*sigh*
You have to translate the PDF into LOLcode.
LOLcode is an industry standard now... get with the times, man!
Would you like us to just take over development for you guys? Yeesh!
Presto. Didn't take me more than a minute either.
GREAT GAME, GREAT GRAPHICS!
The graphics are totaly different from the graphics of S&M, more pixar like. Maybe S&M is more cartoony, but I think this toon shader thing will look great on S&M.
I also like the use of motion blur and the facial animations of the characters in TF2. Telltale has to check this game out, just for study
What's wrong? Tons.
It WOULD have looked stunning, surely, if it weren't for the complete absence of reflections and shadows. Without these, the lighting lacks much in terms of realism.
Just compare the office render for season 2 with the office screenshot, and you'll know what I mean.
But thanks for the explanation Jake. And yes I noticed graphical differences between the sam & max episodes mainly because I played them al in 2 weeks.
I'm looking forward to the new Sam & Max season 2 graphics and the graphical improvements each episode. But graphics aren't that important for S&M!
Please focus on the story, humor, music and suprises (like reality 2.0)
Can you say something about the reasons why TTG prefers developing it's own engine instead of licencing middleware? As most of the time obviously there are pros and cons, so i would be interested why you went your route.
When i was asking after the middleware i didn't meant this in respect of the logic/scripting part as i already thought that there aren't, if at all, any tools around which are for sale and which fit your personal needs but in respect of something like the rendering engine, contrary to the benefit of beeing in full control (hopefully), you always have to keep it up to date, developing it further, maintainance like fixing bugs, writing workarounds and so on. The more eye candy the more pain unless you don't increase just the specs and care about fallbacks. So it's not this clear how you draw the line here if it's a drag or a benefit doing such things on your own.
--Erwin
Sorry for the spam. I'm actually curious about the packaging, though.
i think the orange box will really be orange. i would make abolutely no sense calling something orange and then giving it a different color. the only exception being if real oranges were included. but then it would be more a box of oranges than an orange box..
ohh and if you're interested in the hue of orange, they will use, you should check the valve hp. they have a lot of orange there and i should be the same that will be printed on the box. but you can never be sure..
This sounds more fun than that crazy "weather game" that came with Nintendo Wii.
http://www.penny-arcade.com/comic/2006/12/20
Back on topic (sort of) I agree that the Orange Box looks weird. The Portal logo in the middle especially; Portal sounds like a cool game, but "figure falling into hole" doesn't make a great box cover.
It's more like: You get a little bit of Gordon, more Portal and a lot of TF2.
I'm not that interested in Half Life, but I love TF2 and I'm excited about Portal.
It looks very burnt orange to me and yes, that will definitely stand out!