What about crazy tourist traps?
Crazy things like Gator-Golf, Jungle Savage Inn, Mount Rushmore and other ingenious tourist traps did add a lot of the vibe and atmosphere to the original Sam&Max. I did just love all those bizarre places, everyone remembering the Frog Hill?
My point is, while the Season was near to perfection, that I missed some sort of equal places like the ones mentioned before. Tourist traps where a huge part of "Hit the Road" and the comic book "Surfin' the Highway" and they made up a very unique atmosphere. The only places in Season One where I had this feeling where the Casino (great design and decor) and the Souvenir Shop on the moon. Pleeeeeeeeeeease, can we have more of this? And add a little more of that "Road Trip"-Feeling to the next Seasons (i hope there will be more).
Btw, the "Tiny Tiki"-Bar from the Concept Arts for Season 2 looks very promising...that's what I'm talkin' about.:D
Telltales, i love you for bringing back Sam&Max...you did a very very good job and my remarks are just productive critisism.
My point is, while the Season was near to perfection, that I missed some sort of equal places like the ones mentioned before. Tourist traps where a huge part of "Hit the Road" and the comic book "Surfin' the Highway" and they made up a very unique atmosphere. The only places in Season One where I had this feeling where the Casino (great design and decor) and the Souvenir Shop on the moon. Pleeeeeeeeeeease, can we have more of this? And add a little more of that "Road Trip"-Feeling to the next Seasons (i hope there will be more).
Btw, the "Tiny Tiki"-Bar from the Concept Arts for Season 2 looks very promising...that's what I'm talkin' about.:D
Telltales, i love you for bringing back Sam&Max...you did a very very good job and my remarks are just productive critisism.
Sign in to comment in this discussion.
Comments
I do agree that cranking up the level of absurdity in some of the locations would be a benefit, as some of the locations in the first season did feel a little too normal
I agree, but throw some wicked Tourist Trap in the game once in a while won't hurt the atmosphere.;)
Someone should send "The New Roadside America" to Telltale, although I think Steve is owning the book anyway.^^
Yeah, Mount Rushmore was a cool place as was the wicked cornfield with that vegetables similar to stars.
First, I missed Snuckey's, but Bosco's very similar to it, so no need for it.
I think I remember something in the cartoon series as well.
So my conclusion is: The obscurity of Roadside-Attractions are an essential part of Sam&Max and the Sam&Max-Universe.:D
From what I've seen, the theme in the comics tends to be the tackiness of American popular culture. So things like tourist traps fit really well in it, so they do pop up now and then, but they don't really become a recurring theme outside of Hit the Road and the specific road trip-themed comic that HtR was loosely based on.
Good point there and I have to agree!
Point being?
Guess that was very important for the topic of this discussion.;)
I loved the tourist traps and Hit the Road was the first Sam & Max thing I knew. I only found out about that because I saw the references in Monkey Island too. But I didn't feel like they were missing in Season 1. But I did feel it was just a theme of Hit the Road and didn't need to be taken further, necessarilly, within the next game.
Yeah I know it's just been said but when I went to write it before so many people replied I couldnt word it. But I did enjoy how it parodies american culture in general. Just didn't know how to say that. Dumb Brit.
Okay, i wouldn't say I was disappointed, hell now, I enjoyed the game quite too much to be disappointed in ANYTHING.^^
I'm just saying there should be maybe some in later Seasons, because it's a part of Sam&Max AND a nice trip back to the times of "Hit the Road"...ah, memories!:D