The Walking Dead won't launch on Windows 8 Pro 64-bit
Hi all,
I just upgraded to Windows 8 Pro 64-bit from Windows 7 Home Premium 64-bit and am having a problem launching The Walking Dead through Steam. Game functioned perfectly before in Windows 7. Now when I click the Play button, I get the "Preparing to launch The Walking Dead" prompt through Steam, but nothing happens. Prompt goes away, but the game does not launch.
Subsequent tries result in the same behavior. I also tried verifying the integrity of the game cache to no avail. Steam comes back that "all files successfully validated" and none are redownloaded.
Is The Walking Dead compatible with Windows 8 through Steam? Should I try the standalone game download instead? Any help from TellTale or others would be greatly appreciated.
Thanks!
ADDED: I just gave Back To The Future (standalone, not through Steam) a try as well and am seeing the same problem. A look at the event viewer in Windows yields the following errors. First one is for TWD, second is for BttF. Both are pretty much identical:
Faulting application name: WalkingDead101.exe, version: 2012.4.23.11289, time stamp: 0x4f95e3ff
Faulting module name: DINPUT8.dll, version: 6.2.9200.16384, time stamp: 0x5010a805
Exception code: 0xc0000005
Faulting application name: BackToTheFuture101.exe, version: 2010.12.21.51872, time stamp: 0x4d116b3b
Faulting module name: DINPUT8.dll, version: 6.2.9200.16384, time stamp: 0x5010a805
Exception code: 0xc0000005
DINPUT8.dll is likely "Direct Input 8." I'm wondering if an install of the latest DirectX runtime will solve the issue...
ADDED AGAIN: Running the DirectX Web Installer yields that my computer already contains the current or more up to date release of DirectX. Running the full installer does update some files, but the error with TWD and BttF still persists. The error in the application log of Event Viewer is a bit different this time, but ultimately makes the same reference to DINPUT8.dll as prior. For what it's worth:
Faulting application name: WalkingDead101.exe, version: 2012.4.23.11289, time stamp: 0x4f95e3ff
Faulting module name: DINPUT8.dll, version: 6.2.9200.16384, time stamp: 0x5010a805
Exception code: 0xc0000005
Fault offset: 0x0000ff0e
Faulting process id: 0x984
Faulting application start time: 0x01cdb432f9ad9792
Faulting application path: \Program Files (x86)\Steam\steamapps\common\The Walking Dead\WalkingDead101.exe
Faulting module path: C:\WINDOWS\SYSTEM32\DINPUT8.dll
Report Id: 38f12c22-2026-11e2-be6c-a2cb7f5d9281
Faulting package full name:
Faulting package-relative application ID:
UPDATE: So a little more research yields that unplugging my Xbox 360 controller will get TWD to run. I did see some workarounds online for the issue, but will TellTale be providing an official fix?
Also, it appears that all 3 of my TWD save game files have been lost. Bummer :-(
Any assistance or information would be appreciated. Thanks.
I just upgraded to Windows 8 Pro 64-bit from Windows 7 Home Premium 64-bit and am having a problem launching The Walking Dead through Steam. Game functioned perfectly before in Windows 7. Now when I click the Play button, I get the "Preparing to launch The Walking Dead" prompt through Steam, but nothing happens. Prompt goes away, but the game does not launch.
Subsequent tries result in the same behavior. I also tried verifying the integrity of the game cache to no avail. Steam comes back that "all files successfully validated" and none are redownloaded.
Is The Walking Dead compatible with Windows 8 through Steam? Should I try the standalone game download instead? Any help from TellTale or others would be greatly appreciated.
Thanks!
ADDED: I just gave Back To The Future (standalone, not through Steam) a try as well and am seeing the same problem. A look at the event viewer in Windows yields the following errors. First one is for TWD, second is for BttF. Both are pretty much identical:
Faulting application name: WalkingDead101.exe, version: 2012.4.23.11289, time stamp: 0x4f95e3ff
Faulting module name: DINPUT8.dll, version: 6.2.9200.16384, time stamp: 0x5010a805
Exception code: 0xc0000005
Faulting application name: BackToTheFuture101.exe, version: 2010.12.21.51872, time stamp: 0x4d116b3b
Faulting module name: DINPUT8.dll, version: 6.2.9200.16384, time stamp: 0x5010a805
Exception code: 0xc0000005
DINPUT8.dll is likely "Direct Input 8." I'm wondering if an install of the latest DirectX runtime will solve the issue...
ADDED AGAIN: Running the DirectX Web Installer yields that my computer already contains the current or more up to date release of DirectX. Running the full installer does update some files, but the error with TWD and BttF still persists. The error in the application log of Event Viewer is a bit different this time, but ultimately makes the same reference to DINPUT8.dll as prior. For what it's worth:
Faulting application name: WalkingDead101.exe, version: 2012.4.23.11289, time stamp: 0x4f95e3ff
Faulting module name: DINPUT8.dll, version: 6.2.9200.16384, time stamp: 0x5010a805
Exception code: 0xc0000005
Fault offset: 0x0000ff0e
Faulting process id: 0x984
Faulting application start time: 0x01cdb432f9ad9792
Faulting application path: \Program Files (x86)\Steam\steamapps\common\The Walking Dead\WalkingDead101.exe
Faulting module path: C:\WINDOWS\SYSTEM32\DINPUT8.dll
Report Id: 38f12c22-2026-11e2-be6c-a2cb7f5d9281
Faulting package full name:
Faulting package-relative application ID:
UPDATE: So a little more research yields that unplugging my Xbox 360 controller will get TWD to run. I did see some workarounds online for the issue, but will TellTale be providing an official fix?
Also, it appears that all 3 of my TWD save game files have been lost. Bummer :-(
Any assistance or information would be appreciated. Thanks.
This discussion has been closed.
Comments
EDIT: I've tried BttF, Wallace and Gromit, and Hector as well. Same thing there; absolutely nothing happens.
Right, removing the 360 controller did the trick. Perhaps I shouldn't have glanced over the last part.
I'm using the Steam version on Windows 8 Pro 64bit, the game simply does not launch with the X-Box 360 controller installed, once the controller is unplugged the game loads up in a smallish Window with a very low resolution. Each time I make the game full screen and up the resolution, it kinda of works, but I have noticed my save files disappearing, and if I exit the game to go back to Windows next time I return all my settings are messed up again and I get the game in a tiny low res window...again.
It's an unplayable mess right now, it was working perfectly on my same laptop last week when I was playing this on Win 7 64bit. I've done a clean installation of the Steam client and then reinstalled the game from scratch but again there's no difference.
I've got a retail copy of The Tales of Monkey Island and that no longer works too, pretty much the same issues arise, X-Box pad needs to unplugged and it crashes like hell
Edit: #16 says don't let the site run their scan software.
Being recommended to go on to sites like Topdll should not even be an option, you're potentially putting a customers computer at risk of malware, the whole point of paying for games is we get a good product backed up with decent customer service.
Right now every Telltale game is a mess on Windows 8
We do want to investigate this further, so if anyone can specify whether they have Win 8 32-bit or 64-bit, that would be helpful. Thanks.
Hi Matt,
Thank you for an "official" TellTale response. Although my post-count and general forum activity certainly won't show it, I've been a fan of your games for quite awhile, starting with the Sam & Max revamp actually. Your support and interaction with the community have always been top notch and I've been a strong advocate for the way your company does business in an industry that continually eschews good support for a higher profit margin.
However, I would ask that your company please not drop the ball on the incredibly important aspect of making all your games, not just TWD, 100% feature compliant with Windows 8. In my opinion, this is an outright necessity.
As a developer (not games), I understand that there are many ways to solve the problem outlined in my OP. The first you already alluded to in that none of your games list Windows 8 as a supported OS in the system requirements. This is all fine and good, but Windows 8 isn't going away anytime in the near future. Even certified "duds" like Windows ME and Vista lasted a number of years before they were supplanted by something more widely adopted. That said, nearly all consumer class PC's from major brands such as Dell, HP, Acer, et. al. are now shipping with some variant of Windows 8 pre-installed. Taking what I would consider the lowest road (i.e.; "our games aren't compatible") would be tantamount to shooting yourselves in the foot as far as further sales of your titles go.
Of course since the games run fine on Windows 8 other than the controller support, you could simply add a line to the requirements that gamepads are not supported on the latest OS. Again, I think this would be a mistake... both for new Windows 8 PC buyers as well as upgraders like myself. Anyone who attempts to play one of your games with a controller plugged in will be greeted with absolutely nothing when attempting to run TWD, BttF, or generally any other TellTale game I'd surmise. With no error message to go on or feedback other than slogging through the event log for "hints", the user will likely be left with the feeling that their game simply "doesn't work." I'm sure that's not the impression your company wants to make. Again, Windows 8 isn't going anywhere anytime soon.
At a minimum, I feel that either a message on runtime that "controllers are not supported on Windows 8" if one is plugged in or an update that effectively removes controller support and allows the game to run would be necessary. This is one of those kinds of issues where I think you need to do something. You can't just leave the situation to chance and hope that the user reads what you've wrote and/or fully understands what you're trying to convey.
Bottom line is that I feel this problem needs to be actively addressed one way or the other. Definitely in the here and now, since Windows 8 will only become more prolific and Telltale games affected are actively sold on your website as well as other digital distribution channels. Also, what of the future with TWD season 2, Fables, and other Telltale games? The problem will need to rectified eventually. Why not do it the "right way" and put in the work to add controller support back to the games/engine for Windows 8 without workarounds that involve downloading core components from what may be questionable sources?
With that, I've effectively said my peace. Given your track record, I trust the TellTale team will do the right thing here. Thanks for hearing me out.
I purchased The Walking Dead on Steam when I had Windows 7 64 bits Home Edition, played a few hours. Then I upgraded to Windows 8 Pro 64 bits and the game stopped working. I disconnected the X360 controller and could launch it again, but it opened in windowed mode, and my saved game were gone.
Even though I changed the display settings, every time I launch the game it goes back to windowed mode.
I'm waiting for a fix before I play again, don't want to lose my saved game once more.
Now Im playing the walking dead, at windows 8
Yeah, but there are so much dinput8.dll's and you need the correct one . The one which has worked for me was http://www.topdll.com/download/dinput8.dll?q=5e08ac958be05247ff1539e0d1ce7905
(found in a different thread for another game)
Now I have a fully updated windows8 with the newest drivers (tried everything) and the correct dinput8.dll in the folder ...\steamapps\common\The Walking Dead\
This link will be active for 15 days, let me know when the link is disabled, to enable it again
This worked like a charm. Thank you so much and thanks for sharing the dll. The only thing you forgot to do is where to dump the dll, but luna1102 mentioned the location so I'm just going to repost the location. c:\program files (x86)\steamapps\common\The Walking Dead\. Just to let everyone know I'm using the wireless xbox 360 controller so not sure if this method was meant for wireless or wired but it definiteley works for wireless. Im using wireless receiver driver version 2.1.0.1349 Driver date: 8/13/2009 and I'm on win 8 64 bit. Now if we can get the save problem working :P
This worked like charm, thank you!
Personally, as a developer, I find that to be a pretty weak excuse and also that you guys barely keep up with current technology if you don't even know that
1) the save files should be affected because the Documents folder has not changed
2) You aren't supposed to be putting program files in the folder. Windows recommends that files, per user, be kept in "Users/<username>/AppData/Roaming/". (Though, strangely enough, there is a default folder in Documents called "Saved Games" so why the hell you are putting files in the Documents and not in there, I don't know).
If, as developers, you don't know that, then you don't really even know how Windows is supposed to work. And if you don't know that, then maybe you programmed the game wrong.
On top of that, it's been like 9 months and I still can't play the game I purchased?
Faulting module path: C:\Windows\SYSTEM32\DINPUT8.dll
I don't have a controller plugged in, so I went through device manager and the only thing it's showing that's even sort of a controller (even though it's not plugged in) is my Razer Nostromo. I uninstalled that device and TWD started right up.
Side note: why the hell are you putting stuff in "My Documents"? That alone is a sign that your developers don't know what they're doing or are under such tight deadlines that they simply don't care.