Reality 3.0 ?
As I was playing through 201, I was thinking about what the follow up to Reality 2.0, should be. Or rather, what the next episode with that sort of alternate reality theme should be. There be spoilers ahead---
It'd be great if the game was like an old school adventure game mockup- sort of picking up from where Reality 2.0 left off with the text style adventure games. A progression would be cool, like upgrading "reality" a bit each way-
The last two are budget suckers, but I think if there's a FMV segment it can be short and done with puppets. Claymation stuff can easily be outsourced to a studio RIGHT NOW, to be done in a few months.
It'd be like an adventure gamer's catalog and would be referenced in advertisement-laden, industry publications for decades!
What are your thoughts???
It'd be great if the game was like an old school adventure game mockup- sort of picking up from where Reality 2.0 left off with the text style adventure games. A progression would be cool, like upgrading "reality" a bit each way-
- text-only like in 105
- early graphical adventure games like Rogue, Adventure, or Zelda
- 256 color adventure games using a Sierra style interface
- or the SCUMM interface
- Pre-rendered, high rez background games
- FMV?? (Gabrial Knight, or Phantasmagoria)
- Claymation???
The last two are budget suckers, but I think if there's a FMV segment it can be short and done with puppets. Claymation stuff can easily be outsourced to a studio RIGHT NOW, to be done in a few months.
It'd be like an adventure gamer's catalog and would be referenced in advertisement-laden, industry publications for decades!
What are your thoughts???
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Just throwing in some silly ideas if this gets considered (for R3.0 or any other element).
Well, when you change the width control setting in Reality 2.0..
"It made far more sense to a mug like me than those inane computerized adventure games, where goofy characters shlep impossibly large inventories from location to location trying to solve pointlessly obscure puzzles in pursuit of elusive goals and a highly improbable ending."