Reproducible Freeze The Walking Dead Ep. 1 Motel Scene
Hello out there!
I've purchased the Mac version of the Walking Dead one or two days ago and tried to play. Everything went fine until I reached the motel scene with the bitten lady locked up in the room.
I could kill all zombies and open the door with the axe. The dialog with the girl is starting normally but freezes after she sees the gun in the hand of one of my team mates. I have checked all three answers and waited until my time runs out. All that happens is that I see "you made a difficult decision" and the screen freezes. The music continues to play but no user input is accepted. To get out of the game I have to press CMD+ALT+ESC and kill the process.
The in-built debugger of OS X just came up once telling me about some memory issues.
I'm running Mac OS X 10.6.8.
See the console output of my two last tries:
14.12.12 14:19:57 [0x0-0x32032].com.telltalegames.WalkingDead101[837] <CFData 0x19c24c80 [0xa05f8ec0]>{length = 6, capacity = 6, byt
14.12.12 14:19:57 [0x0-0x32032].com.telltalegames.WalkingDead101[837] es = 0xc8bcc890dca1}
14.12.12 14:19:57 [0x0-0x32032].com.telltalegames.WalkingDead101[837] [S_API FAIL] SteamAPI_Init() failed; ipcserver init failed .
14.12.12 14:19:57 [0x0-0x32032].com.telltalegames.WalkingDead101[837] [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
14.12.12 14:19:57 [0x0-0x32032].com.telltalegames.WalkingDead101[837] <CFData 0x19c24d9
14.12.12 14:19:57 [0x0-0x32032].com.telltalegames.WalkingDead101[837] 0 [0xa05f8ec0]>{length = 6, capacity = 6, bytes
14.12.12 14:19:57 [0x0-0x32032].com.telltalegames.WalkingDead101[837] = 0xc8bcc890dca1}
14.12.12 14:19:58 [0x0-0x32032].com.telltalegames.WalkingDead101[837] WalkingDead101(837,0xa0bcf540) malloc: *** error for object 0x19c1cd98: pointer being freed was not allocated
14.12.12 14:19:58 [0x0-0x32032].com.telltalegames.WalkingDead101[837] *** set a breakpoint in malloc_error_break to debug
14.12.12 14:20:09 [0x0-0x32032].com.telltalegames.WalkingDead101[837] PING telltalegames.com (74.52.103.162): 56 data bytes
14.12.12 14:20:09 [0x0-0x32032].com.telltalegames.WalkingDead101[837] 64 bytes from 74.52.103.162: icmp_seq=0 ttl=52 time=161.219 ms
14.12.12 14:20:09 [0x0-0x32032].com.telltalegames.WalkingDead101[837] --- telltalegames.com ping statistics ---
14.12.12 14:20:09 [0x0-0x32032].com.telltalegames.WalkingDead101[837] 1 packets transmitted, 1 packets received, 0.0% packet loss
14.12.12 14:20:09 [0x0-0x32032].com.telltalegames.WalkingDead101[837] round-trip min/avg/max/stddev = 161.219/161.219/161.219/0.000 ms
14.12.12 14:20:09 [0x0-0x32032].com.telltalegames.WalkingDead101[837] <CFData 0x7277870 [0xa05f8ec0]>{length = 6, capacity = 6,
14.12.12 14:20:09 [0x0-0x32032].com.telltalegames.WalkingDead101[837] bytes = 0xc8bcc890dca1}
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] PING telltalegames.com (74.52.103.162): 56 data bytes
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] 64 bytes from 74.52.103.162: icmp_seq=0 ttl=51 time=159.329 ms
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] --- telltalegames.com ping statistics ---
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] 1 packets transmitted, 1 packets received, 0.0% packet loss
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] round-trip min/avg/max/stddev = 159.329/159.329/159.329/0.000 ms
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] <CFData 0x41d0da0 [0xa05f8ec0]>{length = 6, capacity = 6, byt
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] es = 0xc8bcc890dca1}
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] <CFData 0x41d0da0 [0xa05f8ec0]>{length = 6, capacity = 6,
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] bytes = 0xc8bcc890dca1}
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] <CFData 0x259
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] 8e150 [0xa05f8ec0]>{length = 6, capacity = 6
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] , bytes = 0xc8bcc890dca1}
14.12.12 14:20:23 [0x0-0x32032].com.telltalegames.WalkingDead101[837] PING telltalegames.com (74.52.103.162): 56 data bytes
14.12.12 14:20:23 [0x0-0x32032].com.telltalegames.WalkingDead101[837] 64 bytes from 74.52.103.162: icmp_seq=0 ttl=52 time=157.545 ms
14.12.12 14:20:23 [0x0-0x32032].com.telltalegames.WalkingDead101[837] --- telltalegames.com ping statistics ---
14.12.12 14:20:23 [0x0-0x32032].com.telltalegames.WalkingDead101[837] 1 packets transmitted, 1 packets received, 0.0% packet loss
14.12.12 14:20:23 [0x0-0x32032].com.telltalegames.WalkingDead101[837] round-trip min/avg/max/stddev = 157.545/157.545/157.545/0.000 ms
14.12.12 14:21:58 com.apple.launchd.peruser.501[595] ([0x0-0x32032].com.telltalegames.WalkingDead101[837]) Exited: Terminated
14.12.12 14:22:01 [0x0-0x34034].com.telltalegames.WalkingDead101[846] <CFData 0x19d10070 [0xa05f8ec0]>{length = 6, capacity = 6, by
14.12.12 14:22:01 [0x0-0x34034].com.telltalegames.WalkingDead101[846] tes = 0xc8bcc890dca1}
14.12.12 14:22:02 [0x0-0x34034].com.telltalegames.WalkingDead101[846] [S_API FAIL] SteamAPI_Init() failed; ipcserver init failed .
14.12.12 14:22:02 [0x0-0x34034].com.telltalegames.WalkingDead101[846] [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
14.12.12 14:22:02 [0x0-0x34034].com.telltalegames.WalkingDead101[846] <CFData 0x19d112
14.12.12 14:22:02 [0x0-0x34034].com.telltalegames.WalkingDead101[846] 80 [0xa05f8ec0]>{length = 6, capacity = 6, bytes = 0xc8bc
14.12.12 14:22:02 [0x0-0x34034].com.telltalegames.WalkingDead101[846] c890dca1}
14.12.12 14:22:03 [0x0-0x34034].com.telltalegames.WalkingDead101[846] WalkingDead101(846,0xa0bcf540) malloc: *** error for object 0x19d0ea58: pointer being freed was not allocated
14.12.12 14:22:03 [0x0-0x34034].com.telltalegames.WalkingDead101[846] *** set a breakpoint in malloc_error_break to debug
14.12.12 14:22:14 [0x0-0x34034].com.telltalegames.WalkingDead101[846] PING telltalegames.com (74.52.103.162): 56 data bytes
14.12.12 14:22:14 [0x0-0x34034].com.telltalegames.WalkingDead101[846] 64 bytes from 74.52.103.162: icmp_seq=0 ttl=51 time=162.120 ms
14.12.12 14:22:14 [0x0-0x34034].com.telltalegames.WalkingDead101[846] --- telltalegames.com ping statistics ---
14.12.12 14:22:14 [0x0-0x34034].com.telltalegames.WalkingDead101[846] 1 packets transmitted, 1 packets received, 0.0% packet loss
14.12.12 14:22:14 [0x0-0x34034].com.telltalegames.WalkingDead101[846] round-trip min/avg/max/stddev = 162.120/162.120/162.120/0.000 ms
14.12.12 14:22:14 [0x0-0x34034].com.telltalegames.WalkingDead101[846] <CFData 0x6b30860 [0xa05f8ec0]>{length = 6, capacity = 6, b
14.12.12 14:22:14 [0x0-0x34034].com.telltalegames.WalkingDead101[846] ytes = 0xc8bcc890dca1}
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] PING telltalegames.com (74.52.103.162): 56 data bytes
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] 64 bytes from 74.52.103.162: icmp_seq=0 ttl=52 time=159.413 ms
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] --- telltalegames.com ping statistics ---
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] 1 packets transmitted, 1 packets received, 0.0% packet loss
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] round-trip min/avg/max/stddev = 159.413/159.413/159.413/0.000 ms
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] <CFData 0x5ba3360 [0xa05f8ec0]>{length = 6, capacity = 6, b
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] ytes = 0xc8bcc890dca1}
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] <CFData 0x5ba3390 [0xa05f8ec0]>{length = 6, capacity = 6
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] , bytes = 0xc8bcc890dca1}
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] <CFData 0x215
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] ea4d0 [0xa05f8ec0]>{length = 6, capacit
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] y = 6, bytes = 0xc8bcc890dca1}
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] PING telltalegames.com (74.52.103.162): 56 data bytes
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] 64 bytes from 74.52.103.162: icmp_seq=0 ttl=52 time=162.566 ms
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] --- telltalegames.com ping statistics ---
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] 1 packets transmitted, 1 packets received, 0.0% packet loss
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] round-trip min/avg/max/stddev = 162.566/162.566/162.566/0.000 ms
14.12.12 14:23:53 com.apple.launchd.peruser.501[595] ([0x0-0x34034].com.telltalegames.WalkingDead101[846]) Exited: Terminated
I've purchased the Mac version of the Walking Dead one or two days ago and tried to play. Everything went fine until I reached the motel scene with the bitten lady locked up in the room.
I could kill all zombies and open the door with the axe. The dialog with the girl is starting normally but freezes after she sees the gun in the hand of one of my team mates. I have checked all three answers and waited until my time runs out. All that happens is that I see "you made a difficult decision" and the screen freezes. The music continues to play but no user input is accepted. To get out of the game I have to press CMD+ALT+ESC and kill the process.
The in-built debugger of OS X just came up once telling me about some memory issues.
I'm running Mac OS X 10.6.8.
See the console output of my two last tries:
14.12.12 14:19:57 [0x0-0x32032].com.telltalegames.WalkingDead101[837] <CFData 0x19c24c80 [0xa05f8ec0]>{length = 6, capacity = 6, byt
14.12.12 14:19:57 [0x0-0x32032].com.telltalegames.WalkingDead101[837] es = 0xc8bcc890dca1}
14.12.12 14:19:57 [0x0-0x32032].com.telltalegames.WalkingDead101[837] [S_API FAIL] SteamAPI_Init() failed; ipcserver init failed .
14.12.12 14:19:57 [0x0-0x32032].com.telltalegames.WalkingDead101[837] [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
14.12.12 14:19:57 [0x0-0x32032].com.telltalegames.WalkingDead101[837] <CFData 0x19c24d9
14.12.12 14:19:57 [0x0-0x32032].com.telltalegames.WalkingDead101[837] 0 [0xa05f8ec0]>{length = 6, capacity = 6, bytes
14.12.12 14:19:57 [0x0-0x32032].com.telltalegames.WalkingDead101[837] = 0xc8bcc890dca1}
14.12.12 14:19:58 [0x0-0x32032].com.telltalegames.WalkingDead101[837] WalkingDead101(837,0xa0bcf540) malloc: *** error for object 0x19c1cd98: pointer being freed was not allocated
14.12.12 14:19:58 [0x0-0x32032].com.telltalegames.WalkingDead101[837] *** set a breakpoint in malloc_error_break to debug
14.12.12 14:20:09 [0x0-0x32032].com.telltalegames.WalkingDead101[837] PING telltalegames.com (74.52.103.162): 56 data bytes
14.12.12 14:20:09 [0x0-0x32032].com.telltalegames.WalkingDead101[837] 64 bytes from 74.52.103.162: icmp_seq=0 ttl=52 time=161.219 ms
14.12.12 14:20:09 [0x0-0x32032].com.telltalegames.WalkingDead101[837] --- telltalegames.com ping statistics ---
14.12.12 14:20:09 [0x0-0x32032].com.telltalegames.WalkingDead101[837] 1 packets transmitted, 1 packets received, 0.0% packet loss
14.12.12 14:20:09 [0x0-0x32032].com.telltalegames.WalkingDead101[837] round-trip min/avg/max/stddev = 161.219/161.219/161.219/0.000 ms
14.12.12 14:20:09 [0x0-0x32032].com.telltalegames.WalkingDead101[837] <CFData 0x7277870 [0xa05f8ec0]>{length = 6, capacity = 6,
14.12.12 14:20:09 [0x0-0x32032].com.telltalegames.WalkingDead101[837] bytes = 0xc8bcc890dca1}
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] PING telltalegames.com (74.52.103.162): 56 data bytes
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] 64 bytes from 74.52.103.162: icmp_seq=0 ttl=51 time=159.329 ms
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] --- telltalegames.com ping statistics ---
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] 1 packets transmitted, 1 packets received, 0.0% packet loss
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] round-trip min/avg/max/stddev = 159.329/159.329/159.329/0.000 ms
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] <CFData 0x41d0da0 [0xa05f8ec0]>{length = 6, capacity = 6, byt
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] es = 0xc8bcc890dca1}
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] <CFData 0x41d0da0 [0xa05f8ec0]>{length = 6, capacity = 6,
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] bytes = 0xc8bcc890dca1}
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] <CFData 0x259
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] 8e150 [0xa05f8ec0]>{length = 6, capacity = 6
14.12.12 14:20:22 [0x0-0x32032].com.telltalegames.WalkingDead101[837] , bytes = 0xc8bcc890dca1}
14.12.12 14:20:23 [0x0-0x32032].com.telltalegames.WalkingDead101[837] PING telltalegames.com (74.52.103.162): 56 data bytes
14.12.12 14:20:23 [0x0-0x32032].com.telltalegames.WalkingDead101[837] 64 bytes from 74.52.103.162: icmp_seq=0 ttl=52 time=157.545 ms
14.12.12 14:20:23 [0x0-0x32032].com.telltalegames.WalkingDead101[837] --- telltalegames.com ping statistics ---
14.12.12 14:20:23 [0x0-0x32032].com.telltalegames.WalkingDead101[837] 1 packets transmitted, 1 packets received, 0.0% packet loss
14.12.12 14:20:23 [0x0-0x32032].com.telltalegames.WalkingDead101[837] round-trip min/avg/max/stddev = 157.545/157.545/157.545/0.000 ms
14.12.12 14:21:58 com.apple.launchd.peruser.501[595] ([0x0-0x32032].com.telltalegames.WalkingDead101[837]) Exited: Terminated
14.12.12 14:22:01 [0x0-0x34034].com.telltalegames.WalkingDead101[846] <CFData 0x19d10070 [0xa05f8ec0]>{length = 6, capacity = 6, by
14.12.12 14:22:01 [0x0-0x34034].com.telltalegames.WalkingDead101[846] tes = 0xc8bcc890dca1}
14.12.12 14:22:02 [0x0-0x34034].com.telltalegames.WalkingDead101[846] [S_API FAIL] SteamAPI_Init() failed; ipcserver init failed .
14.12.12 14:22:02 [0x0-0x34034].com.telltalegames.WalkingDead101[846] [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
14.12.12 14:22:02 [0x0-0x34034].com.telltalegames.WalkingDead101[846] <CFData 0x19d112
14.12.12 14:22:02 [0x0-0x34034].com.telltalegames.WalkingDead101[846] 80 [0xa05f8ec0]>{length = 6, capacity = 6, bytes = 0xc8bc
14.12.12 14:22:02 [0x0-0x34034].com.telltalegames.WalkingDead101[846] c890dca1}
14.12.12 14:22:03 [0x0-0x34034].com.telltalegames.WalkingDead101[846] WalkingDead101(846,0xa0bcf540) malloc: *** error for object 0x19d0ea58: pointer being freed was not allocated
14.12.12 14:22:03 [0x0-0x34034].com.telltalegames.WalkingDead101[846] *** set a breakpoint in malloc_error_break to debug
14.12.12 14:22:14 [0x0-0x34034].com.telltalegames.WalkingDead101[846] PING telltalegames.com (74.52.103.162): 56 data bytes
14.12.12 14:22:14 [0x0-0x34034].com.telltalegames.WalkingDead101[846] 64 bytes from 74.52.103.162: icmp_seq=0 ttl=51 time=162.120 ms
14.12.12 14:22:14 [0x0-0x34034].com.telltalegames.WalkingDead101[846] --- telltalegames.com ping statistics ---
14.12.12 14:22:14 [0x0-0x34034].com.telltalegames.WalkingDead101[846] 1 packets transmitted, 1 packets received, 0.0% packet loss
14.12.12 14:22:14 [0x0-0x34034].com.telltalegames.WalkingDead101[846] round-trip min/avg/max/stddev = 162.120/162.120/162.120/0.000 ms
14.12.12 14:22:14 [0x0-0x34034].com.telltalegames.WalkingDead101[846] <CFData 0x6b30860 [0xa05f8ec0]>{length = 6, capacity = 6, b
14.12.12 14:22:14 [0x0-0x34034].com.telltalegames.WalkingDead101[846] ytes = 0xc8bcc890dca1}
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] PING telltalegames.com (74.52.103.162): 56 data bytes
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] 64 bytes from 74.52.103.162: icmp_seq=0 ttl=52 time=159.413 ms
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] --- telltalegames.com ping statistics ---
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] 1 packets transmitted, 1 packets received, 0.0% packet loss
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] round-trip min/avg/max/stddev = 159.413/159.413/159.413/0.000 ms
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] <CFData 0x5ba3360 [0xa05f8ec0]>{length = 6, capacity = 6, b
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] ytes = 0xc8bcc890dca1}
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] <CFData 0x5ba3390 [0xa05f8ec0]>{length = 6, capacity = 6
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] , bytes = 0xc8bcc890dca1}
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] <CFData 0x215
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] ea4d0 [0xa05f8ec0]>{length = 6, capacit
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] y = 6, bytes = 0xc8bcc890dca1}
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] PING telltalegames.com (74.52.103.162): 56 data bytes
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] 64 bytes from 74.52.103.162: icmp_seq=0 ttl=52 time=162.566 ms
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] --- telltalegames.com ping statistics ---
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] 1 packets transmitted, 1 packets received, 0.0% packet loss
14.12.12 14:22:26 [0x0-0x34034].com.telltalegames.WalkingDead101[846] round-trip min/avg/max/stddev = 162.566/162.566/162.566/0.000 ms
14.12.12 14:23:53 com.apple.launchd.peruser.501[595] ([0x0-0x34034].com.telltalegames.WalkingDead101[846]) Exited: Terminated
This discussion has been closed.