Mods
I was thinking, the thought of making a few of my own graphical adventures for a few reasons, but in that case I'd have to settle with 2d for simplicity, being a one man development team is a pain and I did plenty of it back when I was half-life modding.
That lead me to think about the possibility of adding a modding capability to the game, not even complete modding but simple custom story scripting etc.. to expand and have user-made storylines etc.. (though opening up all content for modding would be nice for people who want to create brand new games in a great 3d engine already developed for such games)
What do you guys think? (anyone, including any telltale team around)
(Also, does the idea of a port of hit the road from the scumm engine to this 3d one make anyone else tingle inside? (with recreation of the old functions and all of course))
That lead me to think about the possibility of adding a modding capability to the game, not even complete modding but simple custom story scripting etc.. to expand and have user-made storylines etc.. (though opening up all content for modding would be nice for people who want to create brand new games in a great 3d engine already developed for such games)
What do you guys think? (anyone, including any telltale team around)
(Also, does the idea of a port of hit the road from the scumm engine to this 3d one make anyone else tingle inside? (with recreation of the old functions and all of course))
Sign in to comment in this discussion.
Comments
And since you're asking if Telltale would rewrite the Telltale Tool to be more modular and allow end users to make their own adventures... I have my doubts that they will. I can't speak for them, but I think the Telltale Tool could be considered a trade secret or somesuch; something that only the developers alone can access.
In summary: total-conversion mods take a LOT of work, and I doubt Telltale would take their programs in that direction.
Also, I know it's unlikely they'd incorporate it, but it's still worth putting out there. I'm just asking for feedback atm.
source: http://www.joystiq.com/2007/08/25/pax-07-the-sam-and-max-panel-we-made-a-scene/
No idea if this is actually true or whether my mind's just playing tricks though.
And exactly which editor do you speak of? When you mod you're combining your own code, models, maps, textures, essentially always using separate tools for each to create something that will run in the specified engine. I was a modeller, mapper, and texture artist in hl1 mods, so maybe that's causing bias in my view, but from what I've seen in other games with modding it's essentially the same process of combining tools.
Note:SWBF2=Star Wars Battlefront 2