Whoa, pretty error

edited January 2008 in Sam & Max
Not exactly looking for support here. This error doesn't bug me, in fact, I think it's kinda pretty. (Hence why I'm posting it in this forum rather than the support one. Few interesting conversations occur in there!) I was replaying Abe Lincoln Must Die for kicks, and I went to talk to Hugh Bliss a 2nd time, and look what my conversation options are!

sm104_strange_error.png

Bogus, eh? Anyone else seen something similar?

Comments

  • JakeJake Telltale Alumni
    edited January 2008
    Wacky. What version of the game are you playing? (is it in a crazy foreign language?)
  • edited January 2008
    Odd. Are you playing in low graphics mode? Everything looks really jagged.
  • edited January 2008
    English version, and I have it set to 800 x 600 with Anti-aliasing turned off (low quality graphics mode). I've got some other interesting glitches that pop up graphically that I'd like to show you, once I manage to upload more of them as I find them...

    Here's one now!

    16lfh5d.jpg

    Note how the glass for the office door is suddenly all... weird. This is one of a couple errors I've noticed where vertexes in models somehow get out of place. It most often happens with Max's model, making it so when he walks around the room, large chunks of white polygons stick out from his fuzzy body. 9 times out of 10, leaving the room and returning will fix it, though it's not helping with the office door.
  • EmilyEmily Telltale Alumni
    edited January 2008
    What kind of video card do you have? And what version of DirectX?
  • edited January 2008
    I used to have a similar problem with source games, actually. Ended up getting a new video card, but I'm sure it was a software thing, because the guy who took that card has no problems.
  • edited January 2008
    What about drivers? Was it those?
  • edited January 2008
    Emily wrote: »
    What kind of video card do you have? And what version of DirectX?

    Here's a selection of the text output from dxdiag...
    ------------------
    System Information
    ------------------
    Time of this report: 1/21/2008, 16:36:35
           Machine name: DOOM-BOX
       Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp2.050301-1526)
               Language: English (Regional Setting: English)
    System Manufacturer: Compaq Presario 061
           System Model: P8656E-ABA S4000V NA230
                   BIOS: Version 3.08
              Processor: Intel(R) Pentium(R) 4 CPU 2.20GHz, ~2.2GHz
                 Memory: 1024MB RAM
              Page File: 1405MB used, 1058MB available
            Windows Dir: C:\WINDOWS
        DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
         DxDiag Version: 5.03.0001.0904 32bit Unicode
    
    ------------
    DxDiag Notes
    ------------
      DirectX Files Tab: No problems found.
          Display Tab 1: No problems found.
            Sound Tab 1: No problems found.
              Music Tab: No problems found.
              Input Tab: No problems found.
            Network Tab: The registry information for the DirectPlay application 'Risk' is missing or damaged.  You should reinstall that application.
    
    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D:    0/4 (n/a)
    DirectDraw:  0/4 (retail)
    DirectInput: 0/5 (n/a)
    DirectMusic: 0/5 (n/a)
    DirectPlay:  0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow:  0/6 (retail)
    
    ---------------
    Display Devices
    ---------------
            Card name: RADEON 9200
         Manufacturer: ATI Technologies Inc.
            Chip type: Radeon 9200AGP (5961)
             DAC type: Internal DAC(400MHz)
           Device Key: Enum\PCI\VEN_1002&DEV_5961&SUBSYS_20021002&REV_01
       Display Memory: 128.0 MB
         Current Mode: 1280 x 1024 (32 bit) (60Hz)
              Monitor: Plug and Play Monitor
      Monitor Max Res: 1600,1200
          Driver Name: ati2dvag.dll
       Driver Version: 6.14.0001.6307 (English)
          DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
     Driver Date/Size: 3/1/2003 08:39:22, 272512 bytes
          WHQL Logo'd: Yes
      WHQL Date Stamp: n/a
                  VDD: n/a
             Mini VDD: ati2mtag.sys
        Mini VDD Date: 3/1/2003 08:38:56, 576512 bytes
    Device Identifier: {D7B71EE2-1A21-11CF-116B-0300A0C2CB35}
            Vendor ID: 0x1002
            Device ID: 0x5961
            SubSys ID: 0x20021002
          Revision ID: 0x0001
          Revision ID: 0x0001
          Video Accel: ModeMPEG2_D ModeMPEG2_C 
     Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive 
                       {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch 
                       {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive 
                       {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch 
                       {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive 
                       {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch 
                       {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive 
                       {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch 
                       {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC1,0x31434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive 
                       {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,0x31434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch 
                       {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC2,0x32434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive 
                       {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,0x32434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch 
                       {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC3,0x33434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive 
                       {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,0x33434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch 
                       {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(IMC4,0x34434d49) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive 
                       {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,0x34434d49) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch 
                       {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(S340,0x30343353) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive 
                       {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,0x30343353) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch 
                       {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(S342,0x32343353) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive 
                       {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,0x32343353) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch 
             Registry: OK
         DDraw Status: Enabled
           D3D Status: Enabled
           AGP Status: Enabled
    DDraw Test Result: Not run
     D3D7 Test Result: Not run
     D3D8 Test Result: Not run
     D3D9 Test Result: Not run
    
  • edited January 2008
    A long time ago, i had that kind of issue on my Radeon 9800pro, it was an overheating problem on some rare games (among which Far Cry), because that s memory corruption.
    When game reload data into memory the info gets fresh again, but the memory retency was slowly degrading with heat and It became worse and worse as time went by (tons of polygons pointing toward the center of the space appearing, garbage on some textures, wrong textures ...).
    I gave the card to my syster who had no problem whatsoever because her PC tower is better ventilated than mine (a giant fan -18 inches- blows into it).

    not saying that it s your case, but if things become worse that could be something worth investigating (too much dust in your memory heat sinks perhaps) :)
  • edited January 2008
    The Hot Weenie (tm) machine is now the latest victim of the Wandering Vertices conspiracy!

    ff1poz.jpg
  • jmmjmm
    edited January 2008
    Yup, overheat.... I remember the times I run Civ 4 with my old Nvidia MX4 card and *no* real fan.
    The image of the flying polygons still haunts my mind....
  • edited January 2008
    Once, after max shoots sam in 102, the flash from the gun was still visible on the tip of max's finger!
  • langleylangley Telltale Alumni
    edited January 2008
    Ah, these screenshots remind me of when my video card's fan and heatsink failed in the middle of playing Half-Life 2. Special memories.
  • edited January 2008
    try not to use .BMP, PNG or TGA files when posting on the internet... stick to JPG, 750kb for a small image is quite unefficient.
  • edited January 2008
    PNG is actually quite nice for non-fullcolor images or when you need alpha channels.
  • edited January 2008
    tabacco wrote: »
    PNG is actually quite nice for non-fullcolor images or when you need alpha channels.

    I love PNGs ^_^
  • edited January 2008
    langley wrote: »
    Ah, these screenshots remind me of when my video card's fan and heatsink failed in the middle of playing Half-Life 2. Special memories.

    telarium?! Awesome!
  • langleylangley Telltale Alumni
    edited January 2008
    Ssh. They don't know I've infiltrated yet.
  • edited January 2008
    Woah! This happened with my xbox 360 once actually. It became incredibly annoying and the foreign staff on the support line really didn't help. Thank god it's all over now though.:o
  • edited January 2008
    I've got some more of these errors cropping up in Reality 2.0. I already played through the game in full-screen mode with no problems, but in windowed mode, pop-up text, subtitles and dialogue options occasionally vanish. But when I return to full-screen mode, the errors cease. I wonder what's causing it. I should become a Telltale playtester!
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