Whoa, pretty error
Not exactly looking for support here. This error doesn't bug me, in fact, I think it's kinda pretty. (Hence why I'm posting it in this forum rather than the support one. Few interesting conversations occur in there!) I was replaying Abe Lincoln Must Die for kicks, and I went to talk to Hugh Bliss a 2nd time, and look what my conversation options are!
Bogus, eh? Anyone else seen something similar?
Bogus, eh? Anyone else seen something similar?
Sign in to comment in this discussion.
Comments
Here's one now!
Note how the glass for the office door is suddenly all... weird. This is one of a couple errors I've noticed where vertexes in models somehow get out of place. It most often happens with Max's model, making it so when he walks around the room, large chunks of white polygons stick out from his fuzzy body. 9 times out of 10, leaving the room and returning will fix it, though it's not helping with the office door.
Here's a selection of the text output from dxdiag...
When game reload data into memory the info gets fresh again, but the memory retency was slowly degrading with heat and It became worse and worse as time went by (tons of polygons pointing toward the center of the space appearing, garbage on some textures, wrong textures ...).
I gave the card to my syster who had no problem whatsoever because her PC tower is better ventilated than mine (a giant fan -18 inches- blows into it).
not saying that it s your case, but if things become worse that could be something worth investigating (too much dust in your memory heat sinks perhaps)
The image of the flying polygons still haunts my mind....
I love PNGs ^_^
telarium?! Awesome!