Ingredients Necessary to Make a Kickass King's Quest?
What would you say are the right "ingredients" or rules necessary to make a great KQ game? The ground rules, the borders that should govern KQ games?
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As for the fairytale references, I would just add that these references do NOT have to be related to what are thought of as stories for children. Mythological and other folklore and fantasy type literary references are all fair game. The mixture of all these fantastic elements and the ways in which the games connect these different entities to one another is always interesting.
Also, as the previous commenter mentioned, the possibility for death should be everywhere. The King's Quest world is a dangerous one where the player needs to be on his or her guard at all times. I used to love how some scenes in the original games were rendered in darker colors and had creepy looking trees, giving the correct impression that danger was lurking especially close in those areas.
The large, explorable game world, as mentioned by the previous poster, is a MUST. Everything about the game should feel big. A King's Quest game should feel epic. It should, if possible, include traveling to new lands, a sweeping musical score and an honorable, main quest that may seem daunting at the start.
The main character should be virtuous and upright, but the game should not take itself too seriously. Humor should be used whenever possible, especially in death scenes.
Puzzles should be challenging and not obvious, and it would be great to have some riddles thrown in.
And no episodes.
- ability to dead end yourself by missing not-so-obvious items
- pixel hunting
- various talking animals with annoying voices who sing cheesy songs
- a useless talking owl companion
It was supposed to be funny.
Stupid troll.
1. say something funny
2. sit back and enjoy the laughs
You missed step 1.
FWIW, I thought it was a clever comment. I think we are all KQ fans here, and he/she was just harmlessly poking a little fun at the series.
Bt
I would totally agree with this, but also that, if you want to make a fan pleasing KQ game, the protagonist must be either of The Royal Family or an extended member (such as Cassima or Edgar). Descendants are acceptable as well. Actually the idea of Graham and Valanice's descendants is an interesting one.
I'd personally be fine with an adventure starring Derek Karlavaegen, if it was done right...
Or the adventures of the Gnome...
There are a handful of secondary characters that might make for amusing adventure games, if they were the protaganists of their own game.
There is always potential for Cassima, or Edgar to be playable characters in their own games.
A game starring Crispin, with Cedric, might be entertaining.
Or a prequel starring Graham's father, Hereward or Edward before he his kingdom fell apart.