Steve Purcell interviewed about Sam & Max at GameCloud
( Source )
Ooh - more discussion about the episodes having a bigger undercurrent / theme spanning them all.
Awesome...
Steve Purcell - I'm really excited creatively to be working with Telltale. The idea of the smaller format games is like TV in a way because you get a chance to re-examine the direction you're taking and respond to input from the fans. Many times you'll see a TV series find it's way as it progresses and the creators get a chance to hone in on what they discover are the strengths of the property. Telltale is open to trying different approaches so it's the ideal creative situation for me.
Gamecloud - What input will you personally be giving to the game?
Steve Purcell - I'll work with their team to create a story line in which we can grow the world over time. Sam & Max's office is already a rich environment and I imagine a story that starts in their neighborhood and expands outward over time. I like self-contained stories but with an undercurrent of something bigger that could link the chapters together. I'll plan to offer some character designs and dialog and mostly a lot of bothersome opinions about everything.
Ooh - more discussion about the episodes having a bigger undercurrent / theme spanning them all.
Awesome...
Sign in to comment in this discussion.
Comments
hehe... of course, you mean the end of that particular story arc.
Also, Sam will actually turn out to be a bear, which explains why he's so dangerous.
*Pulls your shirt over your head and ties it in a knot*
Yes. So cliché, it's funny.
So... Sam and Max are stuck on a desert isle, with no cell phones, GPS devices or radio (well, they have one, but its broken) and they are being chased by a polar bear, AND ALL THEY CAN DO IS HAVE FLASHBACKS?!?!??!
...
Ok.
That would be pure gold, man.