Any plans for Linux and Mac? Thought about contracting a porter?

edited October 2005 in General Chat
I personally believe that the TellTale games and distribution system would work very well on Linux and Macintosh systems. A lot of adventure gamers use Macintosh or Linux and a lot of Macintosh and Linux users have broadband. I would venture to guess that the percentage of Macintosh and Linux users who have broadband is much higher than those who have Windows. Of course, more people have windows, but that doesn't mean that they are interested in buying and downloading adventure games. ScummVM.org has kind of laid a way for adventure games on Linux and Macintosh systems. There are also systems like Linspire's Click'N Run where someone can buy and download software with a single click. Some Linux users are even willing to pay triple the cost of a Windows version, for an older game. Just look at tuxgames.com(I'm not one of those, btw).

The rendering engines of the games, would of course, need to be ported from DirectX to Opengl and maybe a software renderer. The game might also need to use portable libraries such as SDL. However, if the engine of the games stays the same, then each subsequent game should be easy to port to Mac and Linux. Also, porting to Mac is often very similar to porting to Linux, if it's done right, which makes porting to both systems not much harder than porting to one.

There are some Linux enthusiasts who are more insterested in getting good games on Linux, than striking it rich. I do not know them personally, so I cannot speak for them, but I believe that to be true. Ryan Gordon of icculus.org is one good example, and he often maintains both Mac and Linux ports.http://www.linuxgamepublishing.com/ seems more interested in doing it right, than releasing games on time. There are others who have not quite been as successful, yet, because the lack the contracts, but are still very qualified. I know of a group that has a working port of Starcraft, but Blizzard is reluctant for various reasons.

If you would be interested in finding someone who would like to port the game/s I could find some people and e-mail them to see if they would also be interested and give them an e-mail address to contact.

- Stewart

Comments

  • edited October 2005
    bleh openGL is not fun. I made pacman using it before for graphics design class and it was a pain in the ass. there isn't a big enough market for a fledgeling company like telltale to go after. The PC adventure game market for a small company like this is hard enough.
  • edited October 2005
    Well, actuall, OpenGL is not any harder or more complicated compared to D3D or something. In fact, it's easier and more flexible. Plus, it makes ports to almost any platform much simpler.

    Anyway, I think especially a small company like Telltale should opt for portability from the start, a good cross-platform engine is not really harder to create, and if you get a Linux or OSX port for free, every copy sold for one of those platforms means cash. If porting is an afterthought, a small company most likely can't afford it.

    However, Ryan C. "Icculus" Gordon, well knows Linux and OSX game porter/ coder, OpenAL guru, former member of Loki Games and now at EPIC, always ports one or two games for free (his "pet projects") - if the port is not financialy viable and the original developer agrees to give him the sourcecode (he doesn't release it or does anything with it but porting). He ported Postal 2 and some other games that way, maybe he'd port Telltale's engine, too, if they ask him.
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