Suggestion: More expressive faces, and such.
Hi.
First, I'd like to say that you guys at TTG are doing an awesome job with the games so far. Funny stories, memorable characters and situations, and decent gameplay.
But there's always been one thing that bothered me about the characters from Season 1 onward.
Forgive me for saying it, but they just don't seem very expressive physically. They can point and emote and all, but to me, Sam and Max just don't seem to have the... intensity that they should. The duo's bodies are perfectly shaped, but it almost seems like their faces have been injected with a load of botox. More like Poser models than game renders.
I've recently come across some old "lost" footage of the cancelled game from LucasArts, and although I can't really forgive them for cancelling such a highly anticipated adventure, they did seem to have a better grasp of character animation. If I may give a couple of examples of the footage from the cancelled games... (I'm sure you guys have these clips, but I'm just linking them for the fans to understand)
http://youtube.com/watch?v=SY65fu7EsCw
... ouch.
Anyway, you can see that Max seems to have a lot more energy and life in this version. His grin seems to be an actual GRIN more than just a showing of teeth, he is actually capable of frowning, and he has a lot of rabbit-like bounce in all his movements.
http://youtube.com/watch?v=JiPISwKoovE
The original trailer. Again, same thing. Sam seems especially different in this, as he has a bit more enthusiasm in his actions.
... Oh, and Sam can actually close his mouth. o_o;
*cough*
ANYWAY, that's just my ONE little beef with the games to date. But it's just a little thing that I think could add to the already great experience. Everything else has been superb. But I figured any improvement I could suggest would be of some help. Hope you guys take it to heart!
And now I'm gonna go wait for episode 4.
First, I'd like to say that you guys at TTG are doing an awesome job with the games so far. Funny stories, memorable characters and situations, and decent gameplay.
But there's always been one thing that bothered me about the characters from Season 1 onward.
Forgive me for saying it, but they just don't seem very expressive physically. They can point and emote and all, but to me, Sam and Max just don't seem to have the... intensity that they should. The duo's bodies are perfectly shaped, but it almost seems like their faces have been injected with a load of botox. More like Poser models than game renders.
I've recently come across some old "lost" footage of the cancelled game from LucasArts, and although I can't really forgive them for cancelling such a highly anticipated adventure, they did seem to have a better grasp of character animation. If I may give a couple of examples of the footage from the cancelled games... (I'm sure you guys have these clips, but I'm just linking them for the fans to understand)
http://youtube.com/watch?v=SY65fu7EsCw
... ouch.
Anyway, you can see that Max seems to have a lot more energy and life in this version. His grin seems to be an actual GRIN more than just a showing of teeth, he is actually capable of frowning, and he has a lot of rabbit-like bounce in all his movements.
http://youtube.com/watch?v=JiPISwKoovE
The original trailer. Again, same thing. Sam seems especially different in this, as he has a bit more enthusiasm in his actions.
... Oh, and Sam can actually close his mouth. o_o;
*cough*
ANYWAY, that's just my ONE little beef with the games to date. But it's just a little thing that I think could add to the already great experience. Everything else has been superb. But I figured any improvement I could suggest would be of some help. Hope you guys take it to heart!
And now I'm gonna go wait for episode 4.
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Comments
Have you seen the cinematic trailer for Season Two?
http://youtube.com/watch?v=nqCUfuWCnmg
Most in-game stuff is blocked out in the engine, but some cutscenes are fully hand-animated in Maya and then imported into the engine. In those scenes, the expressions and gestures tend to be a lot more refined. Scenes at the very beginning and very end of the episode are hand-animated, plus some throughout the game that reveal big plot points. (We try to save the best stuff for the most important moments.) You can usually tell a hand-animated scene by the music -- if there's custom music rather than the usual loop, you're probably watching a hand-animated scene.
No in-game footage has been released for Freelance Police, so it's impossible to say how the in-game footage would have compared, but considering our own Kevin Bruner was working on the tech for Freelance Police and he went on to develop Telltale's engine, I think we can assume there would have been similarities.
(I realize the next question will probably be "Why don't you just hand animate the entire game?" There are many reasons, but I'll leave it for someone else to explain because right now I need coffee.)
Honestly, if you play through each of the Sam & Max games so far, you can see that the technology is improving bit by bit. The developers, unlike so very many other game companies, are actively listening to their audience and trying to find out what they want more out of the game.
Think about how LucasArts originally started. Maniac Mansion and the first Monkey Island were two big leaps in the technology, followed by the rest of the LucasArts games where the technology improved with every game.
Telltale is still just starting out. Technically, if you counted all of Season 1 and all of Season 2 as just two games, then really, the games really are becoming better and better in a short time (two years). Throw in the Bone games released so far, and you can get the feeling that Telltale is only just warming up.
I'm glad I'm here at the ground floor to watch this company strive to properly bring adventure games back. And I will most definitely continue to support them because of it.
And slash the price, and throw in a free pony for every customer? You bet, we'll get right on that.
Ah, man. The shipping for the pony is going bankrupt me...
Still, I'll have something to sit on whilst playing the games.:D
Also, the nice thing about these games is that I can play them on my laptop when I have some time to spare between classes. While I have a more powerful desktop upgrading the engine too much would probably alienate a portion of the user base. Something smaller developers can't afford to do.
Damn I'm bored, release the new episode already!
SCNR...
np: Pole - Winkelstreben (Ghislain Poirier Remix) (Steingarten Remixes)
although i am smitten by the mariachi frogs from the beautiful tijuana.
Oh, yeah. Animation has definitely gotten way better as little by little, more is added.
By the way, Max in Freelance Police doesn't feel as fluffy and lovable as the Max I've come to know.
telltale's got the right idea of what sam and max really look like, and they are PLENTY expressive considering the amount of time in between releases, A MONTH? FOR A GAME?! I've played games that took only twice as long to complete where development time was 6 times that of telltales' - not even counting the voice acting, the script writing, the testing for bugs (which I've found practically none of so far, way to go telltale!)...
I've got nothing but praise for the way you guys have revived the genre, it is by far my favourite genre... now if only lucasarts were to get their heads out of their... oh, uhm. I mean, uh. ... hi?
- R
Mmm, and it was used at some weird points which didn't really fit in.
Many times. Can't believe you didn't notice it. I think the sound effect for the snapping also needs to be lowered in volume a bit, if my memory serves me well (which I'm sure it doesn't).
oh yeah, they used to do that loads!