Feature req: See all interactable objects
First of all, let me say a big thank you for all the great games. However, there's one feature I'd like to see you add (not sure if this or support is the right place, since it's not really a support problem). That is an ability to see all the mouseover labels at once, not as fixed labels but through a key or mouse button press/gesture.
The reason for this is that every once in a while I get stuck because I've missed an object. Either because it's small, or because it's one specific part of something or whatever. Obviously the hint system will never say things like "doh, pick up the XYZ right in front of you" and it wouldn't be a good way to use it anyway.
Yes, it'll take some of the "exploring" fun out of it if you instantly see everything you can play with but it's very very tedious to go through every screen, mousing over to search for whatever it is you missed. Think of it something like the hint system, an optional feature you can use to make your life easier.
I really like non-linear stories like the 204 episode, but they tend to make things worse because you have such a large number of screens to traverse. For example, when I first came to the Oval Office I looked at all the objects there and later in the game you do something that makes *two* changes to that room and I only caught the obvious one. I was trying for ages, finally reading the walk-through to solve it. It shouldn't have been necessary at all, if I'd found the new object in the room I'd have figured it out.
P.S. Please don't change your copy protection at all, as of 202 it works perfectly under Linux as long as you set the WINE compatibility setting to Vista, completely legit with serial number checking.
The reason for this is that every once in a while I get stuck because I've missed an object. Either because it's small, or because it's one specific part of something or whatever. Obviously the hint system will never say things like "doh, pick up the XYZ right in front of you" and it wouldn't be a good way to use it anyway.
Yes, it'll take some of the "exploring" fun out of it if you instantly see everything you can play with but it's very very tedious to go through every screen, mousing over to search for whatever it is you missed. Think of it something like the hint system, an optional feature you can use to make your life easier.
I really like non-linear stories like the 204 episode, but they tend to make things worse because you have such a large number of screens to traverse. For example, when I first came to the Oval Office I looked at all the objects there and later in the game you do something that makes *two* changes to that room and I only caught the obvious one. I was trying for ages, finally reading the walk-through to solve it. It shouldn't have been necessary at all, if I'd found the new object in the room I'd have figured it out.
P.S. Please don't change your copy protection at all, as of 202 it works perfectly under Linux as long as you set the WINE compatibility setting to Vista, completely legit with serial number checking.
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Comments
This is definitely a Season 3 feature since they are about to release 205 tomorrow for GameTap subscribers and Friday for the Worldwide release.
I don't really think it's necessary in Sam & Max though.
And it was a great system, but only because Adventure Soft had a habit of filling the game full of lots of small details, only some of which you could interact with.
Telltale seem very consistent in that if you can see something, you can also click on it, so I'm not sure that would help here.
You just set the hint metre on high and sit and wait. Max'll pipe up within a few seconds.
Not only is that the quickest way to get a hint but also carpel tunnel.
np: Underworld - Trim (AHundredDaysOff)